So liebe Community und Modder,

ich habe mal ein paar Antworten auf eure Fragen von den Verantwortlichen zur Engine.
Sollten diese nicht ausreichen müssen wir eventuell nochmal nachhaken.

1. Will Crytek support the German mod community by hiring a German speaking engine developer?
We have plenty of German speaking Crytek staff who visit CryDev.net, along with many other developers native to other languages.

2. Any plans for supporting even more Import/Export tools for other 3D software?
Our main focus for DCC is Max and Maya because they are the tools we use internally, the tools our licensees use and the industry standard tools.

3. Will 32bit Point Vertex Raster be supported from CryENGINE in the future?
This change was made in CryENGINE 3 to optimise memory usage and performance, as 32-bit is overkill for 99% of standard game models. The graphics and assets in Crysis 2 and Crysis 3 shows that 16-bit is plenty enough for gaming purposes.

4. Will import/export tools have full functionality?
Not sure what is being asked here.

5. Will be there any updates for the older import/export tools (e.g. Blender, SketchUp and other tools)?
See #2.

6. In CryeNGINE 2 you could export models with 400k polygons, in CE3 it only works with models up to 30k polygons – Will this be changed in the future?
See #3.

7. Will the impressive Cloth system also work on dynamic objects in the future (vehicles, ships, vehicles with flags)?
Working on an explanation.