mmm leider immer noch keine antworten
daher mein letzter post und frage.

die chat befehle !airstrike und !portal sind ja nur für die map mesa.
also die eingestelten posizionen sind der von der map mesa.
leider kann man die befehle der ssm wen ich sie einmal aktiviert habe
auch in anderen maps machen.
was aber bei beispiel !portal zur folge hat das man irgendwo im wasser landet

kann ich die befehle für andere maps sperren lassen.
aber wen dann wieder mesa läuft das die wieder gehen?

oder wie müste das skripe aus sehen wen es nur für eine bestimmte map wer.
also das ich für jede map ein neues skripte machen kann ?

hier das original skripte mit den mesa daten


Spoiler !airstrike:
---------------------------------------------------
-- !airstrike
---------------------------------------------------


function AEGIS.chatCommands.airstrike:func(player, chatMsg)
if(player:IsDead()) then return end
if(player.actor:GetSpectatorMode()~=0) then return end
if(AirStrike) then XSendChatToTarget(nil, player, "AIR-SUPPORT : You must WAIT [ 10 ] MINUTES to call another airstrike!"); return end
local Points = g_gameRules:GetPlayerPP(player.id)
if (Points < 1000) then XSendChatToTarget(nil, player, "AIR-SUPPORT : COMMAND requires [ 1000 ] PRESTIGE POINTS!"); return else
g_gameRules:AwardPPCount(player.id, -1000); end
local Rank = g_gameRules:GetPlayerRank(player.id); if (Rank < 6) then XSendChatToTarget(nil, player, "AIR-SUPPORT : Rank must be MAJOR or above to command an airstrike!"); return end
---------------
-- CHANGE ME --
---------------
local spread = 0; -- extra positioning between bombs 0 is default, 30 is good
local damage = 350; -- power of explosions, set to anything you like, its the radius which is key here
local radius = 20; -- bomb/damage containment area, the bigger the number the larger the killzone
local angle = 45; -- not that important
local pressure = 1000; -- physics interactions?, try 10000
local holesize = 2; -- not that important
local scalesmall = 0.2;
local scalemedium = 0.5;
local scalefull = 1;
local explosion1 = "explosions.warrior.collision_deck2"; -- sound, debris, short explosion
local explosion2 = "explosions.grenade_air.explosion"; -- loud sound, lots of debris, long explosion
local explosion3 = "explosions.train_destroy.small"; -- loud sound, lots of debris, long explosion
local explosion4 = "explosions.jet_explosion.one_shot"; -- loud sound, lots of debris, long explosion
local explosion5 = "explosions.tank_explosion.chinese_tank"; -- sound, lots of smoke and debris, good effect
local explosion6 = "explosions.helicopter_explosion.a"; -- sound, lots of debris, long explosion
local explosion7 = "explosions.mine_explosion.hunter_reveal"; -- slient, great explosion, lots of debris
local explosion8 = "explosions.AA_TracerFire2.Large"; -- base protection effect
---------------
-- CHANGE ME --
---------------
Script.SetTimer( 01,function() AirStrike = true; local teamId = g_gameRules.game:GetTeam(player.id); if ( teamId == 2 ) then beaconpos = {x=2559.92, y=2484.35, z=58.1208}; AApos = {x=2550.85, y=2427.21, z=75.500}; Base = "NK";
----------------------------
-- NK BASE BOMB POSITIONS --
----------------------------
bombpos1 = {x=2575.65 + spread, y=2497.64 - spread, z=58.1149}; bombpos2 = {x=2614.58 - spread, y=2432.13 + spread, z=60.1869}; bombpos3 = {x=2585.42 + spread, y=2482.99 - spread, z=58.1483}; bombpos4 = {x=2575.27 - spread, y=2499.05 + spread, z=58.1207}; bombpos5 = {x=2549.85 + spread, y=2477.28 - spread, z=58.1515}; bombpos6 = {x=2543.13 - spread, y=2510.67 + spread, z=58.1384}; bombpos7 = {x=2519.77 + spread, y=2523.18 - spread, z=58.1391}; bombpos8 = {x=2548.81 - spread, y=2487.69 + spread, z=58.123}; bombpos9 = {x=2607.99 + spread, y=2448.11 - spread, z=61.5353}; bombpos10 = {x=2628.91 - spread, y=2423.79 + spread, z=60.0091}; bombpos11 = {x=2579.47 + spread, y=2447.51 - spread, z=58.0613}; bombpos12 = {x=2527.97 - spread, y=2477.7 + spread, z=58.153}; bombpos13 = {x=2526.38 + spread, y=2499.2 - spread, z=58.1181}; bombpos14 = {x=2583.1 - spread, y=2498.63 + spread, z=58.1521}; bombpos15 = {x=2560.56 + spread, y=2479.52 - spread, z=58.1532}; bombpos16 = {x=2578.33 - spread, y=2465.85 + spread, z=58.058}; bombpos17 = {x=2545.53 + spread, y=2518.43 - spread, z=58.1522}; bombpos18 = {x=2524.84 - spread, y=2490.01 + spread, z=58.1479}; bombpos19 = {x=2553.32 + spread, y=2453.68 - spread, z=58.147}; bombpos20 = {x=2601.94 - spread, y=2412.4 + spread, z=59.8022}; bombpos21 = {x=2623.03 + spread, y=2434 - spread, z=60.0099}; bombpos22 = {x=2556.63 - spread, y=2502.82 + spread, z=58.1521}; bombpos23 = {x=2512.7 + spread, y=2464.33 - spread, z=58.0997}; bombpos24 = {x=2574.12 - spread, y=2494.24 + spread, z=58.0657}; bombpos25 = {x=2565.15 + spread, y=2470.03 - spread, z=58.1562}; bombpos26 = {x=2547.1 - spread, y=2488.1 + spread, z=58.1285}; bombpos27 = {x=2529.81 + spread, y=2527.45 - spread, z=58.1496}; bombpos28 = {x=2570.98 - spread, y=2481 + spread, z=58.1067}; bombpos29 = {x=2523.98 + spread, y=2477.12 - spread, z=58.1489}; bombpos30 = {x=2579.44 - spread, y=2450.39 + spread, z=58.0564}; else beaconpos = {x=1549.05, y=1749.3, z=79.2328}; AApos = {x=1474.58, y=1710.99, z=96.500}; Base = "US";
----------------------------
-- US BASE BOMB POSITIONS --
----------------------------
bombpos1 = {x=1541.64 + spread, y=1783.25 - spread, z=79.2284}; bombpos2 = {x=1526.57 - spread, y=1773.48 + spread, z=79.2278}; bombpos3 = {x=1540.09 + spread, y=1796.86 - spread, z=79.2286}; bombpos4 = {x=1607.07 - spread, y=1735.42 + spread, z=81.1514}; bombpos5 = {x=1624.43 + spread, y=1713.22 - spread, z=79.2299}; bombpos6 = {x=1591.2 - spread, y=1759.63 + spread, z=79.5858}; bombpos7 = {x=1575.64 + spread, y=1748.64 - spread, z=79.2278}; bombpos8 = {x=1561.9 - spread, y=1734.96 + spread, z=79.2227}; bombpos9 = {x=1581.2 + spread, y=1714.91 - spread, z=79.2281}; bombpos10 = {x=1559.56 - spread, y=1713.8 + spread, z=79.2314}; bombpos11 = {x=1546.46 + spread, y=1738.54 - spread, z=79.233}; bombpos12 = {x=1557.75 - spread, y=1747.32 + spread, z=79.2249}; bombpos13 = {x=1535.55 + spread, y=1763.3 - spread, z=79.2363}; bombpos14 = {x=1521.28 - spread, y=1767.84 + spread, z=79.2322}; bombpos15 = {x=1554.4 + spread, y=1769.59 - spread, z=79.2299}; bombpos16 = {x=1593.62 - spread, y=1744.3 + spread, z=81.014}; bombpos17 = {x=1597.4 + spread, y=1719.34 - spread, z=82.6717}; bombpos18 = {x=1585.59 - spread, y=1732.69 + spread, z=82.6786}; bombpos19 = {x=1516.95 + spread, y=1779.26 - spread, z=79.2294}; bombpos20 = {x=1534.18 - spread, y=1796.31 + spread, z=79.2305}; bombpos21 = {x=1558.53 + spread, y=1731.53 - spread, z=79.2315}; bombpos22 = {x=1550.79 - spread, y=1780.86 + spread, z=79.2268}; bombpos23 = {x=1568.9 + spread, y=1757.39 - spread, z=79.231}; bombpos24 = {x=1610.31 - spread, y=1732.59 + spread, z=81.1539}; bombpos25 = {x=1629.43 + spread, y=1715.83 - spread, z=79.227}; bombpos26 = {x=1556.94 - spread, y=1759.51 + spread, z=79.263}; bombpos27 = {x=1551.33 + spread, y=1810.89 - spread, z=79.2272}; bombpos28 = {x=1556.22 - spread, y=1794.63 + spread, z=79.2263}; bombpos29 = {x=1579.15 + spread, y=1790.37 - spread, z=79.2282}; bombpos30 = {x=1602.75 - spread, y=1779.17 + spread, z=79.233}; end end);
-----------
-- START --
-----------
Script.SetTimer( 02,function() g_gameRules:CreateExplosion(player.id,SIGNAL,0,bea conpos,g_Vectors.up,1,1,1,1,"explosions.flare.nigh t_time_selfillum",1, 1, 1, 1); g_gameRules:CreateExplosion(player.id,TRACER,0,AAp os,g_Vectors.up,1,1,1,1,explosion8,scalefull, scalefull, scalefull, scalefull); XSendChatToTarget(nil, player, "AIR-SUPPORT // TARGET SIGNAL LOCATED [ %s BASE ] ::: LOCKED ON!", Base); end);
Script.SetTimer( 1000,function() XSendBigCenterMessageToPlayer(player,"<font color=\"#FFFFFF\">[ </font><font color=\"#ff2525\">AIR-STRIKE</font><font color=\"#FFFFFF\"> ] : : INBOUND : : [<font color=\"#ffd800\"> 05 </font>]<font color=\"#FFFFFF\"> SECONDS TO TARGET</font>"); end);
Script.SetTimer( 2000,function() XSendBigCenterMessageToPlayer(player,"<font color=\"#FFFFFF\">[ </font><font color=\"#ff2525\">AIR-STRIKE</font><font color=\"#FFFFFF\"> ] : : INBOUND : : [<font color=\"#ffd800\"> 04 </font>]<font color=\"#FFFFFF\"> SECONDS TO TARGET</font>"); end);
Script.SetTimer( 3000,function() XSendBigCenterMessageToPlayer(player,"<font color=\"#FFFFFF\">[ </font><font color=\"#ff2525\">AIR-STRIKE</font><font color=\"#FFFFFF\"> ] : : INBOUND : : [<font color=\"#ffd800\"> 03 </font>]<font color=\"#FFFFFF\"> SECONDS TO TARGET</font>"); end);
Script.SetTimer( 4000,function() XSendBigCenterMessageToPlayer(player,"<font color=\"#FFFFFF\">[ </font><font color=\"#ff2525\">AIR-STRIKE</font><font color=\"#FFFFFF\"> ] : : INBOUND : : [<font color=\"#ffd800\"> 02 </font>]<font color=\"#FFFFFF\"> SECONDS TO TARGET</font>"); end);
Script.SetTimer( 5000,function() XSendBigCenterMessageToPlayer(player,"<font color=\"#FFFFFF\">[ </font><font color=\"#ff2525\">AIR-STRIKE</font><font color=\"#FFFFFF\"> ] : : INBOUND : : [<font color=\"#ffd800\"> 01 </font>]<font color=\"#FFFFFF\"> SECONDS TO TARGET</font>"); end);
Script.SetTimer( 6000,function() XSendBigCenterMessageToPlayer(player," "); end); --clearscreen
----------------
-- BOMBS AWAY --
----------------
Script.SetTimer( 6500,function() g_gameRules:CreateExplosion(player.id,BOMB,damage, bombpos1,g_Vectors.up,radius,angle,pressure,holesi ze,explosion1,scalemedium, scalemedium, scalemedium, scalemedium); end);
Script.SetTimer( 6550,function() g_gameRules:CreateExplosion(player.id,BOMB,damage, bombpos2,g_Vectors.up,radius,angle,pressure,holesi ze,explosion2,scalemedium, scalemedium, scalemedium, scalemedium); end);
Script.SetTimer( 7500,function() g_gameRules:CreateExplosion(player.id,BOMB,damage, bombpos3,g_Vectors.up,radius,angle,pressure,holesi ze,explosion3,scalemedium, scalemedium, scalemedium, scalemedium); end);
Script.SetTimer( 7550,function() g_gameRules:CreateExplosion(player.id,BOMB,damage, bombpos4,g_Vectors.up,radius,angle,pressure,holesi ze,explosion4,scalemedium, scalemedium, scalemedium, scalemedium); end);
Script.SetTimer( 8500,function() g_gameRules:CreateExplosion(player.id,BOMB,damage, bombpos5,g_Vectors.up,radius,angle,pressure,holesi ze,explosion2,scalemedium, scalemedium, scalemedium, scalemedium); end);
Script.SetTimer( 9500,function() g_gameRules:CreateExplosion(player.id,BOMB,damage, bombpos6,g_Vectors.up,radius,angle,pressure,holesi ze,explosion4,scalemedium, scalemedium, scalemedium, scalemedium); end);
Script.SetTimer( 9550,function() g_gameRules:CreateExplosion(player.id,BOMB,damage, bombpos7,g_Vectors.up,radius,angle,pressure,holesi ze,explosion1,scalemedium, scalemedium, scalemedium, scalemedium); end);
Script.SetTimer( 10000,function() g_gameRules:CreateExplosion(player.id,BOMB,damage, bombpos8,g_Vectors.up,radius,angle,pressure,holesi ze,explosion1,scalemedium, scalemedium, scalemedium, scalemedium); end);
Script.SetTimer( 10500,function() g_gameRules:CreateExplosion(player.id,BOMB,damage, bombpos9,g_Vectors.up,radius,angle,pressure,holesi ze,explosion4,scalemedium, scalemedium, scalemedium, scalemedium); end);
Script.SetTimer( 11000,function() g_gameRules:CreateExplosion(player.id,BOMB,damage, bombpos10,g_Vectors.up,radius,angle,pressure,holes ize,explosion5,scalemedium, scalemedium, scalemedium, scalemedium); end);
Script.SetTimer( 11050,function() g_gameRules:CreateExplosion(player.id,BOMB,damage, bombpos11,g_Vectors.up,radius,angle,pressure,holes ize,explosion2,scalefull, scalefull, scalefull, scalefull); end);
Script.SetTimer( 11500,function() g_gameRules:CreateExplosion(player.id,BOMB,damage, bombpos12,g_Vectors.up,radius,angle,pressure,holes ize,explosion2,scalemedium, scalemedium, scalemedium, scalemedium); end);
Script.SetTimer( 12000,function() g_gameRules:CreateExplosion(player.id,BOMB,damage, bombpos13,g_Vectors.up,radius,angle,pressure,holes ize,explosion6,scalemedium, scalemedium, scalemedium, scalemedium); end);
Script.SetTimer( 12250,function() g_gameRules:CreateExplosion(player.id,BOMB,damage, bombpos14,g_Vectors.up,radius,angle,pressure,holes ize,explosion4,scalemedium, scalemedium, scalemedium, scalemedium); end);
Script.SetTimer( 12500,function() g_gameRules:CreateExplosion(player.id,BOMB,damage, bombpos15,g_Vectors.up,radius,angle,pressure,holes ize,explosion2,scalefull, scalefull, scalefull, scalefull); end);
Script.SetTimer( 12750,function() g_gameRules:CreateExplosion(player.id,BOMB,damage, bombpos16,g_Vectors.up,radius,angle,pressure,holes ize,explosion3,scalemedium, scalemedium, scalemedium, scalemedium); end);
Script.SetTimer( 13000,function() g_gameRules:CreateExplosion(player.id,BOMB,damage, bombpos17,g_Vectors.up,radius,angle,pressure,holes ize,explosion1,scalefull, scalefull, scalefull, scalefull); end);
Script.SetTimer( 13500,function() g_gameRules:CreateExplosion(player.id,BOMB,damage, bombpos18,g_Vectors.up,radius,angle,pressure,holes ize,explosion2,scalemedium, scalemedium, scalemedium, scalemedium); end);
Script.SetTimer( 13750,function() g_gameRules:CreateExplosion(player.id,BOMB,damage, bombpos19,g_Vectors.up,radius,angle,pressure,holes ize,explosion2,scalemedium, scalemedium, scalemedium, scalemedium); end);
Script.SetTimer( 14000,function() g_gameRules:CreateExplosion(player.id,BOMB,damage, bombpos20,g_Vectors.up,radius,angle,pressure,holes ize,explosion4,scalemedium, scalemedium, scalemedium, scalemedium); end);
Script.SetTimer( 14500,function() g_gameRules:CreateExplosion(player.id,BOMB,damage, bombpos21,g_Vectors.up,radius,angle,pressure,holes ize,explosion5,scalemedium, scalemedium, scalemedium, scalemedium); end);
Script.SetTimer( 14750,function() g_gameRules:CreateExplosion(player.id,BOMB,damage, bombpos22,g_Vectors.up,radius,angle,pressure,holes ize,explosion1,scalemedium, scalemedium, scalemedium, scalemedium); end);
Script.SetTimer( 15000,function() g_gameRules:CreateExplosion(player.id,BOMB,damage, bombpos23,g_Vectors.up,radius,angle,pressure,holes ize,explosion3,scalemedium, scalemedium, scalemedium, scalemedium); end);
Script.SetTimer( 15500,function() g_gameRules:CreateExplosion(player.id,BOMB,damage, bombpos24,g_Vectors.up,radius,angle,pressure,holes ize,explosion2,scalemedium, scalemedium, scalemedium, scalemedium); end);
Script.SetTimer( 15750,function() g_gameRules:CreateExplosion(player.id,BOMB,damage, bombpos25,g_Vectors.up,radius,angle,pressure,holes ize,explosion4,scalemedium, scalemedium, scalemedium, scalemedium); end);
Script.SetTimer( 16000,function() g_gameRules:CreateExplosion(player.id,BOMB,damage, bombpos26,g_Vectors.up,radius,angle,pressure,holes ize,explosion4,scalemedium, scalemedium, scalemedium, scalemedium); end);
Script.SetTimer( 16250,function() g_gameRules:CreateExplosion(player.id,BOMB,damage, bombpos27,g_Vectors.up,radius,angle,pressure,holes ize,explosion5,scalemedium, scalemedium, scalemedium, scalemedium); end);
Script.SetTimer( 16500,function() g_gameRules:CreateExplosion(player.id,BOMB,damage, bombpos28,g_Vectors.up,radius,angle,pressure,holes ize,explosion2,scalemedium, scalemedium, scalemedium, scalemedium); end);
Script.SetTimer( 17000,function() g_gameRules:CreateExplosion(player.id,BOMB,damage, bombpos29,g_Vectors.up,radius,angle,pressure,holes ize,explosion2,scalefull, scalefull, scalefull, scalefull); end);
Script.SetTimer( 17500,function() g_gameRules:CreateExplosion(player.id,SOUND,0,bomb pos30,g_Vectors.up,1,1,1,1,explosion4,scalefull, scalefull, scalefull, scalefull); end); -- just for last bomb sound effect
Script.SetTimer( 17501,function() g_gameRules:CreateExplosion(player.id,BOMB,damage, bombpos30,g_Vectors.up,radius,angle,pressure,holes ize,explosion7,scalefull, scalefull, scalefull, scalefull); end);
Script.SetTimer( 18000,function() XSendChatToTarget(nil, player, "AIR-SUPPORT ::: MISSION COMPLETED!"); end);
Script.SetTimer( 600000,function() AirStrike = false; end);
end


Spoiler !portal:
---------------------------------------------------
-- !portal
---------------------------------------------------

function AEGIS.chatCommands.portal:func(player, chatMsg)
if(player:IsDead()) then
return
end
if(player.actor:GetSpectatorMode()~=0) then
return
end
if (player:IsOnVehicle()) then
XSendChatToTarget(nil, player, "ERROR : LEAVE YOUR VEHICLE to use the PORTAL!");
return
end
local xPrestigePoints = g_gameRules:GetPlayerPP(player.id)
if (xPrestigePoints < 100) then
XSendChatToTarget(nil, player, "A PORTAL COSTS : 100");
return;
else
g_gameRules:AwardPPCount(player.id, -100);
end
local x = player:GetWorldPos().x;
local y = player:GetWorldPos().y;
local z = player:GetWorldPos().z;
local teamId = g_gameRules.game:GetTeam(player.id);
local usx = 1599.01;
local usy = 1717.86;
local usz = 84.2602;
local nkx = 2603.07;
local nky = 2447.55;
local nkz = 63.1188;
g_gameRules.game:SetInvulnerability(player.id, true, 12);
player.actor:SetNanoSuitEnergy(200)
g_gameRules:CreateExplosion(player.id,weaponId,1,{ x = x, y = y, z = z + 7},g_Vectors.up,1,1,1,1,"misc.sphere_energy.sphere _creation",0.5, 1, 1, 1);
Script.SetTimer( 1,function() XSendBigCenterMessageToPlayer(player,"<font color=\"#EEEEEE\">Beyond Space, Beyond Time...</font>"); end);
Script.SetTimer( 6500,function()
if ( teamId == 2 ) then
g_gameRules:CreateExplosion(player.id,weaponId,1,{ x = x, y = y, z = z - 1},g_Vectors.up,1,1,1,1,"misc.whirlpool.explosion" ,0.1, 1, 1, 1);
g_gameRules.game:MovePlayer(player.id, {x = usx, y = usy, z = usz}, player:GetWorldAngles());
local pos = { x = usx, y = usy, z = usz + 2 };
g_gameRules:CreateExplosion(player.id,weaponId,1,p os,g_Vectors.up,1,1,1,1,"alien_special.Hunter.Pre_ Self_Destruct_body",0.5, 1, 1, 1);
XSendChatToTarget(nil, player, "PORTAL :: Teleport to US-BASE complete!");
else
g_gameRules:CreateExplosion(player.id,weaponId,1,{ x = x, y = y, z = z - 1},g_Vectors.up,1,1,1,1,"misc.whirlpool.explosion" ,0.1, 1, 1, 1);
g_gameRules.game:MovePlayer(player.id, {x = nkx, y = nky, z = nkz}, player:GetWorldAngles());
local pos = { x = nkx, y = nky, z = nkz + 2 };
g_gameRules:CreateExplosion(player.id,weaponId,1,p os,g_Vectors.up,1,1,1,1,"alien_special.Hunter.Pre_ Self_Destruct_body",0.5, 1, 1, 1);
XSendChatToTarget(nil, player, "PORTAL :: Teleport to NK-BASE complete!");
end
end);
end