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Thema: Crysis Wars SSM Mod - Sammelthread

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  1. #28
    Professional
    Registriert seit
    25.06.2008
    Beiträge
    1.926

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    @Hamers

    du hattest mal wieder recht,
    klappt wunderbar

    ihr das fertige feuerwerk skript wen es einer will.
    PHP-Code:
    -- --------------------------------------------------------------------------------------------------------------------------
    --                                                      !
    fun3 Feuerwerk
    -- --------------------------------------------------------------------------------------------------------------------------

        
    AEGIS.chatCommands.fun3     = {};

        function 
    AEGIS.chatCommands.fun3:func(playerchatMsg)

            if(
    player:IsDead()) then return end
            
    if(player.actor:GetSpectatorMode()~=0then return end
            
    if(fun3Lockthen XSendChatToTarget(nilplayer,

        
    "Feuerwerk ist erst in 15 Sekunden wieder nutzbar!"

                
    ); return end

            Script
    .SetTimer0001,function() fun3Lock trueend); 

                
    local pos XCalcSpawnPlayerPos(player,-1);

            
    Script.SetTimer0002,function() XSendBigCenterMessageToPlayer(player,"<font color=\"#ff0000\">[</font><font color=\"#FFFFFF\">FEUERWERK</font><font color=\"#ff0000\">]</font>"); end);
        
            
    Script.SetTimer1000,function() g_gameRules:CreateExplosion(player.id,weaponId,10,pos,g_Vectors.up,1,1,1,1,"explosions.flare.a",3.75222); end);            
            
    Script.SetTimer1001,function() g_gameRules:CreateExplosion(player.id,weaponId,10,pos,g_Vectors.up,1,1,1,1,"misc.extremly_important_fx.celebrate",3.75222); end);
            
    Script.SetTimer2000,function() g_gameRules:CreateExplosion(player.id,weaponId,10,pos,g_Vectors.up,1,1,1,1,"misc.extremly_important_fx.celebrate",3.75222); end);
            
    Script.SetTimer2001,function() g_gameRules:CreateExplosion(player.id,weaponId,10,pos,g_Vectors.up,1,1,1,1,"explosions.flare.a",3.75222); end);
            
    Script.SetTimer2100,function() g_gameRules:CreateExplosion(player.id,weaponId,10,pos,g_Vectors.up,1,1,1,1,"misc.extremly_important_fx.celebrate",3.75222); end);            
            
    Script.SetTimer2500,function() g_gameRules:CreateExplosion(player.id,weaponId,10,pos,g_Vectors.up,1,1,1,1,"explosions.flare.a",3.75222); end);
            
    Script.SetTimer3000,function() g_gameRules:CreateExplosion(player.id,weaponId,10,pos,g_Vectors.up,1,1,1,1,"misc.extremly_important_fx.celebrate",3.75222); end);
            
    Script.SetTimer3001,function() g_gameRules:CreateExplosion(player.id,weaponId,10,pos,g_Vectors.up,1,1,1,1,"misc.extremly_important_fx.celebrate",3.75222); end);
            
    Script.SetTimer3100,function() g_gameRules:CreateExplosion(player.id,weaponId,10,pos,g_Vectors.up,1,1,1,1,"misc.extremly_important_fx.celebrate",3.75222); end);            
            
    Script.SetTimer3500,function() g_gameRules:CreateExplosion(player.id,weaponId,10,pos,g_Vectors.up,1,1,1,1,"explosions.flare.a",3.75222); end);
            
    Script.SetTimer4000,function() g_gameRules:CreateExplosion(player.id,weaponId,10,pos,g_Vectors.up,1,1,1,1,"misc.extremly_important_fx.celebrate",3.75222); end);
            
    Script.SetTimer5000,function() g_gameRules:CreateExplosion(player.id,weaponId,10,pos,g_Vectors.up,1,1,1,1,"misc.extremly_important_fx.celebrate",3.75222); end);
            
    Script.SetTimer6000,function() g_gameRules:CreateExplosion(player.id,weaponId,10,pos,g_Vectors.up,1,1,1,1,"explosions.flare.a",3.75222); end);
            
    Script.SetTimer6001,function() g_gameRules:CreateExplosion(player.id,weaponId,10,pos,g_Vectors.up,1,1,1,1,"explosions.flare.dropped_from_plane",3.75222); end);    
                       
            
    Script.SetTimer15000,function() fun3Lock falseend);
    end 
    dann die nägste frage....
    ich habe ein waffen party skript.
    geht alles wunderbar, nur die XSendBigCenterMessage geht leider nur an den player der das skript ausführt.
    ich will aber das die XSendBigCenterMessage an den ganzen server geht,
    damit auch jeder weis das eine waffen party beginnt.
    wie muss das skript ausehen ???
    weil XSendBigCenterMessageToServer oder so geht leider nicht ?

    hier das original

    PHP-Code:
    -- --------------------------------------------------------------------------------------------------------------------------
    --                                                      !
    fun4 FGL40 Party
    -- --------------------------------------------------------------------------------------------------------------------------

        
    AEGIS.chatCommands.fun4 = {};

        function 
    AEGIS.chatCommands.fun4:func(playerchatMsg)
       
            if(
    player:IsDead()) then return end
            
    if(player.actor:GetSpectatorMode()~=0then return end
            
    if(fun4Lockthen XSendChatToTarget(nilplayer

        
    "FGL40 Party ist erst in 10 minuten wieder nutzbar!"

            
    ); return end
            Script
    .SetTimer01,function() fun4Lock trueend); 
         
            
    Script.SetTimer0001,function() XSendBigCenterMessageToPlayer(player,"<font color=\"#ff0000\">[</font><font color=\"#FFFFFF\">FGL40 PARTY STARTET IN 5 SEKUNDEN</font><font color=\"#ff0000\">]</font>"); end);
            
    Script.SetTimer2000,function() XSendBigCenterMessageToPlayer(player,"<font color=\"#ff0000\">[</font><font color=\"#FFFFFF\">FGL40 PARTY STARTET IN 4 SEKUNDEN</font><font color=\"#ff0000\">]</font>"); end);
            
    Script.SetTimer3000,function() XSendBigCenterMessageToPlayer(player,"<font color=\"#ff0000\">[</font><font color=\"#FFFFFF\">FGL40 PARTY STARTET IN 3 SEKUNDEN</font><font color=\"#ff0000\">]</font>"); end);
            
    Script.SetTimer4000,function() XSendBigCenterMessageToPlayer(player,"<font color=\"#ff0000\">[</font><font color=\"#FFFFFF\">FGL40 PARTY STARTET IN 2 SEKUNDEN</font><font color=\"#ff0000\">]</font>"); end);
            
    Script.SetTimer5000,function() XSendBigCenterMessageToPlayer(player,"<font color=\"#ff0000\">[</font><font color=\"#FFFFFF\">FGL40 PARTY STARTET IN 1 SEKUNDEN</font><font color=\"#ff0000\">]</font>"); end);

            
    Script.SetTimer5999,function() XSendBigCenterMessageToPlayer(player,"<font color=\"#ff0000\">[</font><font color=\"#FFFFFF\">!!!FGL40 PARTY!!!</font><font color=\"#ff0000\">]</font>"); end);

            
    Script.SetTimer6000,function() System.ExecuteCommand(XFormat("x_item_give all FGL40")); end);
            
    Script.SetTimer6100,function() System.ExecuteCommand(XFormat("x_item_give all FGL40")); end);
        
            
    Script.SetTimer6300,function() XSendBigCenterMessageToPlayer(player,"<font color=\"#ff0000\">[</font><font color=\"#FFFFFF\">!!!FGL40 PARTY!!!</font><font color=\"#ff0000\">]</font>"); end);
            
    Script.SetTimer6400,function() XSendBigCenterMessageToPlayer(player,"<font color=\"#ff0000\">[</font><font color=\"#FFFFFF\">!!!FGL40 PARTY!!!</font><font color=\"#ff0000\">]</font>"); end);
            
    Script.SetTimer6500,function() XSendBigCenterMessageToPlayer(player,"<font color=\"#ff0000\">[</font><font color=\"#FFFFFF\">!!!FGL40 PARTY!!!</font><font color=\"#ff0000\">]</font>"); end);
            
    Script.SetTimer6600,function() XSendBigCenterMessageToPlayer(player,"<font color=\"#ff0000\">[</font><font color=\"#FFFFFF\">!!!FGL40 PARTY!!!</font><font color=\"#ff0000\">]</font>"); end);
               
            
    Script.SetTimer600000,function() fun4Lock falseend);
              
    end 
    Geändert von Dj Copniker (02.07.2009 um 11:12 Uhr)

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