Michael McMain loves magic. You might not catch him pulling rabbits out of hats or asking you to ‘pick a card’, but for the last year he’s been deep in the process of conjuring up a new IP that he hopes will rip up the rulebook on how players experience the finer points of sorcery in gaming.
Lichdom, the first game from the Xaviant studio that McMain heads up, is a first-person RPG set in an alternative world. At the heart of that world is a rich lore built squarely around what the game’s architect summarizes as an “epic mage experience”.