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CryENGINE® 3 Continues to Inspire Students in the Off the Map Challenge

Earlier this year, Crytek launched a creative competition for students in association with the British Library and GameCity. The Off the Map challenge invites students from participating universities and colleges to draw inspiration from a selection of British Library maps and then turn that inspiration into interactive environments using our free CryENGINE 3 SDK.

Among the participants is Birmingham City University. One of their courses is Gamer Camp Studios, a vibrant development studio and Masters Degree course working closely with Sony Europe, creating prototypes for green-light with original Sony IP for iPad and PlayStation®3. The program focuses mostly on work-based and experiential learning: the students learn prerequisite skills at the beginning of their modules, and then use these skills in 'real' situations achieved in the studio environment.

BCU has two different teams working on Off the Map: OffTheMap GamerCamp 2 with their project StoneGate: SH1, and another team without title.

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CryENGINE Team Wins Prestigious Polycount Challenge

Public Enemies – a stunning 3D scene created using CryENGINE® 3 – was named the big winner of Polycount’s ‘The Escape’ challenge this week. The work of Team Penyx, the 1930s car chase scene blew everyone away in a creative competition organized by the popular Polycount website – a hub for professional and hobbyist 3D artists. Entrants were free to use any game engine they liked to compose their work.

The team consists of Christian Bliss, Robert Hodri, and Ron Froelich, who all work at Crytek, and who went up against several other industry veterans in their bid to win the high profile competition. Their goal was to create a 1930s era setting with the CryENGINE 3, including a detailed chase scene between an escape car and police car. The theme tied in perfectly with the contest’s requirements, which offered entrants total freedom of imagination and interpretation as they depicted a scene based around an escape.

See more of Team Penyx's winning entry and read the team's thoughts on our Inside Crytek blog.

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CryENGINE® 3 Equipped for Development on Sony Computer Entertainment’s PlayStation®4

Crytek will support the platform in future, as well as empowering CryENGINE 3 licensees to achieve their own ambitions on the console.

“Our CryENGINE technology has always provided head-turning results across platforms,” said Carl Jones, Director of Global Business Development at Crytek. “By supporting developers as they build for the future on PlayStation®4, we are cementing our position at the forefront of the industry and helping others to create the best games they can in this exciting period of transition.”

With a growing number of licensing partners around the globe, Crytek’s CryENGINE 3 is being used to develop a diverse range of titles that reach millions of players. The engine is the first all-in-one development solution that provides multi-award winning graphics, and all necessary systems and tools, out of the box.

PlayStation® is a registered trademark of Sony Computer Entertainment Inc.

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University of South Wales goes Off the Map with CryENGINE®3

Earlier this year, Crytek launched a creative competition for students in association with the British Library and GameCity. The Off the Map challenge invites students from participating universities and colleges to draw inspiration from a selection of British Library maps and then turn that inspiration into interactive environments using our free CryENGINE 3 SDK.

Among the participants is the University of South Wales. One of their faculties is the City Campus in Newport, where students can get their degree in Computer Games Design, one of the oldest and most established Games Design courses in the UK. It has an international reputation for its teaching, research, and quality student experience. The program’s study areas range from key concepts to game mechanics and conceptual skills, focuses on both creative and technical processes, and teaches the students how to be a practitioner within a team.

USW has two different teams working on Off the Map: Asset Monkeys and Faery Fire. Each team has four or five members enrolled in the BA Computer Games Design or BSc Games and AI.

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CryENGINE licensees IllFonic still marching to their own beat

There’s something quietly brilliant aboutIllFonic. The Denver-based developer is made up of around a dozen close colleagues whose offices are the physical realization of every teenage gamer’s dream workspace. But beyond the graffitied walls and ‘relaxed’ attendance policy lies an abundance of talent that has placed the studio on the bleeding edge of game technology.

Earlier this year, Chuck Brungardt and Kedhrin Gonzalez – two of IllFonic’s founding members – were at San Francisco’s GDC expo to showcase the studio’s latest work. Tasked with creating a tech demo that displayed the considerable power of AMD’s Graphics Core Next Architecture, IllFonic set to work with CryENGINE 3; reinventing AMD’s Ruby mascot and helping to produce a tantalizing glimpse into the future of gaming.