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Thema: -> Crysis-HQ SandBox2 Tutorials DB

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  1. #11
    UnKnOwN64
    Gast

    Standard

    Beach Part 1/2:

    Layer:
    plains_green_grass



    Load Texture:
    default.dds

    Surface Type:
    plains_grass_yellow_green

    Material Name:
    Materials/Terrain/plains_gras_yellow_green

    Detail Texture Mapping:
    X-Scale 0.5
    Y-Scale 0.5



    Layer:
    beach_dry



    Load Texture:
    beach_white_sand.dds

    Surface Type:
    sand_dry

    Material Name:
    Materials/Terrain/beach_white_sand_offset

    Detail Texture Mapping:
    X-Scale 1
    Y-Scale 1



    Layer:
    beach_wet



    Load Texture:
    beach_white_sand_wet.dds

    Surface Type:
    sand_wet

    Material Name:
    Materials/Terrain/beach_white_sand_wet

    Detail Texture Mapping:
    X-Scale 1
    Y-Scale 1



    Layer:
    beach_dirt



    Load Texture:
    mud_ground.bmp

    Surface Type:
    beach_dirt

    Material Name:
    Materials/terrain/beach_dirt

    Detail Texture Mapping:
    X-Scale 0.5
    Y-Scale 0.5



    Layer:
    asphalt



    Load Texture:
    concrete_020019.bmp

    Surface Type:
    asphalt_cracks

    Material Name:
    Materials/Terrain/road_asphalt_cracks1

    Detail Texture Mapping:
    X-Scale 0.4
    Y-Scale 0.4



    Layer:
    road_soil_small_pepples



    Load Texture:
    mud_ground.bmp

    Surface Type:
    road_soil_small_pepples

    Material Name:
    Materials/Terrain/road_soil_small_pepples

    Detail Texture Mapping:
    X-Scale 0.8
    Y-Scale 0.8



    Layer:
    pepples_asphalt



    Load Texture:
    concrete_020019.bmp

    Surface Type:
    pepples_industrial

    Material Name:
    Materials/terrain/road_pebbles_industrial_bump

    Detail Texture Mapping:
    X-Scale 0.3
    Y-Scale 0.3



    Layer:
    pepples_cliff



    Load Texture:
    concrete_020019.bmp

    Surface Type:
    pepples_industrial

    Material Name:
    Materials/terrain/road_pebbles_industrial_bump

    Detail Texture Mapping:
    X-Scale 0.3
    Y-Scale 0.3



    Layer:
    mud



    Load Texture:
    mud_ground.bmp

    Surface Type:
    mud

    Material Name:
    Materials/Terrain/forest_ground_mud_dry_new

    Detail Texture Mapping:
    X-Scale 0.3
    Y-Scale 0.3



    Layer:
    cliff_far



    Load Texture:
    brown_leaves.dds

    Surface Type:
    cliff_more_pieces

    Material Name:
    Materials/Terrain/cliff_white_and_grey_ascension

    Detail Texture Mapping:
    X-Scale 0.6
    Y-Scale 0.6
    Geändert von UnKnOwN64 (18.12.2007 um 23:30 Uhr)

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