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Ergebnis 21 bis 30 von 88

Thema: -> Crysis-HQ SandBox2 Tutorials DB

  1. #21

    Standard River Tutorial

    River Tutorial
    (Ihr könnt auf manche Bilder klicken zum vergrößern!)
    1. Als erstes solltet ihr in eurer Map eine Fläche haben, wo ihr den Fluss hinhaben wollt.
    z.B. so:


    Wie man den Terrain bearbeitet wisst ihr hoffentlich.
    2.
    Das River Tool auswählen:

    Jetzt könnt ihr wie vom Road Tool bekannt einen Weg ziehen.
    Bei "Size" könnt ihr die Dicke einstellen.
    Bei mir siehts dann so aus:

    Jetzt müsst ihr "M" drücken, dadurch öffnet sich der Material Editor.
    Hier könnt ihr z.B. das Material "Materials/Ocean/river_village" auswählen.

    So, fertig. Ich könnt noch was mit den andern River Texturen rumprobieren, aber bei mir siehts so aus (ich hab den Terrain noch an den River angepasst!):
    Ergebniss:

    (Klicken zum vergrößern)

    Noch angepasst und verschönert in einer Map von mir siehts so aus:

    --------------------------------------------------
    So, ich hoffe ich konnte euch etwas helfen.
    Gruß Chris14465



    Edit by WarpSpeed: Habe das Tutorial bei uns in die Tutorial-Datenbank aufgenommen. DANKE!
    Q6600 G0-Stepping @ 2.70 GHZ | Leadtek 8800GTX | G.Skill 4GB DDR2-800 | Thermaltake Armor Black | Be Quiet! 700W | Windows Vista Ultimate 64BIT | 400GB / 7200 / 16M Samsung | Gigabyte DS4-650SLI | 22" LG L226WTQ TFT (16:10) + 19" HW191 Hanns.G TFT (16:10) <- Watercooled

  2. #22
    Prophet Avatar von Link93
    Registriert seit
    20.11.2007
    Ort
    Hyrule
    Beiträge
    9.450

    Standard

    Ungewollte Vegitation verschieben oder entfernen

    Als erstes setzt ihr einen normalen Baum.



    (1)Dann wählt ihr die Baumart aus die ihr verschieben wollt oder entfernen wollt (man kann mehrere auswählen).
    (2)Dann wählt ihr den Baum aus den ihr verschieben oder entfernen wollt.
    !AUFPASSEN! Macht vorher das "Paint Objects" weg sonst macht ihr neue Bäume.



    Und am Ende könnt ihr ihn dann nach belieben verschieben und mit "Entf" löschen.



    Kann in manchen Situationen ziemlich hilfreich sein.
    Geändert von Link93 (13.12.2007 um 19:45 Uhr)
    ¿tsnos saw ,rutangiS

  3. #23
    UnKnOwN64
    Gast

    Standard

    Plantation Part 1/2:

    Layer:
    grass_green



    Load Texture:
    plains_grass_gray.dds

    Surface Type:
    plains_grass_green

    Material Name:
    Materials/Terrain/plains_grass_green

    Detail Texture Mapping:
    X-Scale 0.4
    Y-Scale 0.4



    Layer:
    grass_dry



    Load Texture:
    plains_dry_grass.bmp

    Surface Type:
    plains_dry_grass

    Material Name:
    Materials/Terrain/plains_dry_grass

    Detail Texture Mapping:
    X-Scale 0.5
    Y-Scale 0.5



    Layer:
    forest_leaves



    Load Texture:
    forest_stones_dry_leaves_brown.dds

    Surface Type:
    forest_leaves

    Material Name:
    Materials/terrain/forest_stones_dry_leaves_brown

    Detail Texture Mapping:
    X-Scale 1.5
    Y-Scale 1.5


    Layer:
    road_soil_small_pepples



    Load Texture:
    road_soil_small_pepples.dds

    Surface Type:
    road_soil_small_pepples

    Material Name:
    Materials/Terrain/road_soil_small_pepples

    Detail Texture Mapping:
    X-Scale 1
    Y-Scale 1


    Layer:
    road_grass_patches_brown_soil



    Load Texture:
    road_soil_small_pepples.dds

    Surface Type:
    road_grass_patches_brown_soil

    Material Name:
    Materials/Terrain/road_grass_patches_brown_soil

    Detail Texture Mapping:
    X-Scale 0.5
    Y-Scale 0.5


    Layer:
    ground_stones



    Load Texture:
    road_soil_small_pepples.dds

    Surface Type:
    ground_stones

    Material Name:
    Materials/terrain/ground_stones_rough4_offset

    Detail Texture Mapping:
    X-Scale 1
    Y-Scale 1


    Layer:
    ground_stones_no-pom



    Load Texture:
    road_soil_small_pepples.dds

    Surface Type:
    ground_stones_no-pom

    Material Name:
    materials/terrain/ground_stones_rough4_no-pom

    Detail Texture Mapping:
    X-Scale 1
    Y-Scale 1


    Layer:
    pepples_brown



    Load Texture:
    road_soil_small_pepples.dds

    Surface Type:
    pepples_industrial

    Material Name:
    Materials/terrain/road_pebbles_industrial_bump

    Detail Texture Mapping:
    X-Scale 0.3
    Y-Scale 0.3


    Layer:
    pepples_grey



    Load Texture:
    road_soil_small_pepples_grey.bmp

    Surface Type:
    pepples_industrial

    Material Name:
    Materials/terrain/road_pebbles_industrial_bump

    Detail Texture Mapping:
    X-Scale 0.3
    Y-Scale 0.3


    Layer:
    cliff_basalt



    Load Texture:
    road_soil_small_pepples_grey.bmp

    Surface Type:
    cliff_basalt

    Material Name:
    Materials/Terrain/cliff_basalt_3d_offset

    Detail Texture Mapping:
    X-Scale 0.05
    Y-Scale 0.05
    Geändert von UnKnOwN64 (18.12.2007 um 22:14 Uhr)

  4. #24
    UnKnOwN64
    Gast

    Standard

    Plantation Part 2/2:

    Layer:
    cliff_more_pieces



    Load Texture:
    cliff_bright_brown.dds

    Surface Type:
    cliff_more_pieces

    Material Name:
    Materials/Terrain/cliff_more_pieces_3d_mp

    Detail Texture Mapping:
    X-Scale 0.5
    Y-Scale 0.5

    Detail Texture Mapping:
    X-Scale 0.5
    Geändert von UnKnOwN64 (18.12.2007 um 22:14 Uhr)

  5. #25
    UnKnOwN64
    Gast

    Standard

    Quarry:

    Layer:
    grass



    Load Texture:
    plains_grass_green.dds

    Surface Type:
    grass

    Material Name:
    Materials/terrain/plains_gras_yellow_green

    Detail Texture Mapping:
    X-Scale 0.7
    Y-Scale 0.7



    Layer:
    road_soil_small_pepples



    Load Texture:
    mud_ground.bmp

    Surface Type:
    road_soil_small_pepples

    Material Name:
    Materials/Terrain/road_soil_small_pepples

    Detail Texture Mapping:
    X-Scale 1
    Y-Scale 1



    Layer:
    road_grass_patches_brown_soil



    Load Texture:
    mud_ground.bmp

    Surface Type:
    road_grass_patches_brown_soil

    Material Name:
    Materials/terrain/road_grass_patches_brown_soil_bumpy

    Detail Texture Mapping:
    X-Scale 0.5
    Y-Scale 0.5



    Layer:
    pepples_industrial



    Load Texture:
    mud_ground.bmp

    Surface Type:
    pepples_industrial

    Material Name:
    Materials/terrain/road_pebbles_industrial_bump

    Detail Texture Mapping:
    X-Scale 0.3
    Y-Scale 0.3



    Layer:
    mud



    Load Texture:
    mud_ground.bmp

    Surface Type:
    mud

    Material Name:
    Materials/terrain/forest_ground_mud_dry_new

    Detail Texture Mapping:
    X-Scale 0.3
    Y-Scale 0.3



    Layer:
    train_track



    Load Texture:
    brown_leaves.dds

    Surface Type:
    train_track

    Material Name:
    Materials/terrain/road_train_track

    Detail Texture Mapping:
    X-Scale 1
    Y-Scale 1



    Layer:
    cliff_next_to_ocean



    Load Texture:
    brown_leaves.dds

    Surface Type:
    cliff_next_to_ocean

    Material Name:
    Materials/terrain/cliff_next_to_ocean_simple

    Detail Texture Mapping:
    X-Scale 0.6
    Y-Scale 0.6



    Layer:
    cliff_limestone



    Load Texture:
    brown_leaves.dds

    Surface Type:
    cliff_limestone

    Material Name:
    Materials/Terrain/cliff_limestone_runway

    Detail Texture Mapping:
    X-Scale 0.04
    Y-Scale 0.04



    Layer:
    cliff_more_pieces



    Load Texture:
    brown_leaves.dds

    Surface Type:
    cliff_more_pieces

    Material Name:
    Materials/Terrain/cliff_white_and_grey_ascension

    Detail Texture Mapping:
    X-Scale 0.6
    Y-Scale 0.6
    Geändert von UnKnOwN64 (18.12.2007 um 15:56 Uhr)

  6. #26
    UnKnOwN64
    Gast

    Standard

    Outpost:

    Layer:
    plains_grass_green



    Load Texture:
    plains_grass_green.dds

    Surface Type:
    plains_grass_green

    Material Name:
    Materials/Terrain/plains_grass_green

    Detail Texture Mapping:
    X-Scale 0.4
    Y-Scale 0.4



    Layer:
    asphalt



    Load Texture:
    asphalt.dds

    Surface Type:
    asphalt

    Material Name:
    Materials/terrain/road_asphalt_cracks1

    Detail Texture Mapping:
    X-Scale 0.4
    Y-Scale 0.4



    Layer:
    road_grass_patches_brown_soil



    Load Texture:
    road_soil_small_pepples.dds

    Surface Type:
    road_grass_patches_brown_soil

    Material Name:
    Materials/Terrain/road_grass_patches_brown_soil

    Detail Texture Mapping:
    X-Scale 0.7
    Y-Scale 0.7



    Layer:
    cliff_more_pieces



    Load Texture:
    brown_leaves.dds

    Surface Type:
    cliff_more_pieces

    Material Name:
    Materials/Terrain/cliff_more_pieces_3d_mp

    Detail Texture Mapping:
    X-Scale 1.5
    Y-Scale 1.5



    Layer:
    voxel



    Load Texture:
    beach_white_sand_wet.dds

    Surface Type:
    voxel

    Material Name:
    Materials/terrain/cliff_more_pieces_3d

    Detail Texture Mapping:
    X-Scale 10
    Y-Scale 10



    Layer:
    cliff_next_to_ocean



    Load Texture:
    cliff_basalt.dds

    Surface Type:
    cliff_next_to_ocean

    Material Name:
    Materials/terrain/cliff_next_to_ocean_simple

    Detail Texture Mapping:
    X-Scale 1
    Y-Scale 1
    Geändert von UnKnOwN64 (18.12.2007 um 16:32 Uhr)

  7. #27
    UnKnOwN64
    Gast

    Standard

    Steelmill:

    Layer:
    grass



    Load Texture:
    plains_grass_green.dds

    Surface Type:
    grass

    Material Name:
    Materials/terrain/plains_gras_yellow_green

    Detail Texture Mapping:
    X-Scale 0.7
    Y-Scale 0.7



    Layer:
    asphalt



    Load Texture:
    concrete_020019.bmp

    Surface Type:
    asphalt

    Material Name:
    Materials/terrain/road_asphalt_cracks1

    Detail Texture Mapping:
    X-Scale 0.4
    Y-Scale 0.4



    Layer:
    ground_small_pepples



    Load Texture:
    beach_white_sand_wet.dds

    Surface Type:
    ground_small_pepples

    Material Name:
    Materials/terrain/ground_small_pebbles

    Detail Texture Mapping:
    X-Scale 1
    Y-Scale 1



    Layer:
    road_grass_patches_brown_soil



    Load Texture:
    mud_ground.bmp

    Surface Type:
    road_grass_patches_brown_soil

    Material Name:
    Materials/terrain/road_grass_patches_brown_soil

    Detail Texture Mapping:
    X-Scale 0.5
    Y-Scale 0.5



    Layer:
    mud



    Load Texture:
    mud_ground.bmp

    Surface Type:
    mud

    Material Name:
    Materials/terrain/forest_ground_mud_dry_new

    Detail Texture Mapping:
    X-Scale 0.3
    Y-Scale 0.3



    Layer:
    cliff next_to_ocean



    Load Texture:
    brown_leaves.dds

    Surface Type:
    cliff_next_to_ocean

    Material Name:
    Materials/terrain/cliff_next_to_ocean_simple

    Detail Texture Mapping:
    X-Scale 0.6
    Y-Scale 0.6



    Layer:
    cliff_limestone



    Load Texture:
    brown_leaves.dds

    Surface Type:
    cliff_limestone

    Material Name:
    Materials/Terrain/cliff_limestone_runway

    Detail Texture Mapping:
    X-Scale 0.025
    Y-Scale 0.025



    Layer:
    gravel



    Load Texture:
    road_concrete_no_color.dds

    Surface Type:
    gravel

    Material Name:
    Materials/terrain/ground_stones_rough4_offset

    Detail Texture Mapping:
    X-Scale 0.85
    Y-Scale 0.85



    Layer:
    concrete



    Load Texture:
    concrete_020019.bmp

    Surface Type:
    concrete

    Material Name:
    Materials/Terrain/road_groundplates_3

    Detail Texture Mapping:
    X-Scale 0.6
    Y-Scale 0.6
    Geändert von UnKnOwN64 (18.12.2007 um 16:59 Uhr)

  8. #28
    UnKnOwN64
    Gast

    Standard

    Mesa:

    Layer:
    rock_far



    Load Texture:
    concrete_020019.bmp

    Surface Type:
    limestone_far

    Material Name:
    Materials/Terrain/cliff_limestone_runway

    Detail Texture Mapping:
    X-Scale 0.003
    Y-Scale 0.003



    Layer:
    rock_close



    Load Texture:
    concrete_020019.bmp

    Surface Type:
    limestone_close

    Material Name:
    Materials/Terrain/cliff_limestone_runway

    Detail Texture Mapping:
    X-Scale 0.01
    Y-Scale 0.01



    Layer:
    pepples_industrial_red



    Load Texture:
    concrete_020019.bmp

    Surface Type:
    pepples_industrial

    Material Name:
    Materials/terrain/road_pebbles_industrial

    Detail Texture Mapping:
    X-Scale 0.3
    Y-Scale 0.3



    Layer:
    pepples_industrial_brown



    Load Texture:
    concrete_020019.bmp

    Surface Type:
    pepples_industrial

    Material Name:
    Materials/terrain/road_pebbles_industrial

    Detail Texture Mapping:
    X-Scale 0.3
    Y-Scale 0.3



    Layer:
    ground_stones_red



    Load Texture:
    concrete_020019.bmp

    Surface Type:
    ground_stones

    Material Name:
    Materials/terrain/ground_stones_rough2_offset

    Detail Texture Mapping:
    X-Scale 0.75
    Y-Scale 0.75



    Layer:
    grass_dry



    Load Texture:
    concrete_020019.bmp

    Surface Type:
    grass_dry

    Material Name:
    Materials/terrain/plains_dry_grass_detailed

    Detail Texture Mapping:
    X-Scale 0.3
    Y-Scale 0.3



    Layer:
    mud



    Load Texture:
    concrete_020019.bmp

    Surface Type:
    mud

    Material Name:
    Materials/Terrain/river_mud

    Detail Texture Mapping:
    X-Scale 0.7
    Y-Scale 0.7



    Layer:
    asphalt



    Load Texture:
    concrete_020019.bmp

    Surface Type:
    asphalt

    Material Name:
    Materials/terrain/road_asphalt_cracks1

    Detail Texture Mapping:
    X-Scale 0.33
    Y-Scale 0.33



    Layer:
    groundplates



    Load Texture:
    concrete_020019.bmp

    Surface Type:
    groundplates

    Material Name:
    Materials/Terrain/road_groundplates_3_offset_desert

    Detail Texture Mapping:
    X-Scale 0.33
    Y-Scale 0.33
    Geändert von UnKnOwN64 (18.12.2007 um 17:38 Uhr)

  9. #29
    UnKnOwN64
    Gast

    Standard

    Shore Part 1/3:

    Layer:
    plains_grass_green



    Load Texture:
    plains_grass_gray.dds

    Surface Type:
    plains_grass_green

    Material Name:
    materials/terrain/plains_grass_green_and_dry

    Detail Texture Mapping:
    X-Scale 1.2
    Y-Scale 1.2



    Layer:
    beach_dirt



    Load Texture:
    mud_ground.bmp

    Surface Type:
    beach_dirt

    Material Name:
    Materials/terrain/beach_dirt

    Detail Texture Mapping:
    X-Scale 0.5
    Y-Scale 0.5



    Layer:
    beach_white_sand



    Load Texture:
    beach_white_sand.dds

    Surface Type:
    beach_white_sand

    Material Name:
    Materials/Terrain/beach_white_sand_offset

    Detail Texture Mapping:
    X-Scale 0.7
    Y-Scale 0.7



    Layer:
    beach_wet



    Load Texture:
    beach_white_sand.dds

    Surface Type:
    Materials/terrain/beach_white_sand_wet

    Material Name:
    Materials/terrain/beach_white_sand_wet

    Detail Texture Mapping:
    X-Scale 1
    Y-Scale 1



    Layer:
    underwater_sand



    Load Texture:
    beach_white_sand.dds

    Surface Type:
    underwater_sand

    Material Name:
    Materials/terrain/underwater_sand

    Detail Texture Mapping:
    X-Scale 1
    Y-Scale 1



    Layer:
    road_pepples_industrial_grey



    Load Texture:
    asphalt.dds

    Surface Type:
    road_pepples_industrial

    Material Name:
    Materials/terrain/road_pebbles_industrial_bump

    Detail Texture Mapping:
    X-Scale 0.3
    Y-Scale 0.3



    Layer:
    road_grass_patches_brown_soil



    Load Texture:
    mud_ground.bmp

    Surface Type:
    road_grass_patches_brown_soil

    Material Name:
    Materials/Terrain/road_grass_patches_brown_soil

    Detail Texture Mapping:
    X-Scale 0.7
    Y-Scale 0.7



    Layer:
    forest_leaves



    Load Texture:
    forest_stones_dry_leaves_brown.dds

    Surface Type:
    forest_stones_dry_leaves

    Material Name:
    Materials/terrain/forest_stones_dry_leaves_brown

    Detail Texture Mapping:
    X-Scale 1
    Y-Scale 1



    Layer:
    road_pepples_industrial_brown



    Load Texture:
    ground _runway.bmp

    Surface Type:
    road_pepples_industrial

    Material Name:
    Materials/terrain/road_pebbles_industrial_bump

    Detail Texture Mapping:
    X-Scale 0.3
    Y-Scale 0.3



    Layer:
    road_soil_small_pepples_green



    Load Texture:
    ground _runway.bmp

    Surface Type:
    road_soil_small_pepples

    Material Name:
    Materials/Terrain/road_soil_small_pepples_bumpy_bright

    Detail Texture Mapping:
    X-Scale 0.7
    Y-Scale 0.7
    Geändert von UnKnOwN64 (18.12.2007 um 22:40 Uhr)

  10. #30
    UnKnOwN64
    Gast

    Standard

    Shore Part 2/3

    Layer:
    cliff_white_grey



    Load Texture:
    cliff_basalt.dds

    Surface Type:
    cliff_white_grey

    Material Name:
    Materials/terrain/cliff_white_and_grey_rescue

    Detail Texture Mapping:
    X-Scale 4
    Y-Scale 4



    Layer:
    cliff_near_ocean



    Load Texture:
    cliff_basalt.dds

    Surface Type:
    cliff_next_to_ocean

    Material Name:
    materials/terrain/cliff_next_to_ocean_simple

    Detail Texture Mapping:
    X-Scale 0.6
    Y-Scale 0.6



    Layer:
    cliff_more_pieces



    Load Texture:
    cliff_basalt.dds

    Surface Type:
    cliff_more_pieces

    Material Name:
    Materials/Terrain/cliff_more_pieces_3d_mp

    Detail Texture Mapping:
    X-Scale 1
    Y-Scale 1



    Layer:
    road_soil_small_pepples_grey



    Load Texture:
    beach_white_sand_wet.dds

    Surface Type:
    road_soil_small_pepples

    Material Name:
    Materials/Terrain/road_soil_small_pepples_bumpy_bright

    Detail Texture Mapping:
    X-Scale 0.7
    Y-Scale 0.7



    Layer:
    asphalt



    Load Texture:
    concrete_020019.bmp

    Surface Type:
    asphalt

    Material Name:
    Materials/terrain/road_asphalt_cracks1

    Detail Texture Mapping:
    X-Scale 0.33
    Y-Scale 0.33



    Layer:
    river_rocks



    Load Texture:
    road_soil_small_pepples_grey.bmp

    Surface Type:
    river_rocks

    Material Name:
    Materials/Terrain/river_rocks_3d_offset

    Detail Texture Mapping:
    X-Scale 2.2
    Y-Scale 2.2



    Layer:
    river_mud



    Load Texture:
    river_pepples_no_water.dds

    Surface Type:
    river_mud

    Material Name:
    Materials/terrain/river_mud

    Detail Texture Mapping:
    X-Scale 0.7
    Y-Scale 0.7



    Layer:
    cliff_next_to_ocean



    Load Texture:
    cliff_basalt.dds

    Surface Type:
    cliff_next_to_ocean

    Material Name:
    materials/terrain/cliff_next_to_ocean_simple

    Detail Texture Mapping:
    X-Scale 0.6
    Y-Scale 0.6



    Layer:
    reference_forest



    Load Texture:
    plains_grass_green.dds

    Surface Type:
    plains_grass_green

    Material Name:
    materials/terrain/plains_grass_green_and_dry

    Detail Texture Mapping:
    X-Scale 1.2
    Y-Scale 1.2



    Layer:
    cliff_inland_brown



    Load Texture:
    ground _runway.bmp

    Surface Type:
    cliff_next_to_ocean

    Material Name:
    materials/terrain/cliff_next_to_ocean_simple

    Detail Texture Mapping:
    X-Scale 0.6
    Y-Scale 0.6
    Geändert von UnKnOwN64 (18.12.2007 um 22:39 Uhr)

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