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Thema: -> Crysis-HQ SandBox2 Tutorials DB

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  1. #11
    UnKnOwN64
    Gast

    Standard

    Shore Part 1/3:

    Layer:
    plains_grass_green



    Load Texture:
    plains_grass_gray.dds

    Surface Type:
    plains_grass_green

    Material Name:
    materials/terrain/plains_grass_green_and_dry

    Detail Texture Mapping:
    X-Scale 1.2
    Y-Scale 1.2



    Layer:
    beach_dirt



    Load Texture:
    mud_ground.bmp

    Surface Type:
    beach_dirt

    Material Name:
    Materials/terrain/beach_dirt

    Detail Texture Mapping:
    X-Scale 0.5
    Y-Scale 0.5



    Layer:
    beach_white_sand



    Load Texture:
    beach_white_sand.dds

    Surface Type:
    beach_white_sand

    Material Name:
    Materials/Terrain/beach_white_sand_offset

    Detail Texture Mapping:
    X-Scale 0.7
    Y-Scale 0.7



    Layer:
    beach_wet



    Load Texture:
    beach_white_sand.dds

    Surface Type:
    Materials/terrain/beach_white_sand_wet

    Material Name:
    Materials/terrain/beach_white_sand_wet

    Detail Texture Mapping:
    X-Scale 1
    Y-Scale 1



    Layer:
    underwater_sand



    Load Texture:
    beach_white_sand.dds

    Surface Type:
    underwater_sand

    Material Name:
    Materials/terrain/underwater_sand

    Detail Texture Mapping:
    X-Scale 1
    Y-Scale 1



    Layer:
    road_pepples_industrial_grey



    Load Texture:
    asphalt.dds

    Surface Type:
    road_pepples_industrial

    Material Name:
    Materials/terrain/road_pebbles_industrial_bump

    Detail Texture Mapping:
    X-Scale 0.3
    Y-Scale 0.3



    Layer:
    road_grass_patches_brown_soil



    Load Texture:
    mud_ground.bmp

    Surface Type:
    road_grass_patches_brown_soil

    Material Name:
    Materials/Terrain/road_grass_patches_brown_soil

    Detail Texture Mapping:
    X-Scale 0.7
    Y-Scale 0.7



    Layer:
    forest_leaves



    Load Texture:
    forest_stones_dry_leaves_brown.dds

    Surface Type:
    forest_stones_dry_leaves

    Material Name:
    Materials/terrain/forest_stones_dry_leaves_brown

    Detail Texture Mapping:
    X-Scale 1
    Y-Scale 1



    Layer:
    road_pepples_industrial_brown



    Load Texture:
    ground _runway.bmp

    Surface Type:
    road_pepples_industrial

    Material Name:
    Materials/terrain/road_pebbles_industrial_bump

    Detail Texture Mapping:
    X-Scale 0.3
    Y-Scale 0.3



    Layer:
    road_soil_small_pepples_green



    Load Texture:
    ground _runway.bmp

    Surface Type:
    road_soil_small_pepples

    Material Name:
    Materials/Terrain/road_soil_small_pepples_bumpy_bright

    Detail Texture Mapping:
    X-Scale 0.7
    Y-Scale 0.7
    Geändert von UnKnOwN64 (18.12.2007 um 22:40 Uhr)

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