Audio is a key component of game design, providing unique technical and creative aspects for a non-linear medium. It is used in videogames to enhance environments, dramatize script and scenes, create a sense of realism, immerse the player into the game, and much more. Games like Far Cry, Crysis, and Ryse: Son of Rome would not be the gaming experiences they are without sound, so audio teams are highly important in creating a sonic identity for Crytek games.
Audio and sound design is an art as much as any other discipline. Industry expert Simon Pressey, who recently joined Crytek as Director of Audio, explains the importance of making a videogame a sonic experience as much as a visual one. “The development of the sound of a game, it’s like creating a world. Sound design is a highly creative field: a large portion of sound has to be created from scratch. A lot of that creation is combining existing sounds into a new one that’s more suitable. For example, a shield bashing sound can be created by combining sounds of roaring cougars. Audio is also about perspective, subtlety, and perception: it doesn’t matter where the sounds eventually come from, as long as they sell the experience.”
Crysis 3 players can now take aim in an exciting new setting thanks to the arrival of our Crysis 3: The Lost Island DLC expansion pack. Featuring new multiplayer maps and game modes, and two brand new weapons, the DLC invites players to return to the scene of the original Crysis by taking up arms on a remote tropical island off the coast of Lingshan.
Available in the US from today (June 4) and the rest of the world tomorrow (June 5), The Lost Island DLC invites players to compete on the new Ascent, Coastline, Creek and Crossing multiplayer maps; trying their hand at the new ‘Frenzy’ and ‘Possession’ game modes at the same time.
“Expanding Warface to Japan is a very important step for us,” said Cevat Yerli, CEO & President of Crytek. “Since it’s a global IP, this move perfectly underlines our strategy in sharing the game’s unique action with gamers around the world. Nexon is a very trusted partner; they have shown us tremendous results in South Korea, where Warface just entered Open Beta after receiving highly positive feedback from gamers during Closed Beta, and we are sure that they will play a key role in ensuring Warface’s success in Japan as well.”
The news that Warface will be coming to Japan is yet another achievement for both Crytek and the game’s publishers after hitting ten million users in Russia and successful Closed Beta phases in Europe and South Korea.
This session covers the visually acclaimed Crysis 3 videogame, powered by the CryENGINE 3, both from a technology and art perspective. Readers will learn about the key techniques from this project such as the rendering pipeline, lighting and materials, high dynamic range usage, anti-aliasing and post processing.
fmx2013_c3_art_tech_donzallaz_sousa.pdf - 44.67 MB
Operated across the country by leading online publisher NEXON Co. Ltd., Warface has proven a hit with South Korean players during its Closed Beta phase, and was named Best FPS at the 2012 G-Star expo by popular Korean gaming site, Inven.
“Warface is finally launching in Korea after making its Closed Beta debut in September last year,” said Jung-Bae Lee, Director of Publishing at Nexon. “We will challenge the FPS game market with the game’s unique content and strive to match the expectations of Korean gamers waiting for an authentic FPS game.”
“The popularity of free-to-play gaming in South Korea has been a source of inspiration for Crytek, and we couldn’t be more excited to see Warface entering an important new phase in the country,” said Joshua Howard, Executive Producer, Warface. “So far, the reaction to Warface from players has been extremely positive. Alongside Nexon, we look forward to sharing the game’s unique action with many more gamers across South Korea, and inviting them to enjoy the thrills and spills that have already captivated players in the Closed Beta.”
The news that Warface is entering its Open Beta phase in South Korea comes hot on the heels of the announcement that the game attracted nine million users during its first year online in Russia.