The record-breaking play session was coordinated by Mail.Ru Games, a leading internet service provider and online games publisher who operate Warface in Russia. The news that over 145,000 Russian Warface fans enjoyed the game simultaneously follows on from the announcement earlier this month that the game has attracted over 9 million registered users in Russia during its first year online.
“Warface stands out from other shooters for many reasons,” said Vladimir Nikolsky, Vice President of the Games Division at Mail.Ru. “The fact that it’s created with CryENGINE® 3, its exciting co-op and versus modes, and the constant updates to the game world all set it apart and have helped to ensure its popularity with players and press. We’d like to thank everyone who has supported Warface so far, especially our players, who made this record possible.”
Warface first went live in Russia in April 2012, and was named “Game of the Year” at the Russian Games Developer Conference. Players in Russia and other territories served by Mail.Ru enjoyed regular updates to game content that included 45 new weapons, 10 unique character skins and 11 new maps.
Crytek’s free-to-play FPS, Warface, is celebrating a successful first year online in Russia. Published in partnership with Mail.Ru, the 12 months since the game went live have seen nine million players sign up to get in on the action.
With over two million users regularly heading online to play Warface, the game has enjoyed record-breaking growth across Russia. Over the last 365 days, players have seen the arrival of scores of new weapons, the addition of female character skins and exclusive country-specific features, such as Russian-themed outfits and items.
While 95% of those registered to play on Mail.Ru’s servers are located in Russia, the game also welcomed players based in Belarus, Kazakhstan and beyond.The smallestcontribution to the impressive overall figures came from Zimbabwe, where two brave players signed up to enter the fray in Warface.
Crytek GmbH’s free-to-play FPS, Warface, will go offline on Wednesday 10th of April, at 17:00 PDT, for an extended period of server downtime. The game is set to be fine-tuned based on the positive feedback of players who have been participating in Closed Beta testing.
Thanks to the contribution of those players and feedback gathered through multiple channels, a firm foundation has been put in place on which the Warface development team will build from while the game is offline. The overall result will be to ensure that Crytek’s delivery of the free Warface game service is the best it can possibly be going forward.
Crytek and Trion would like to thank Warface players everywhere for their ongoing support and are looking forward to welcoming them back online when the game returns. Over the period during which Warface is offline, the GFACE Closed Beta service will continue to operate as usual. Future communications will provide details of when Warface is set to become playable again.
This talk covers changes in CryENGINE 3 technology this past year, with DX11 related topics such as moving to deferred rendering while maintaining backward compatibility on a multiplatform engine, massive vegetation rendering, MSAA support and how to deal with its common visual artifacts, among other topics.
Sousa_Tiago_Rendering_Technologies_of_Crysis3.pptx - 72.08 MB
“To master war, you have to play both sides.” So says the closing line of our brand new Warface trailer, which gives you a closer look at the rival armies of Blackwood and Warface in action, and mulls over the rules of engagement in spectacular fashion.
On show to visitors at San Francisco’s GDC expo this week, Warface is a free-to-play FPS from Crytek that invites players to cooperate and compete in a range of thrilling settings around the globe. Check out our epic new trailer below in advance of the game’s arrival in Europe and North America, and see for yourself how every action in the Warface universe has an explosive reaction.