Seite 3 von 4 ErsteErste 1234 LetzteLetzte
Ergebnis 21 bis 30 von 38

Thema: Miscreated - Survival RPG

  1. #21
    Semi Pro
    PotW Gewinner: 2
    Avatar von Mr.H0n$3L
    Registriert seit
    12.06.2010
    Ort
    Nordhausen
    Beiträge
    2.487

    Standard

    Development Update (08/15/2014)
    Zitat Zitat von tevans Beitrag anzeigen
    Hello, and happy weekend everyone!


    This update is going to be a shorter one than usual - primarily because of the issues we've been focusing on, which are documented below:


    Animations


    We're still doing a lot of work on the animations for the game, and this is currently our most critical item to get fixed and improved. We've been doing work on blending additive animations (for the players arms), working on adjusting base movement speeds and animations to reduce foot sliding, adjusting the base skeleton so the player isn't hunched over when running as much, adjusting the base mesh to remove some of the "turtling" effect in the neck at times, making some custom transition animations (crouch to stand, stand to sit, ...), re-skinning the mesh so it conforms better to animations, continuing to work on and improving the first person weapon animations, and pretty much everything else you can imagine related to animations. We want the animations to look as good as we can for all of you, so we're really doing our best in this regard.


    Main Menu


    A lot of clean up work has been done on the main menu of the game. It hasn't really been updated for almost a year now, so it was time to make sure it was entirely functional again. It will now correctly use your Steam name in game, which you can change in the main menu, when you log into servers, show the correct number of players on servers, the time of day on the servers - all the typical stuff you'd expect. Right now there are just about a dozen base video options you can set for the game. In the future (during alpha) we'll revisit the video options and break down the options a lot more so players can tweak more specific settings. So, for now, it's functional, but is definitely far from being something final.


    Game Optimizations


    At this phase of the game we're not going to be too picky when it comes to optimizing the game, but we have been spending time adjusting some of the larger issues related to graphics performance. Some of our original assets for the game were really poorly optimized, and even some of the more recent ones, so now a lot of them are a lot better. There were cases where we reduced assets that had around 200 drawcalls down to 10, and others that had 80 down to 2 or 3. With Cryengine, there are some simple mistakes that can be made with assets that have a really dramatic performance impact if they're not modeled correctly. There are adjustments we want to make for the vegetation draw distances (right now everything is set to the default values), but we'll wait on that until we have the vegetation we want to use locked down and then do it all in one pass - that's why the render distance for the grass is short in some of the videos and screenshots.


    Updated Vegetation


    As you'll see in the screenshots at the end of this update, we've been working on some new vegetation for the game. They make the world look much better than before, and they are also more optimized than the previous ones were, which allows us to render even more of them at once.


    General Cleanup


    In general, there has been a LOT of cleanup made to the game over the past couple of weeks - models, textures, code, materials, physics proxies, and animations. Unfortunately we can't really show any of that process off in a weekly update, but I think it's important to mention in the update because a lot of our time has been focused in that area.


    And now, time for some screenshots! (we will do another Twitch stream as soon as we're ready with the animations)
    hier geht's zu den screenshots.
    http://miscreatedgame.com/forums/sho...ed=1#post13291

  2. #22
    Semi Pro
    PotW Gewinner: 2
    Avatar von Mr.H0n$3L
    Registriert seit
    12.06.2010
    Ort
    Nordhausen
    Beiträge
    2.487

    Standard


  3. #23
    Semi Pro
    PotW Gewinner: 2
    Avatar von Mr.H0n$3L
    Registriert seit
    12.06.2010
    Ort
    Nordhausen
    Beiträge
    2.487

    Standard

    Development Update (09/13/2014)
    Zitat Zitat von tevans Beitrag anzeigen
    Happy weekend, everyone! It's time for another development update.


    The team's focus over this past couple of weeks have been primarily focused around animations, world design, and general clean up and testing of the game.


    We just uploaded a short video to YouTube that shows the current state of the arm animations without holding any weapons. While they are not perfect, we think they are close to being ready for alpha release at least. Keep in mind that we still consider them a WIP, and also remember that they are being made by an indie, non-professional team. After alpha is released one of our highest priorities will be getting a lot more professional help with animations. Here's an inline link to the video:





    Right now we are focusing getting the weapon animations ready and we'll release some videos of those soon as well. Once the weapon animations are ready, that will allow us to release a lot more gameplay related videos, which we've been hesitant to do until the animations looked decent.


    As part of this update, there are some images of the newly updated town of Sultan that is being made by Kris B., who just joined the team recently. Sulton is the original area of the map where the pre-alpha testers tested at, but almost all of it has changed and been updated now. About the only thing in the original location is the church. All of his images are still a WIP as well, and will definitely look more post-apocalyptic and destroyed when finished, so keep that in mind when looking at them.


    All of the members on the team have been asked to help out and create "prefabs" for the level designers to use. A prefab is a group of objects all added together as one group, so the level designers can just place a prefab and have all of the interior, exterior, sounds, item spawners, furniture, etc all placed at once. As many of you noticed in our last Twitch stream, a lot of the houses and buildings were empty. Those will be fixed now pretty soon once the prefabs have been finished. It will make the world look a lot more lived in.


    As the team has been playing the game, we've been entering a lot more issues into our internal tracking system, so that issues can be identified and fixed as quickly as possible. It's been a great resource for us to use to keep the entire team focused on what we need to get finished for the alpha release. With a team like ours from disparate regions of the world and time zones, keeping everyone coordinated and on the same track can be a bit challenging at times, but the team is doing a great job overall.


    For a couple of bonus images this week, I'm including our new splash screen for the game, and it will also be the image used in Steam for the game as well. It was made by our concept designer, Eric, who has done an amazing job for us. It is a large image,, so you can use it as a background image if you'd like.


    Miscreated Banner


    Click here for the much larger version!





    Sultan (WIP)











    Graham's Prefabs (Same model, but very different looks overall from using prefabs)





    Foggy Evening (Just a couple of images from playing today)






  4. #24
    Professional Avatar von sic
    Registriert seit
    24.03.2007
    Beiträge
    2.960

    Standard

    find das so krass dass die auch all ihre sounds neu machen müssen wegen dem cryengine update, was da für arbeit ins land geht.

  5. #25
    Semi Pro
    PotW Gewinner: 2
    Avatar von Mr.H0n$3L
    Registriert seit
    12.06.2010
    Ort
    Nordhausen
    Beiträge
    2.487

    Standard

    Development Update (09/29/2014)
    Zitat Zitat von Jenilya Beitrag anzeigen
    Hello everyone!


    First off I want to apologize for the delay with this week’s development update, we got really tied up with the game and the dev update kept getting pushed back. This weekend we brought in a bunch of our new assets and compiled them into a new build with the hopes to do a live-stream, unfortunately we could not get a stable build. This inevitably caused us to delay our stream.


    On the bright side of things we got it mostly ironed out, and we have a bunch of great new features in the game. We are going to do a stream in the next few days to show some of these new features. We will give everyone a warning ahead of time for the stream, that way you will have a chance to be ready and tune in. We hope to see you all then.


    Until then, we had a few images we captured after compiling the build. What kind of screenshots of the game would you like to see?


    Looting



    Graffiti Artwork



    Graffiti Artwork 2



    Foggy Forest, Night
    http://miscreatedgame.com/forums/sho...4277#post14277

  6. #26
    Semi Pro
    PotW Gewinner: 2
    Avatar von Mr.H0n$3L
    Registriert seit
    12.06.2010
    Ort
    Nordhausen
    Beiträge
    2.487

    Standard


  7. #27
    Semi Pro Avatar von T-Rocc
    Registriert seit
    28.10.2007
    Ort
    Salzgitter
    Beiträge
    1.012

    Standard

    Habe heute meinen Steam Key bekommen, endlich gehts los.

    Edit: 6,4 GB groß ist es.
    Geändert von T-Rocc (23.10.2014 um 10:07 Uhr)




  8. #28
    Semi Pro
    PotW Gewinner: 2
    Avatar von Mr.H0n$3L
    Registriert seit
    12.06.2010
    Ort
    Nordhausen
    Beiträge
    2.487

    Standard

    ich hab eben auch meinen steam key bekommen. juhu!


    @TobHH
    installiert ist es 6,8 GB ^^
    Geändert von Mr.H0n$3L (26.10.2014 um 08:57 Uhr)

  9. #29
    Semi Pro Avatar von T-Rocc
    Registriert seit
    28.10.2007
    Ort
    Salzgitter
    Beiträge
    1.012

    Standard

    Na, vielleicht sieht man sich ja dann mal auf einem der Server.




  10. #30
    Semi Pro
    PotW Gewinner: 2
    Avatar von Mr.H0n$3L
    Registriert seit
    12.06.2010
    Ort
    Nordhausen
    Beiträge
    2.487

    Standard

    wie viele server gibt es denn aktuell?

Seite 3 von 4 ErsteErste 1234 LetzteLetzte

Stichworte

Berechtigungen

  • Neue Themen erstellen: Nein
  • Themen beantworten: Nein
  • Anhänge hochladen: Nein
  • Beiträge bearbeiten: Nein
  •