Development Update (07/21/2014)
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As I've done in the past couple of updates I'll talk about the main issues holding up the alpha release and then have some new images attached at the end of the update.


Release Date


There is no release date. We're working very hard to get everything ready and we'll release it as soon as we can.


Latest Twitch Stream


We did a Twitch.tv stream a little over a week ago and if you haven't watched it yet I'd highly recommend you do so. We showed off one of the new areas of the map we've been working on and our progress on some of the animations to that point. In the video you can see how good some of the PBR texture work is looking. Here is the URL to the recording for those who may have missed it: http://www.twitch.tv/miscreated/c/4640898 Favorite our Twitch stream as well while there, so you'll be notified of upcoming streams!


PBR Conversion


The vast majority of our assets have now been converted to PBR, but there are still a few assets we have that are not converted yet, and we just do those now on an as needed basis. This has freed up all the modelers to continue to work on improving existing assets or creating new assets for the game.


Sounds


Most of the sounds are now in the new sound system and we're working on configuring them for use in the game. Some things, like footsteps, are already fully functional again and, as a side note, footprints now work again as well! Other groups of sound effects like bullet impacts and collisions are very close to being configured. We expect most of the sounds should be fully functional within the next week or so. In a future update, we'll talk about some of the new features we're adding to our sound system that will add even more realism to the game.


Animations


A lot of progress has been made this week on getting a core set of "no weapon" (just the player's hands - not holding a weapon) animations done. As I type this 61.73% of those have been completed (50 out of 81). Within the next few days the rest of those should be finished. Those animations will then serve as a base to build additional weapon holds from, such as holding a flashlight or an axe. Once we get a little further along, we'll do have another Twitch stream to show the progress again.


Game Map/World


We have a couple of new areas of the map being worked on in parallel right now. The images at the end of this update include scenes from some of those areas so you can see the progress being made. Progress is being made on towns as well as forested areas The level designers are working hard to get as much done as they can before external testers start playing again.


Third Person Camera and Leaning System


One of our developers has been spending a lot of time on improving the third person camera system for the game. It's fairly complex to get a third person camera that works really well when transitioning between smaller interior areas and external areas, and to make it function as you'd expect. We also have to handle special cases to prevent wall exploits - like being able to see through a wall when you shouldn't be able too. He has also been steadily working on improving the lean left/right mechanic for the game. In an upcoming Twitch stream, we'll be sure to demo how these systems work.


And now, New Images!























http://miscreatedgame.com/forums/sho...ed=1#post12695