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Thema: Miscreated - Survival RPG

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  1. #1
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    Avatar von Mr.H0n$3L
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    @TobHH
    meiner meinung nach ja!


    hier ist noch der live stream von gestern. schaut schon echt gut aus.

  2. #2
    Co-Administrator Avatar von Kolga
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    Mir fällt gerade auf das ich in diesem Thread noch garnichts geschrieben hatte bisher.

    Ich habe letztes Jahr im Dezember auch "vorbestellt" via Founders Club.

    Ich habe seit einigen Monaten auch zugriff auf das Pre-Alpha Forum. Jedoch kann ich da nichts Posten irgendwie und kann auch die Pre-Alpha nicht Downloaden oder so. Keine Ahnung warum.

    Die Alpha sollte eig im Juni starten. Durch den späten rls vom Cryengine Abo dauert es jetzt noch etwas. Bisher habe ich auch noch kein neues Datum mitbekommen.

    Ich werde mit denen evtl sowieso mal in Kontakt treten bezüglich Crytek-HQ das wir darüber auch berichten können.

    Freue mich aufjedenfall auf die Alpha und das es auf Steam kommt ist auch super.
    greetings Kolga
    --> Lest bitte unsere FORENREGELN/FORUMRULES
    -> Ihr seid neu im Forum? Stellt euch doch der Community HIER vor!


  3. #3
    Semi Pro Avatar von hyper.aN#
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    können sie eigentlich ohne größere verluste auf die neueste version updaten?

    da sie ja einen indie vertrag nach alten regeln abgeschlossen haben, werden sie auch eine "größere" summe dafür bezahlt haben und bei den 15% Royalties bleibem müssen oder wie läuft das?
    weiß da wer bescheid wie das ist wenn wer mit alten Indie vertrag in das neue system umsteigen will

  4. #4
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    @hyper.aN#
    das spiel wurde doch schon auf die neuste engine version (3.6.4 build 2715) upgegradet.

    deswegen dauert der early access release auf steam ja auch noch etwas.

  5. #5
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    Die springen ja nicht einmal auf den DayZ-Zug auf, wenn ich das so lese, nein, die kapern den Zug und fahren ihn direkt selbst!

    Wenn nur einer(!) der Titel in diesem Genre mit allem, was man als Fan ebendieses begrüßen würde, ordentlich entwickelt würde, dann fände ich das schon toll. Stattdessen hast du dann Dutzende mittelmäßige Klone von einem Titel, der selbst auch nur mittelmäßig ausgeführt wurde.
    Signatur zu gross - bitte Forumregeln beachten

  6. #6
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    Development Update (07/21/2014)
    Zitat Zitat von tevans Beitrag anzeigen
    As I've done in the past couple of updates I'll talk about the main issues holding up the alpha release and then have some new images attached at the end of the update.


    Release Date


    There is no release date. We're working very hard to get everything ready and we'll release it as soon as we can.


    Latest Twitch Stream


    We did a Twitch.tv stream a little over a week ago and if you haven't watched it yet I'd highly recommend you do so. We showed off one of the new areas of the map we've been working on and our progress on some of the animations to that point. In the video you can see how good some of the PBR texture work is looking. Here is the URL to the recording for those who may have missed it: http://www.twitch.tv/miscreated/c/4640898 Favorite our Twitch stream as well while there, so you'll be notified of upcoming streams!


    PBR Conversion


    The vast majority of our assets have now been converted to PBR, but there are still a few assets we have that are not converted yet, and we just do those now on an as needed basis. This has freed up all the modelers to continue to work on improving existing assets or creating new assets for the game.


    Sounds


    Most of the sounds are now in the new sound system and we're working on configuring them for use in the game. Some things, like footsteps, are already fully functional again and, as a side note, footprints now work again as well! Other groups of sound effects like bullet impacts and collisions are very close to being configured. We expect most of the sounds should be fully functional within the next week or so. In a future update, we'll talk about some of the new features we're adding to our sound system that will add even more realism to the game.


    Animations


    A lot of progress has been made this week on getting a core set of "no weapon" (just the player's hands - not holding a weapon) animations done. As I type this 61.73% of those have been completed (50 out of 81). Within the next few days the rest of those should be finished. Those animations will then serve as a base to build additional weapon holds from, such as holding a flashlight or an axe. Once we get a little further along, we'll do have another Twitch stream to show the progress again.


    Game Map/World


    We have a couple of new areas of the map being worked on in parallel right now. The images at the end of this update include scenes from some of those areas so you can see the progress being made. Progress is being made on towns as well as forested areas The level designers are working hard to get as much done as they can before external testers start playing again.


    Third Person Camera and Leaning System


    One of our developers has been spending a lot of time on improving the third person camera system for the game. It's fairly complex to get a third person camera that works really well when transitioning between smaller interior areas and external areas, and to make it function as you'd expect. We also have to handle special cases to prevent wall exploits - like being able to see through a wall when you shouldn't be able too. He has also been steadily working on improving the lean left/right mechanic for the game. In an upcoming Twitch stream, we'll be sure to demo how these systems work.


    And now, New Images!























    http://miscreatedgame.com/forums/sho...ed=1#post12695

  7. #7
    Semi Pro Avatar von T-Rocc
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    Habe heute meinen Steam Key bekommen, endlich gehts los.

    Edit: 6,4 GB groß ist es.
    Geändert von T-Rocc (23.10.2014 um 10:07 Uhr)




  8. #8
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    ich hab eben auch meinen steam key bekommen. juhu!


    @TobHH
    installiert ist es 6,8 GB ^^
    Geändert von Mr.H0n$3L (26.10.2014 um 08:57 Uhr)

  9. #9
    Professional Avatar von DrunkenMonkey
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    Neues Update



    Zitat Zitat von csprance
    Hello, everyone!

    Since I was traveling last week and didn't post an update, I'll combine the last two weeks into this one.

    A couple of new people have joined us lately, so you may see their names in red on the forums now. One on them will be working on textures in general for the game and the other is helping with the development of the flash UI for the game menus, so we're very excited to have both of them helping as we really needed someone in both of those areas.

    As always, the game is still progressing along quite nicely overall. I wish we could just snap our fingers and have it all done, but the reality is that is just takes a lot of time to make a game like this, so we do appreciate everyone's patience as we're working on it.

    I've been spending most of my time managing the project, but also working on the entire technical architecture of the game - clients, servers, master server, databases, web site, forums, and so on. There is still a lot of work to do in most of those areas, so at this point I'm just trying to get a good foundation in place that we can expand on later as the game grows. I always like to start out simple and then expand as needed, but the planned architecture will allow us to add all sorts of monitoring tools eventually (think anti-cheat and for overall performance monitoring) as well as being able to eventually provide features such as exposing stats to users concerning their characters using a website (long-term feature).

    The last few days there have been several discussions and ideas thrown around within our team concerning the base style construction system. I think we have a pretty good idea of what we're looking for now and we are continuing to work on it. It is a feature that we plan to have in the initial alpha release for everyone to play around with. It will also leverage the crafting system, so you will need to find materials and craft them into construction items.

    Animations are still progressing and several of the weapons are either already done or very close to being done. If you following Flame's thread on the forums you can monitor most of his progress in that area. There are still several items/weapons that require more custom animations, like the chemlights and grenades, that will be worked on over the coming weeks. Our third person animator has also been working on refining several of the third-person animations, mainly prone animations for now, so they look more correct and life-like. If I get time for next week, I'll make a quick video of them so you can see the progress. We have also looked a little into using devices like a Kinect for helping with mocaping some of the basic animations to see if that will speed up the process.

    Several new props have also been added so the level designers can place them and start filling in more details for the map (things like fire hydrants, power poles, street signs). The final planned weapon for the alpha, a M40A3, is being modeled now (WIP image below) and then that modeler will shift to making other models for the game we will need for the initial alpha release.

    http://www.youtube.com/watch?v=vDHNiG_X5dw

  10. #10
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    Es sieht echt gut aus, und da steckt auch sicher viel Arbeit drin.

    Problem ist nur: Ich mag das Konzept und die Idee von DayZ und WarZ nicht, und da das Spiel dem ja folgt, ist es für mich uninteressant.


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