Ergebnis 1 bis 10 von 38

Thema: Miscreated - Survival RPG

Hybrid-Darstellung

Vorheriger Beitrag Vorheriger Beitrag   Nächster Beitrag Nächster Beitrag
  1. #1
    Professional
    Registriert seit
    18.11.2008
    Beiträge
    3.453

    Standard

    Achja, der gute alte CryEngine sand

  2. #2
    Professional Avatar von DrunkenMonkey
    Registriert seit
    29.10.2007
    Ort
    Hamburg
    Beiträge
    2.760

    Standard

    Zitat Zitat von tevans
    Our weekly update is out for 05/17/2013.

    This week I'm including another screenshot of the area that you saw previously. We are still continuing our progress of zeroing in on the art style, so this will give you a better overall idea of what the areas will look like when completed. Having said that, this area is still a work in progress and will be modified more - it will look even more ruined and overgrown with nature when we are finished with it (still contains a few stock SDK assets).



    During the past week we worked on the correct way to make houses and buildings for CryEngine. CryTek doesn't typically use just a single model for the entire structure and use it like you'd expect in other games, but rather they split it up into an inner model and an outer model (what you see if you were standing inside of the building vs. what you'd see standing outside of the building looking at it, and then you line the two up in the game and the players never even know the difference. There are several reasons they do that, but one of the advantages it gives us is to have realistic lighting inside of buildings. For example, some other game engines always have the interior of buildings fully lit - even if they are underground. With our approach we can have bunkers/basements that are completely dark inside of them which should create some interesting gameplay opportunities. See the following reference image for a visual depiction.



    We also did a lot of exploration with the vehicle system available to us in the CryEngine FreeSDK. Although it is very powerful, we unfortunately can't implement the vehicle repair system we wanted. We were hoping to have a system where you could repair individual components on a vehicle (hull, wheels, engine, etc.), but we can't do that. The best we can do is to have some sort of tool you need to hold and then when you "fire" it you start repairing the vehicle (like a wrench or blow torch like object). As it is repaired the internal vehicle system in CryEngine will automatically start replacing broken parts, repairing damage, and putting out any fires on the vehicle, so when it's completely repaired it will be like new again. I really wish we could have a more detailed repair system, but, unfortunately, we can't at this time.

    Work was also done on the construction system dealing with how and when a constructed object can be placed. In the past there wasn't any sort of collision detection, so you could place an object anywhere you wanted - even in the middle of other players, vehicles, walls, tress, ... Once we enabled proper collision testing, then the issue arose that you couldn't place two objects exactly lined up with each other and there would always be little gaps between them. While that may not sound like a bad thing, it definitely is when you're trying to make a solid fence around your base and there are holes between all of the objects that people could use to shoot in through. What we're currently going to do, which could definitely change based on feedback, is to allow objects to slightly overlap when you place them. It's just enough so that you can now place two wall objects so there isn't any gap between them, and it still prevents players from placing walls in the middle of other items on the map as well. When you are trying to place an object there is a green glow around it if it can be placed at its current location, or a red glow if it cannot, so it's easy to tell if the item is being placed in a valid location.
    http://miscreatedgame.com/forums/sho...-%2805-17-2013

  3. #3
    Semi Pro
    PotW Gewinner: 2
    Avatar von Mr.H0n$3L
    Registriert seit
    12.06.2010
    Ort
    Nordhausen
    Beiträge
    2.487

    Standard

    Zitat Zitat von Lavizh


    Today is a good day, Entrada sent along Miscreated for Steam Early Access submission. If you like the game or have been following the development of the game for some time, now is your chance, vote them up! Get another CRYENGINE game on Steam where it belongs! Use your vote! Voting always matters!


    Steam Early Access
    Entrada Interactive is excited to announce the official submission of Miscreated to the Steam Early Access program. As part of that milestone, an official pre-alpha teaser video has also been released, along with several new images from the game.












    Please vote for the game on steam here :






    Related Links :
    Miscreated Website
    Miscreated Steam Early Access Vote
    Miscreated Facebook
    Miscreated Twitter
    quelle
    http://www.crydev.net/newspage.php?news=123168
    Geändert von Mr.H0n$3L (11.05.2014 um 14:20 Uhr)

Stichworte

Berechtigungen

  • Neue Themen erstellen: Nein
  • Themen beantworten: Nein
  • Anhänge hochladen: Nein
  • Beiträge bearbeiten: Nein
  •