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Thema: Miscreated - Survival RPG

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  1. #1
    Professional Avatar von DrunkenMonkey
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    29.10.2007
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    Hamburg
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    Neues Update



    Zitat Zitat von csprance
    Hello, everyone!

    Since I was traveling last week and didn't post an update, I'll combine the last two weeks into this one.

    A couple of new people have joined us lately, so you may see their names in red on the forums now. One on them will be working on textures in general for the game and the other is helping with the development of the flash UI for the game menus, so we're very excited to have both of them helping as we really needed someone in both of those areas.

    As always, the game is still progressing along quite nicely overall. I wish we could just snap our fingers and have it all done, but the reality is that is just takes a lot of time to make a game like this, so we do appreciate everyone's patience as we're working on it.

    I've been spending most of my time managing the project, but also working on the entire technical architecture of the game - clients, servers, master server, databases, web site, forums, and so on. There is still a lot of work to do in most of those areas, so at this point I'm just trying to get a good foundation in place that we can expand on later as the game grows. I always like to start out simple and then expand as needed, but the planned architecture will allow us to add all sorts of monitoring tools eventually (think anti-cheat and for overall performance monitoring) as well as being able to eventually provide features such as exposing stats to users concerning their characters using a website (long-term feature).

    The last few days there have been several discussions and ideas thrown around within our team concerning the base style construction system. I think we have a pretty good idea of what we're looking for now and we are continuing to work on it. It is a feature that we plan to have in the initial alpha release for everyone to play around with. It will also leverage the crafting system, so you will need to find materials and craft them into construction items.

    Animations are still progressing and several of the weapons are either already done or very close to being done. If you following Flame's thread on the forums you can monitor most of his progress in that area. There are still several items/weapons that require more custom animations, like the chemlights and grenades, that will be worked on over the coming weeks. Our third person animator has also been working on refining several of the third-person animations, mainly prone animations for now, so they look more correct and life-like. If I get time for next week, I'll make a quick video of them so you can see the progress. We have also looked a little into using devices like a Kinect for helping with mocaping some of the basic animations to see if that will speed up the process.

    Several new props have also been added so the level designers can place them and start filling in more details for the map (things like fire hydrants, power poles, street signs). The final planned weapon for the alpha, a M40A3, is being modeled now (WIP image below) and then that modeler will shift to making other models for the game we will need for the initial alpha release.

    http://www.youtube.com/watch?v=vDHNiG_X5dw

  2. #2
    Professional
    Registriert seit
    15.12.2009
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    Es sieht echt gut aus, und da steckt auch sicher viel Arbeit drin.

    Problem ist nur: Ich mag das Konzept und die Idee von DayZ und WarZ nicht, und da das Spiel dem ja folgt, ist es für mich uninteressant.


  3. #3
    Professional Avatar von DrunkenMonkey
    Registriert seit
    29.10.2007
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    Hamburg
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    2.760

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