The game formerly known as Canyonlands.
Miscreated is a brutal, post-apocalyptic, survival-based MMORPG unlike anything you've played before.
Overview
The year is 2089. The Earth is in ruins from two major nuclear wars. Civilization has collapsed and the majority of mankind has been wiped out. Each day is a struggle to find food and water to live, weapons for defense, and gear to withstand the harsh unforgiving wasteland that was once earth. The city centers and areas once called home and work are now populated by grotesque mutated humans, minds rotten from radiation and sickness. Bandits fight for control of what’s left, executing everyone they come across or using them for slave labor and food. This is the world as it exists today, there is no law. Kill or be killed. Survive or Die.
Introductory Story
Nobody knows what started the Final War — it was over too fast, fought with the last of the belligerent nations’ nuclear stockpiles, and the ones who pulled the triggers didn’t survive. It was the Final War because after that there was really nobody left who wanted to fight; we were all too busy surviving. Half a century of wars using nukes, bioweapons, nanoweapons, and even kinetic-kill weapons, gave us the Empty World: population 100 million and falling fast.
Who’s to blame? Depends on who you are, but you could just as easily blame the weapons industry; by the end, virtually every arms dealer in the world was owned by Amalgamated Corporation; while everyone was fighting they’d been buying up what Karl Marx used to call “the means of production,” and in the end missiles on both sides proudly wore the AC label.
Hell, in the end AC made just about everything, AC Sportsdrinks, AC Icecream, AC Battlegear, even AC Happytabs. I miss those. AC even gave us our wonderful mutant problem; the “vaccine” they developed when radiation sickness became as common as seasonal pneumonia from all those dirty battlefields — all the weapons-grade isotopes getting into the water table, or the fish, or the air — reacted with some of the leftover bioweapons and made lots of people go as squirrely as tab-pumped cannibals. You can ignore a neighbor developing neo-elephantitis or novuleprosy, but when he tries to eat you, you’ve got to take an interest.
So that’s it, we’re done, civilization is taking a breather. In 2089, anyone left alive and unmutated is just focused on staying that way. There are stories of enclaves here and there, where they’re lucky enough to have plenty of food stockpiled and mutants are thin on the ground or there’s lots of ammunition to throw at them. My advice is find one. Or make one. The Earth abides, all this too shall pass away, and if Darwin blesses you then you or your kids will inherit what’s left. For now, it’s one day at a time
Contact Information and Media Outlets
Official Website: http://miscreatedgame.com
Email: tevans@entradainteractive.com
Facebook Page: http://facebook.com/miscreatedgame
YouTube Channel: http://www.youtube.com/user/EntradaInteractive
CryDev Project Page: http://bit.ly/QxreJl
CryDev Discussion Thread: http://www.crydev.net/viewtopic.php?f=353&t=100397
ModDB/IndieDB Page: http://moddb.com/games/miscreated
Twitter: http://twitter.com/miscreatedgame
Steam Greenlight: http://steamcommunity.com/sharedfile.../?id=122682101
To see the latest updates on the game, please visit our official website as it will always have the most up-to-date information on it.
Below are a few video blogs of some of the core features that will be included in the game. To see all of the videos and released images from the game, please look at the official website.
Development Videos
Other Media
Main Features Currently Implemented:
Random World Encounters - Encounter mutants or bandits at any time.
Weapon Customization - Players can alter their weapons using attachments.
Dynamic Weather System - Constantly changing weather patterns.
RPG Style Inventory System - Store items in your backpack, tents, and vehicles.
Persistent Characters - When a character logs out, he keeps all items on him.
Dynamic Item Spawns - Items can spawn anywhere - cars, cupboards, shelves and ovens, for example.
Food, Water, and Radiation Stats - Players need to keep track of all their vital stats for optimal game play.
Real 24-hour Clock - Day/night cycles are based on a real 24-hour clock.
Future Planned Features:
Incapacitation System - Players can knock someone out and just rob them, or execute them.
Bounty System - Place a bounty on another players' head.
Underground Areas - Bases, caves, and caverns.
Crafting System - Players can modify and craft items.
Vehicle Customization - Modify vehicles with armor and weapons.
Item Degradation - Keep all items repaired, or they could jam and break.
Base Building - Build bases to protect players.