Code:
<ammo name="ScoutBomb" class="Projectile">
<geometry>
<firstperson name="objects/effects/scout_bomb_open.cgf"/>
<thirdperson name="objects/effects/scout_bomb_open.cgf"/>
</geometry>
<flags>
<param name="serverspawn" value="1" />
<param name="predictspawn" value="1" />
</flags>
<physics type="particle">
<param name="mass" value="11.00" />
<param name="speed" value="80" />
<param name="radius" value="0.125" />
<param name="air_resistance" value="0" />
<param name="water_resistance" value="0.5" />
<param name="gravity" value="0, 0, -9.8" />
<param name="water_gravity" value="0, 0, -9.8" />
<param name="thrust" value="0" />
<param name="lift" value="0" />
<param name="min_bounce_speed" value="8" />
<param name="material" value="mat_bounce_grenade" />
<param name="spin_random" value="720, 720, 720" />
<param name="single_contact" value="0" />
<param name="pierceability" value="8" />
<param name="traceable" value="1" />
</physics>
<explosion>
<param name="pressure" value="300" />
<param name="min_radius" value="5" />
<param name="max_radius" value="15" />
<param name="min_phys_radius" value="2.80" />
<param name="max_phys_radius" value="3.80" />
<param name="hole_size" value="2" />
<param name="terrain_hole_size" value="3" />
<param name="decal" value="textures/decal/explo_decal.dds" />
<param name="effect" value="Outpost_pf.Alienweapons.Bomber_Bomb_Impact" />
<param name="effect_scale" value="1" />
<param name="radialblurdist" value="30" />
<param name="type" value="ht_FGL40FragGrenade" />
</explosion>
<params>
<param name="lifetime" value="2" /> <param name="showtime" value="0" />
<param name="aitype" value="grenade" />
</params>
<trail>
<param name="effect" value="Outpost_pf.Alienweapons.Bomber_Bomb_refraktion" />
<param name="scale" value="1" />
<!--<param name="sound" value="sounds/physics:bullet_whiz:missile_whiz_loop" />-->
</trail>
</ammo>