However, despite the unabashed kick to the nads in the PC gamer’s controller peripherals department, the world’s first ever look at live-action in-game
Rage hit the public like a nuke to the face at 3:43pm, central standard time. Mouths dropped open, and hushed whispers of amazement floated through the hall like wayward butterflies. Sitting on the two giant jumbo-LCDs hanging over the stage was a scorched desert vista so impressive, even I had to gawk for a moment. These graphics made
Crysis look jagged and old school. Photorealism, it seems, is almost close enough to touch. Of course, this is really little to be surprised about; id commonly pushes the graphical reaches of every game they release. But let me tell ya folks, this one’s a beaut. Never before have I partaken of such an enthralling game engine in the works.