Review über die Rage-Vorführung.
As the demo progressed, I watched Willits as he guided RC car bombs into bandit hideouts, built strategic turrets while simultaneously releasing deadly spider-like automatons, and shot through items like wooden boxes and rubber-tired barriers to assail his foes, the materials deteriorating as he did so, but still allowing him cover from fire as well. I saw a quick race session (these are necessary for many of the vehicular upgrades and add-ons), a violent jaunt through a mutant-infested fun-house broadcast to the desert’s populace, and a final stand-off between the main character and tentacle-clad imposing behemoth that resembled a Hell knight more than a little bit. Best of all, all this next-gen graphical tech ran silky smooth on a 2.6 dual core and a GTX 285.
However, despite the unabashed kick to the nads in the PC gamer’s controller peripherals department, the world’s first ever look at live-action in-game Rage hit the public like a nuke to the face at 3:43pm, central standard time. Mouths dropped open, and hushed whispers of amazement floated through the hall like wayward butterflies. Sitting on the two giant jumbo-LCDs hanging over the stage was a scorched desert vista so impressive, even I had to gawk for a moment. These graphics made Crysis look jagged and old school. Photorealism, it seems, is almost close enough to touch. Of course, this is really little to be surprised about; id commonly pushes the graphical reaches of every game they release. But let me tell ya folks, this one’s a beaut. Never before have I partaken of such an enthralling game engine in the works.