habe da noch die demo Endless City von Nvidia, da is eigentlich das was ich meinte mir unter DX11 sind mehr details möglich ohne wirklichen frame einbruch. wenn man die relation hinzu zieht ^^ sieht nich wirklich schön aus find ich aber is halt ne tech demo xD ... eigentlich auch für die 500ter generation gedacht, läuft aber auch gut auf ner GTX460 xD

Highlights of the demo include:
-------------------------------

Tessellation enables a continuous ramp on the level of detail, more than
doubling the total triangle count and providing up to a 500x increase in detail
on the nearest objects.

• Three dimensional displacement maps allow greater detail than simple height maps.
The demo positions and renders over 600 million triangles per second with a
single GPU.

• The city is procedurally generated. The buildings are constructed from a small
set of objects into a city of complex structures using a set of rules called an
L-system.
In the area surrounding the viewer, over a million meshes are arranged by the
L-system, including roughly 500,000 light sources
.
• As the viewer moves, the demo endlessly (hence the name) generates more of the
city to keep the viewer surrounded by buildings.
• The L-system randomly selects elements to assemble so each block looks different
from the last but if you return to a place you saw before, it'll regenerate the
same buildings you saw previously.
• Split screen rendering modes operate in eye space so they look correct in 3D Vision.
• Screen-space ambient occlusion enables high quality shading on randomly
generated and dynamic geometry which cannot be accomplished with precomputed texture
maps.

video poste ich später, dauert ne gute std das rein zu laden! auch wieder fullHD