glaube zwar nicht das man hier noch hilfe in sachen ssm bekommt,
aber versuchen kann man es ja mal

ich bin für einige server und maps,
ein race am coden.
halt dieses mesa race, nur etwas verbessert und vereinfacht.
mein eigendliches problem ist nur wie bekomme ich die lichtparticel in der map wieder entfernt ?

Code:
-- --------------------------------------------------------------------------------------------------------------------------
-- ----------------------------------------------[Licht Aktivierung]---------------------------------------------------------
-- --------------------------------------------------------------------------------------------------------------------------

                            Script.SetTimer( 1500,function() 

                    if(LightsOn) then return else

        local coursepos = { 1379.767,1849.867,81.0473     }; g_gameRules:CreateExplosion(tunnelstart1,        mesaracing,0,coursepos,g_Vectors.up,1,1,1,1,"misc.static_lights.green_flickering"    ,1, 1, 1, 1);
        local coursepos = { 1378.984,1851.038,81.0473     }; g_gameRules:CreateExplosion(tunnelstart2,        mesaracing,0,coursepos,g_Vectors.up,1,1,1,1,"misc.static_lights.green_flickering"    ,1, 1, 1, 1);
        local coursepos = { 1378.06,1852.306,81.0473     }; g_gameRules:CreateExplosion(tunnelstart3,        mesaracing,0,coursepos,g_Vectors.up,1,1,1,1,"misc.static_lights.green_flickering"    ,1, 1, 1, 1);
        local coursepos = { 1377.313,1853.37,81.0473     }; g_gameRules:CreateExplosion(tunnelstart4,        mesaracing,0,coursepos,g_Vectors.up,1,1,1,1,"misc.static_lights.green_flickering"    ,1, 1, 1, 1);
        local coursepos = { 2590.833,1944.952,54.5533     }; g_gameRules:CreateExplosion(tunnelstart5,        mesaracing,0,coursepos,g_Vectors.up,1,1,1,1,"misc.static_lights.green_flickering"    ,1, 1, 1, 1);
        local coursepos = { 2583.082,1947.211,63.1837     }; g_gameRules:CreateExplosion(tunnelstart6,        mesaracing,0,coursepos,g_Vectors.up,1,1,1,1,"misc.static_lights.green_flickering"    ,1, 1, 1, 1);
        local coursepos = { 2574.34,1949.471,54.6812    }; g_gameRules:CreateExplosion(tunnelstart7,        mesaracing,0,coursepos,g_Vectors.up,1,1,1,1,"misc.static_lights.green_flickering"    ,1, 1, 1, 1);
        local coursepos = { 2568.158,1951.326,54.8033     }; g_gameRules:CreateExplosion(tunnelstart8,        mesaracing,0,coursepos,g_Vectors.up,1,1,1,1,"misc.static_lights.green_flickering"    ,1, 1, 1, 1);
        local coursepos = { 2560.602,1956.199,62.2621     }; g_gameRules:CreateExplosion(tunnelstart9,        mesaracing,0,coursepos,g_Vectors.up,1,1,1,1,"misc.static_lights.green_flickering"    ,1, 1, 1, 1);
        local coursepos = { 2553.571,1960.491,54.9312     }; g_gameRules:CreateExplosion(tunnelstart10,        mesaracing,0,coursepos,g_Vectors.up,1,1,1,1,"misc.static_lights.green_flickering"    ,1, 1, 1, 1);
        

                                    LightsOn = true; 

                    Script.SetTimer( 300000,function() 

                    LightsOn = false; end); end end);
am liebsten wer mir eine Script.SetTimer( 300000,function() variable die dann alle lichter wieder entfernt.

kann mir einer helfen ?