First 3dmark 2007 screenshot!

http://www.beyond3d.com/interviews/f...ext_3dmark.jpg

3DMark Next

HDR rendering.
Complex HDR post processing.
Dynamic soft shadows for all objects.
Water shader with HDR refraction, HDR reflection, depth fog and Gerstner wave functions.
Heterogeneous fog.
Atmospheric light scattering.
Realistic sky model with cloud blending.
Strauss lighting model for most materials.
Subsurface scattering shader for some objects (not visible in the shot).
Texture & normal map sizes: 1024 x 1024 to 2048 x 2048.
Approximately 5.4 million triangles and 8.8 million vertices.

3Dmark 2007 sapphire beteiligt sich an Entwicklung von 3DMark
http://www.winfuture.de/news,27010.html




AGEIA beteiligt sich am 3DMark Benchmark Development Program von Futuremark
http://www.hartware.de/press_5492.html