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							@jutsch80: 
 
leg in deinem crysis hauptverzeichnis eine .txt an und benenn sie in autoexec.cfg um...dann machste sie mit dem notepad oder editor auf und kopierst das hier rein und speicherst es ab...dann spielste ganz normal crysis..ingame brauchste nix mehr einzustellen 
 
sys_spec_GameEffects = 3 
sys_spec_MotionBlur = 3 
sys_spec_ObjectDetail = 3 
sys_spec_Particles = 3 
sys_spec_Physics = 3 
sys_spec_PostProcessing = 3 
sys_spec_Shading = 3 
sys_spec_Shadows = 3 
sys_spec_Sound = 3 
sys_spec_Texture = 3 
sys_spec_VolumetricEffects = 3 
sys_spec_Water = 3 
 
========================== 
;Game Settings 
========================== 
 
con_restricted = 0 
r_displayinfo = 1 
 
========================== 
;PostProcessing 
========================== 
 
r_UseEdgeAA = 1 
r_sunshafts = 1 
r_colorgrading = 1 
 
========================== 
;Objects 
========================== 
 
e_view_dist_ratio_vegetation = 60 
e_vegetation_sprites_distance_ratio = 2 
 
========================== 
;Texture 
========================== 
 
r_TexturesStreaming = 0 
r_UsePom = 1 
d3d9_TextureFilter = anisotropic 
r_Texture_Anisotropic_Level = 16 
r_TexMaxAnisotropy = 16 
 
========================== 
;Shader 
========================== 
 
q_Renderer = 3 
r_HDRRendering = 2 
r_hdrlevel = 0.7 
q_ShaderFX = 3 
q_ShaderGeneral = 3 
q_ShaderGlass = 3 
q_ShaderHDR = 3 
q_ShaderIce = 3 
q_ShaderMetal = 3 
q_ShaderPostProcess = 3 
q_ShaderSky = 3 
q_ShaderTerrain = 3 
q_ShaderVegetation = 3 
r_DetailNumLayers = 2 
 
========================== 
;Shading 
========================== 
 
r_SSAO = 1 
r_SSAO_darkening = 0.7 
r_SSAO_quality = 2 
r_SSAO_radius = 2 
q_ShaderShadow = 3 
e_shadows = 1 
e_shadows_max_texture_size = 768 
r_ShadowJittering = 2.5 
 
========================== 
;Blur Effects 
========================== 
 
r_MotionBlur = 1 
g_dof_ironsight = 1 
r_DepthOfField = 1 
cl_hitblur = 1 
g_radialblur = 1 
 
========================== 
;Performance 
========================== 
 
gpu_particle_physics = 1 
e_hw_occlusion_culling_objects = 1 
e_particles_thread = 1 
e_cbuffer = 2 
r_GeomInstancing = 1 
es_ondemandphysics = 1 
r_CullGeometryForLights = 1 
e_vegetation_static_instancing = 0 
e_recursion_occlusion_culling = 1 
e_hw_occlusion_culling_water = 1 
e_terrain_occlusion_culling = 1 
e_terrain_occlusion_culling_version = 0 
e_terrain_occlusion_culling_max_dist = 200 
 
 
und als kleiner tipp am ende: lass AA und vsync aus..das frisst nur unnötig perfomance
						 
					 
					
				 
			 
			
			
			
			
		 
	 
		
	 
 
		 
		
		
	
 
	
	
	
	
	
	
	
	
	
	
	
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