Community Monthly Update #4 - August 2008

Greetings Community!
Welcome to the “Crysis Monthly Update #4”, the monthly report for our world-wide community. This time we bring you a summarized information package on this year’s Games Convention in Leipzig, Germany. We also have brand new information to be revealed on Crysis Wars. And we will feature a new vehicle exclusively to the community. As a little teaser we will introduce you to our upcoming official community web site!

Content: Crysis Monthly Update – August 2008
* Live Dev Blogs From Games Convention 2008
* Games Convention 2008 Coverage
* New Upcoming Community Web Site “”
* Community Update Corner
* Warhead Community Assets
* Crysis Wars: In-Depth Information
* Crysis Wars: New Maps Introduction
* Warhead Exclusive: ASV Anti-Vehicle Introduction

Live Dev Blogs From Games Convention 2008
For this year’s GC in Leipzig, Germany, Eddy “Cry-Eddy” Dew and Alexander “Cry-Alex” Marschal provided you with a full live coverage in the form of developer blogs on the web site. The blogs provide you an insight view on the happenings around the Games Convention for all those who hadn’t have the time/chance to visit this event.

Included are news from the different booths where Warhead and Wars have been shown, a coverage on the VGL (Video Games Live) concert with the Crysis OST being played there for the first time, the community meet and greet at the Wars booth and lots of other interesting bits and pieces from the Games Convention.

Be sure to check out the full blogs including lots of pictures further below and also visit the web site from time to time since more developer blogs are yet to be written!

Blog #1: GC 2008 Begins!
Blog #2: GC Update – Day 2!
Blog #3: GC Update – Day 4!
Blog #4: GC 2008 Round-Up!

We'd just like to once again give a big thank you to those who came and saw us at GC, so thank you: Black_Death, Kolga, Foofi, Crysis2142, 1April, Robin, MBT Commander, Ninja18, Phillip, ScoR ---___db___---, obiwahn Matt, Mocib suselinux, waldmeister

Related Links:
- Forenthread @
- Seite
- Warhead @ Homepage / Dev Blog
- News @ Games Convention 2008 Coverage
With the Games Convention 2008 in Leipzig, Germany the games industry held its biggest event world-wide where even the public audience had the chance to get their hands on the upcoming game titles.

With three booths in total Crytek and EA showed off the full power of Crysis Warhead and Crysis Wars including hands-on experience, direct chats with the developers and lots of free t-shirts for the gamers.

For Warhead people had the chance to play through a major part of the second level called “Shore Leave” which only was known from videos from other events. Also, for the first time ever, we showed the new game mode TeamInstantAction of Crysis Wars to the public, which was a huge success.

Long queues and the booths being crowded all over the Games Convention underlined the attention Crysis Warhead and Wars caught in the gaming community.

Overall the entire feedback was tremendously positive and we are extremely looking forward to the release of the Warhead package. Since we had many members from the media attending as well, we’ve compiled a list of where to read the previews, so don’t just take our word for it, have a look at the impressions below!

New Upcoming Community Web Site “”
Already mentioned before in interviews we are happy to let you know that our upcoming official community web site is nearing completion. With this web site we want to focus even more on the interactivity with our gaming community.

By having geared towards the modding community we wanted to establish a new meeting point for all the gamers out there who are interested to get the latest information on the entire Crysis franchise and also exchange their thoughts amongst each other.

Stay tuned for the launch since it is not that far away…

Community Update Corner

This month’s update from the community for the community features summarized information on Warhead, Wars and the events both games have been participating in.

1. GC08/NVision Warhead & Wars Coverage

The fan site has kindly come up with a huge list of all the media that has been made available to the public during the Games Convention 2008 and the NVision.
The provided links includes links to editorial and other fan sites that had to report something important on the Warhead package. Lots of videos, interviews and previews can be found there, so be sure to check out the following thread to be up-to-date with the latest events.


2. Wars Information Collection

Again, our friends from the international Crysis fan site did a great job of collecting information on Crysis Wars and posted it into a thread in their forums. It is definitely worth a look so check out the link below to read more.


3. All Crysis Warhead & Wars Media Summary

Crytek’s official modding portal has come up with a huge thread that features all important media around the Warhead package. From interviews, to previews over to lots of videos and assets for you to download, this thread probably contains links to the latest happenings around Warhead and Wars. If you missed something, you will definitely find it there.


4. New Warhead Community Wallpapers
The gallery of our German fan site has recently been updated with three brand new Warhead wallpapers. They have been created by the dedicated community member “Kolga” and are definitely worth a look.

Warhead Community Assets

Below you can find a summary of the available assets and materials for the community which are definitely worth a look.

1. HD Warhead Cinematic Trailer
Released a few days before this year’s Games Convention, the cinematic trailer of Warhead is now available in high definition for download. It is based on gameplay footage and cut scenes, all taken in-game and shows off very action loaded sequences underlined by pieces of the new official soundtrack.

2. High-Res Warhead Screenshot Package #2
Brand new screenshots showing off various Warhead sceneries have been posted on during the Games Convention 2008. Click here to download the complete screenshot package.

Crysis Wars: In-Depth Information
With Crysis Wars as a different game included in the Warhead box we want to establish a new franchise that is all about multiplayer. Warhead has been developed by the new team in Budapest, Hungary whereas Wars was created by a dedicated team in Frankfurt, Germany. This allowed us to have the focus geared towards both games to provide the best possible result for each.
The following is a rough summary of the most important content of Wars. In the upcoming days and weeks we will feature those points with a lot more detail on our community web site
1. New Features
o New game mode TeamInstantAction
o Auto-downloader of maps embedded into the game
o Auto patching system embedded in the installer which always checks for the latest game version
o Fixed most critical bugs requested by the community
2. TeamInstantAction
o New intelligent spawn system for TeamInstantAction that spawns you the furthest away from any enemy and the closest to your team mates.
o Implemented score system for both the teams and the individual player
o Implemented overtime in the case both teams have the same amount of team score at the end of a round
o Developed maps tailored for the experience with more vertical gameplay in order to feature the nanosuit abilities

3. New/Improved HUD elements
o Game status bars for each of the game modes showing all necessary information at once
o Added kill message in the middle of the screen (also added kill count)
o Added dynamic objectives in PowerStruggle for a better readability
o Improved visibility of team mates
o Improved radar readability

4. Map Pool
o Total number of 21 maps for launch (9 PowerStruggle maps and 12 IA/TIA maps)
o Includes 7 all new maps
o Includes 5 improved maps from the Crysis Christmas Map pack
o Includes 9 re-balanced/improved maps from Crysis Multiplayer
o All original IA maps can be played in TIA as well and vice versa

5. Enhanced Server Support
o Added multiple console variables for a more in-depth server administration
o Improved server startup with a list of most important commands to get a server running
6. Weaponry Changes
o Re-worked complete weaponry behavior to make every weapon useful for a specific situation
o Increased damage output to kill enemies easier which allows a more fluent gameplay
o Added FGL-40 weapon from Warhead
o Added dual-wielding AY-69 weapon from Warhead
o Removed incendiary ammunition
7. Vehicles Changes
o Re-worked vehicle damage system
o Improved vehicle control system
o Re-balanced VTOL to match up with the strength of other vehicles
o Added weak zones to every heavy vehicle where it can be damaged by rifle ammunition
o Added ASV Anti-Infantry & Anti-Vehicle versions from Warhead
8. PowerStruggle Improvements
o Added alternative winning condition based on the highest amount of energy collected
o Added overtime in the case no team destroyed the enemy HQ and both teams have the same amount of energy
o Added spots to the maps from where to shoot the best in order to destroy the enemy HQ
o Re-worked TACGun to fire directly instead of having a ballistic
o Re-worked base turrets to act more effectively on short range against invaders
o Simplified end-game scenario by making only one end-game weapon available to the players (TACGun or TACTank depending on the prototype factory size in the level)

Crysis Wars: New Maps Introduction

By looking at the past events where Crysis Wars has been demonstrated we introduced 2 of the 6 brand new InstantAction/TeamInstantAction maps to the community.

Following is the summary of all available information on the specific maps called “Coast” and “Graveyard”. Stay tuned for further and more in-depth game guides on our upcoming community web site
Level Name: Coast
Game Mode: InstantAction, TeamInstantAction
Time of Day: Dawn/Early Morning
Environment: Concrete Buildings, Ocean, Beach Side
Battlefield Size: Small 8-16
Location: Near Yantai, China. This fisherman village is being contested by the belligerent forces due to its strategic position in front of North Korean peninsula.
Description: Coast is a prime example of Crysis Wars use of Vertical game play. Ranging from high terraces to caves by the sea, there are plenty of good places to set up ambushes on this map.

There are some places on Coast which have relatively little cover; however their danger is outweighed by their prize, as a short trip through open water will get you a Grenade Launcher; however it is easily covered from many locations on the cliff above. Coast has definitely been designed for brutal fast paced action.

Level Name: Graveyard
Game Mode: InstantAction, TeamInstantAction
Time of Day: Midnight
Environment: Tomb Stones, Crypts and Open Ground.
Battlefield Size: Small 8-16
Location: near Kanoya, Japan. An abandoned graveyard has been the theater of an alien crash. Forces in presence must fight to get access to alien technology.
Description: The graveyard map is filed with some great open ground with lots of scattered tomb stones and walls that offer you some nice cover. The alien crash site has destroyed the surround part of the graveyard and formed a small crater. Here is where you'll find some destructive alien technology, but beware; you will be out in the open whilst trying to retrieve it.

Warhead Exclusive: ASV Anti-Vehicle Introduction
Exclusively featured in this update for the community is the recently introduced ASV (Armored Scout Vehicle) in the Anti-Vehicle version which is one of the new vehicles the Warhead package includes.

Technical Specification
Weight: 9.5 tons
Crew: 3 (1 driver, 2 passengers)
Type: Light Armored Vehicle
Drive: 4-wheel drive
Main weapon: 20mm gun with explosive rounds; low fire rate; armor piercing capabilities; extreme damage output against vehicles
Description: The ASV in its Anti-Vehicle edition comes with a highly advanced mounted 20 mm gun which has a low fire rate and is ideal to be used against any kind of vehicles with armour improvements. Due to its high accuracy the mounted weapon is ideal for mid to long-range combat situations.

With the ASV being a light armoured vehicle it is fast on the road but also provides enough protection against attacks from light enemy fire. The hull of the ASV can be damaged by highly powerful weapons like the Gauss Rifle or explosive weapons like the FGL-40 Grenade Launcher. In addition to that the ASV has three critical zones where the player can damage it with advanced Assault Rifles like the SCAR or Machine Guns like the Hurricane.

The ASV Anti-Vehicle In Action