Crysis Weekly Update #5



Heute ist Mittwoch! Das heißt... Crysis Weekly Update #5

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News von Crytek (Auszug!):

Greetings Community!

We welcome you to the “Crysis Weekly Update #5”, which is an official status report from Crytek to the world-wide community in order to get you up to date on the progress of various Crysis related topics.

This time the update is a bit smaller since we got the first version of our Mod SDK released and patch 1.2 is still being verified by the QA (Quality Assurance) departments. Still, we have some progress news regarding the SDK itself and also about the Linux Dedicated Server for you. In addition we want introduce you to some new features, bug fixes and tweaks that are included in the upcoming patch 1.2.


Related Links:
- Forenthread @ Crysis-HQ.com
- News @ Crymod
- Video Download @ Crymod.com Mod SDK – General Status
With more than 5.000 downloads of the Crysis Mod SDK v1.0 within only a few days the world-wide modding community received a tremendous boost and attracted a lot of interest. We are really looking forward to all the upcoming creations the modders out there will present and release and we are confident in the quality of the modifications you are working on.

Currently a few of our Crytek staff members are browsing our official forums on www.crymod.com trying to help in specific cases. Additionally we already began collecting feedback about what can be improved for the next SDK content-wise and what issues need to be resolved.

In addition to working on the SDK source code release, we are also working to improve the SDK documentation Even though the new Asset Creation manual we released in conjunction with the SDK provides quite a lot of documents to read through, there is much more to tell you.

With the upcoming weeks we want to get more and more manual pieces ready for the world-wide distribution which we will then put online on http://doc.crymod.com.

 
Linux Dedicated Server – Status
The Linux dedicated server is still in the works. We have met a number of issues over time that didn’t allow us to be able to test it fully yet, even though a major part of the work has been done.

However we have recently taken some decisive steps in order to have the right person work on that, and that should give this area of the development a great boost. We certainly will give you more details on the advance of the Linux dedicated server in the weeks to come, but know that we are on it!

Patch 1.2 – Bug Fixes & Features Introduction

In every Crysis Weekly Update we are going to feature a few of the upcoming bug fixes and/or features from the change log and talk about them a bit more detailed. The introduction for this update is:
 

Multiplayer – Improved Spectator Mode
This time we would like to introduce you to the spectator mode in Crysis multiplayer that has been improved and extended by a few new features. It was an important point for us to use the current existing spectator system and enhance its functionality to ease up its use and provide new ways of looking at players in different situations.

Following you will find a list of tweaks and bug fixes we have applied to the spectator mode in multiplayer.

Bug Fixes:
·         Fixed an issue in spectator mode where the player's view could clip through the top of objects.
·         Fixed issue where player was automatically assigned armor mode when switching to spectator team.
·         Fixed issue where the spectator view zooms across map.
·         Fixed issue where spectators don't see player names in IA.

Tweaks:
·         Tweaked spectator camera so view is more horizontal.
·         Delayed manual switching to spectator mode right after death.

New Features:
·         Added free-rotation support for spectator camera.
·         Added zooming support for spectator camera.


To show off the tweaks and new features we have created a small video for you which you can watch further below:

 
Change Log Abstract
As usual we are going to inform you about additional bug fixes/tweaks included in the patch. With the upcoming weeks we try to inform you as good as possible about the change log, but no promise that we can finish the whole list until the patch is released – it is quite huge!

1. Optimizations and Stability
          * Fixed issue in windowed mode where the map or weapon attachment UI cursor can leave the game window.

   1. General Fixes/tweaks
          * Player movement will now be cancelled if the player is shooting while moving in prone mode.
          * Frogs will no longer block the player’s view after being picked up.

   2. Weapons
·         The crosshair for the TAC no longer disappears after the player zooms in and out of iron sight mode.
·         Fixed claymore/mine limit not being applied properly.

   3. Vehicles
·         Fixed a number of issues where players would not get the correctly awarded/deducted amount of prestige points for team kills or enemy kills.
·         Added seat entry point for gunner position from roof of cab of Truck.
·         Reduced damage to trucks during slow collisions.

   4. Singleplayer
·         Player no longer has grenade controls during cut scenes.
·         Player is no longer able to carry enemies into cut scenes.

   5. Multiplayer (already introduced further above)
·         Fixed an issue in spectator mode where the player's view could clip through the top of objects
·         Fixed issue where player was automatically assigned armor mode when switching to spectator team.
·         Tweaked spectator camera so view is more horizontal.
·         Delayed manual switching to spectator mode right after death.
·         Fixed issue where the spectator view zooms across map.
·         Fixed issue where spectators don't see player names in IA.

   6. New Features (already introduced further above)
·         Added free-rotation support for spectator camera.
·         Added zooming support for spectator camera

So that’s it for the fifth Crysis Weekly Update! We hope you enjoy the information and thanks for your irresistible support. Do not miss the next update on Wednesday! J

-Crysis Dev Team