
Minimale Systemvorraussetzungen:
OS – Windows XP oder Windows Vista
Prozessor – 2.8 GHz oder schneller (XP) oder 3.2 GHz oder schneller* (Vista)
Speicher – 1.0 GB RAM (XP) oder 1.5 GB RAM (Vista)
Grafikkarte – 256 MB**
Festplatte – 12GB
Soundkarte – DirectX 9.0c kompatibel
* Unterstützte Prozessoren: Intel Pentium 4 2.8 GHz (3.2 GHz für Vista) oder schneller, Intel Core 2.0 GHz (2.2 GHz für Vista) oder schneller, AMD Athlon 2800+ (3200+ für Vista) oder schneller.
** Unterstützte Chipsätze: NVIDIA GeForce 6800 GT oder besser; ATI Radeon 9800 Pro (Radeon X800 Pro für Vista) oder besser. Die Laptop Versionen der erwähnten Chipsätze funktionieren ebenfalls werden aber nicht offiziell unterstützt. Integrierte Chipsätze werden nicht unterstützt. Das updaten der Grafik- und Soundkartentreiber könnte erforderlich sein.
Empfohlene Systemvorraussetzungen:
OS – Windows XP oder Windows Vista
Prozessor – Intel Core 2 DUO @ 2.2GHz oder AMD Athlon 64 X2 4400+
Speicher – 2.0 GB RAM
Grafikkarte – NVIDIA GeForce 8800 GTS/640 oder ähnlich
Lest die komplette Mitteilung (in Englisch) indem ihr auf den "Mehr..." Link klickt.
Related Links:
- "Forumbeitrag" @ Crysis-HQ.de Let the speculation come to an end! EA and Crytek are announcing today the minimum and recommended system specifications for the highly anticipated first person shooter Crysis.
Featuring some of the most jaw dropping visuals in a game on any platform, Crysis will not only be pushing the boundaries of all of the latest technologies like DX10, Nvidia’s GeForce 8800 series GPUs and Intel’s Core 2 CPUs, but will also be playable on gaming rigs up to 2-3 years old from the game’s November 16, 2007 ship date.
“Our vision for Crysis has always been to create the most stunning, immersive FPS experience ever, and we’ve been working hard not only to do that on the high end, but also in pushing current generation hardware so that everyone gets the maximum experience,” said Cevat Yerli, CEO of Crytek. “And while these specs affect how Crysis will perform now, we have also optimized Crysis so that the game scales forward 1-2 years --we want to make sure that Crysis’ gameplay, visuals and performance improves as technology does.”
Additional note from Cevat Yerli:
“Our goal with Crysis was to create the most technically ambitious computer game produced to date. What does that mean exactly? Well, technology in games is traditionally pushed in one of two directions. Either towards visual fidelity (comprising polygon throughput, draw distance, animation systems and advanced shader technologies) or, more rarely, towards, through the direction of persistent physical interaction within the game world (so that what you see is what you get, and more importantly can use).
In making Crysis we decided early on to push both directions as far as we could; we invested heavily in the high end in order to create the most visually impressive and immersive experience for players, and to effectively future-proof the game for the next few years. Crysis is pushing about 10x the data we had in FarCry, which is phenomenal.
Like putting the proverbial quart into a pint pot, scaling this back through optimization to our stated goal of rigs 2-3 years old has been a huge challenge, but we are very happy with the results so far and specific tweaks are still happening as I type. Our recommended and minimum specs have been released today, so we hope this finally puts people at ease about what hardware they will need to get the most out of the game on November 16th.”
The countdown to Crysis is almost over! Gamers are already flooding FilePlanet to participate in the beta for the exciting new multiplayer mode Power Struggle and the single player demo is hitting everywhere on October 26th, 2007. For the latest in Crysis news, please visit www.nanosuit.com.