A big THANKS goes to "hyper1337" for the (complete) translation of this article!
At the beginning of the Multiplayer Event, wich took place on the second day of the summit , we were shown a really impressive video of the gametype "Powerstruggle" contained in Crysis. During the video I very often imagined "How glaring... It couldn´t be better but the next scene beat the old one". The others also could hardly stop being amazed... open mouths and eyes here and there. It was really impressing how much happened in this gamemode. Mainly in graphical aspect , the video placed all so far seeing into the shade. What I could remember properly, was the conclusion scene in wich a tank equipped with atomic warhead blowed up a base located far away. You could recognize at the distance correctly, how the (mini) the atomic mushroom ascended into air. I haven´t seen something like that before (not even rudimental) ... and I play really often! After the video everyone was silence for a few seconds, it was really impressive!!!
Powerstruggle Modus description
Various play elements can however still change!



I already know that the Powerstruggle mode will become my and probably many other´s favourite mode. If you only start running and shooting you won´t succeed, that´s sure.You will need a good strategy.
Read the full article by clicking on the "Read more..." link!
Oh, and have a look on the other pages, which were on the summit, they also have detailed reports about this topic.
Related Links:
- "Forum-Thread" (you can also answer in English) @ Crysis-HQ.com
If you´re in the American team, you start on a submarine (at least in the level we played), while the north Koreans have their basis on the mainland. On our desire we also went into the submarine . We meant that as a joke however we were disabused fast . Even with the areas inside the submarine you could beat the graphics of some adventures ; -). It also surprised me positively that moving in the "Spectator" mode went quite quickly and actually did not jerk on the large map. By changing into the water or the submarine I couldn´t recognize any lags.
A goal of the Americans is to take over the opponent´s base. Sounds simple, but it isn´t, because you have to conquer the mainland piece by piece. If you arrived on the land (by life boats), you first take over a bunker in order to spare your team comrades the passage with the life boat. That way the combat is focused on a smaller point. In this relation I want to mention that the map was really large!



If you fought your way through to the armoury and the car factory, you can buy weapons and vehicles there. You get the "Credits" you need for buying stuff by killing enemies and doing strategical important actions. This is really solved well according to my opinion. If you chose a mean of movement, including planes, it appears in a garage and/or on a landing strip close to you. With your new equipment you can start attacking your opponent. Since the opposing buildings are secured by automatic awake towers (these can be repaired by the opponent), you will have to destroy them first. This sounds easy, but it isn´t, believe me. If someone thinks he can just sneak to the enemy-base, he will recognize, that that standard-version of the camouflage suit (nanosuit) isn´t really helpful for that. The suit must be upgraded first, this can be done in the research laboratory. Of course you will have to take over that building before you can use it. Once the research laboratory belongs to you, it has to be charged with alien-energy. You receive the abovementioned alien-energy by alien-wreckage, which are spread out on the whole level.
If you upgraded your nanosuit, you can try to creep into the base of the opponent. If this is too boring for you, you can try another way (e.g. atomic warheads and other techniques that can help you to take over the base). When I imagine to attack my enemies by using atomic warheads shown in the video, I could burst that the game isn´t released yet ; -)!



Deathmatch Modus description
Unfortunately we were not allowed to play this mode. This wasn´t really bad , since we were allowed to explore the Deathmatch part of Crysis. They showed us a new level, we didn´t play before. I have to admit, I often stopped walking to have a look at the beautiful environment and the graphic effects. The level design was really impressing!
After a short start-up phase we knew how to play and everyone knew where the best weapons lay. Somewhat unfortunate I found that the weapons did not remain after they were picked up...a "weapons stay" option would be desirable. Here and there little bugs, e.g. problems with picking up weapons and not correctly usable leader/stairs weren´t that bad. The "fine-tuning" is made in the end ; -).
Besides we had much fun with the assignment of the nanosuit. The different modes of the suit provided some surprise. For one moment you´re in a 1:1 fight and seconds later your opponent switches to speed mode and just runs away. The strength mode with its high and far jumps also is always good for a surprise. In addition this mode improves your ability to shoot with heavy weapons, e.g. the Chaingun (you´re not as tipsy as before) : -). The camouflage mode would also be great, however, in my opinion the energy of the nanosuit is used too fast.



Besides we had much fun with the assignment of the nanosuit. The different modes of the suit provided some surprise. For one moment you´re in a 1:1 fight and seconds later your opponent switches to speed mode and just runs away. The strength mode with its high and far jumps also is always good for a surprise. In addition this mode improves your ability to shoot with heavy weapons, e.g. the Chaingun (you´re not as tipsy as before) : -). The camouflage mode would also be great, however, in my opinion the energy of the nanosuit is used too fast.
The extensions for the weapons, which you know from the videos, were spread out well in the level. Grenade launchers, silencers, but also grenades could be found. Unfortunately I recognized, after I had thrown a grenade, that the physics did not work. I don´t know whether it will remain like that...because I was told at the GDC2006 that the physics will be contained 100% in the multiplayer and I think I can remember, that the buildings were destroyed in the end of the "Powerstruggle" video by the atomic bomb. But okay, there can always be changes. And everything looks so amazing, that it wouldn't be that bad, if the physics would stay like that : -).
Anyways, I ask myself, how this should be synchronized with all clients who are playing (e.g. when a house is destroyed, the pieces have to fly around on the same point for all clients and maybe hurt players).
Now, as I thought about everything I´ve seen while writing this report, I can only say: "HURRY... I WANT TO PLAY:-D!!!".".
Greetings... your WarpSpeed