Inside Crytek - Felix Dodd

Today sees another addition to our "Inside Crytek" series. This is a series of Q&A's with different members of the Crytek team, where they answer questions on all sorts of topics. These are not just ordinary interviews though. Once their intro has been posted you get the opportunity to ask them your questions!

This time we are speaking with Felix Dodd.

What do you do at Crytek?
I am a Level artist / Architectural specialist.

Why did you want to work in the games industry and how did you get started? Do you have any tips for people wanting to get started in the industry?
I decided to join when the tech was good enough – specifically interested in fully dynamic engine tech. to join the industry I recommend full immersion in everything you can, followed by lots of door-banging with examples to gain access.

Why Crytek?
First fully dynamic engine tech.

What are the best and worst parts of your job?
Best = people I work with.
Worst = general management typical for such a young industry (in both senses of the word).

What are you working on at the minute?
Crysis2 modular buildings (ARMS).

What types of games do you like, and what's your favorite game of all time?
FPS – all time favorite would be kingpin (most hours played).

What do you enjoy doing when you're not at work?

It's up to you!
Now we've asked the questions, it's time for you to ask yours. Just go to this thread and post the questions you'd like to ask. Take advantage of the role the person does, and make sure to ask the right questions. Funny ones are always good, but nothing obscene. We'll pick out the best questions from the bunch and have the communities Q&A up once they're answered.

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