Go on an adventure under the sea with the free Underwater Demo from Crytek, featuring over 200 assets and sample scenes to use for your own sub-nautical project.
Ab sofort steht euch die CryENGINE in Version 5.5 zur Verfügung. Das Update erfolgt via CE-Launcher.
CRYENGINE 5.5 Release Highlights
SVOGI Improvements: SVOGI, the feature which allows developers to create scenes with realistic ambient tonality, now includes a major advancement with SVO Ray-traced Shadows offering an alternative to using cached shadow maps in scenes.
Documentation Overhaul: As requested by the community, redesigned and updated documentation arrives for designers, artists, programmers, and anyone who uses the Sandbox Editor. Veterans and newcomers alike will be able to quickly find what they need.
Flappy Boid: Flappy Boid is a fun, accessible, and now comprehensive onboarding course enabling users to learn core game development concepts while building a finished game.
Sandbox UI/UX Changes: The Sandbox Editor improves workflow, performance, and optimization, making the development process quicker and easier.
Terrain Object Blending: Users can mark Entities with a Mesh Component to become a part of the terrain mesh, empowering more realism, especially with snow and sand scenes.
Updated Entity Components: Multiple new and legacy Components come to the new Entity System, including the porting of legacy rain and water ripple Entities and a new VR Camera and Interaction Component to get users up and running with their VR project quickly.
C# Upgrades: C# assets can be created directly inside of the Asset Browser and functions may be exposed to Schematyc for use inside of Entity Components. C# users will now be able to debug through Visual Studio via a new extension.
Terrain System Improvements: Blend multiple materials and use a new displacement option in the sculpting tools for even more realistic terrain.
Game Platform Plugins: A new Game Platform plugin allows for easy access to common distribution platforms and data transfer protocols, including Steamworks and PSN APIs.
CRYENGINE Versions and Full Editor Source Code: Users can submit pull requests, access the full Sandbox Editor source code, and get preview releases via GitHub. Preview releases will also continue to be made available via the CRYENGINE Launcher.
Unity Migration Guide: Unity Engine users can transfer their skills and content to CRYENGINE quickly and easily with our easy-to-use migration guide.
New Sandbox Level File Format: This feature brings the ability to place level files anywhere within the project directory, and allows for dynamic population.
Automated Packaging and Backing Up: Non-coders can simply share and release CRYENGINE content with new package build functionality within the CrySelect interface. A new Backup Project tool makes backing up projects simple.
Deceit is a game that tests your instincts for trust and deception in the multiplayer first-person shooter from Automaton based around an asylum. The assets and source content provide you with everything you need to kit-bash your own scenes. Within this asset pack is all of the source content for each item, providing the ultimate in customization of props for your own project. The source content is provided in 3ds Max (.max) file format along with .tif files for asset texturing. This is a comprehensive and diverse pack which offers you a huge range of high quality assets to enjoy.
In addition to a range of props from Robinson: The Journey, you can also get your hands on various assets which showcase CRYENGINE’s famed vegetation, including a huge tree. On top of this we have also included the Pterodactyl rigged mesh for you to play around with and animate.
Included: • Robinson Hero Tree • Pterodactyl • 15+ Vegetation Assets • 20+ Junk and Background Assets • 3 Large Background Assets • 15+ Assorted Props (Power Supply, Telescope, Tree House)
The source files provided make up many of the base animations used within the GameSDK and allows users to use FBX files with exact re-targeting and skinning of numerous setups for enhanced modding. The FBX animations allow you to compose or layer any of your animations in the external 3D modeling app of your choice to create carbon-copies of Crysis movement and first person styling. Included in the animation pack is the following: