-Steelmill- Textur-Layer Übersicht

Genutzte Texturen aus/in (MP) Map "Steelmill".


Layer:
grass



Load Texture:
plains_grass_green.dds

Surface Type:
grass

Material Name:
Materials/terrain/plains_gras_yellow_green

Detail Texture Mapping:
X-Scale 0.7
Y-Scale 0.7


Layer:
asphalt



Load Texture:
concrete_020019.bmp

Surface Type:
asphalt

Material Name:
Materials/terrain/road_asphalt_cracks1

Detail Texture Mapping:
X-Scale 0.4
Y-Scale 0.4


Layer:
ground_small_pepples



Load Texture:
beach_white_sand_wet.dds

Surface Type:
ground_small_pepples

Material Name:
Materials/terrain/ground_small_pebbles

Detail Texture Mapping:
X-Scale 1
Y-Scale 1


Layer:
road_grass_patches_brown_soil



Load Texture:
mud_ground.bmp

Surface Type:
road_grass_patches_brown_soil

Material Name:
Materials/terrain/road_grass_patches_brown_soil

Detail Texture Mapping:
X-Scale 0.5
Y-Scale 0.5


Layer:
mud



Load Texture:
mud_ground.bmp

Surface Type:
mud

Material Name:
Materials/terrain/forest_ground_mud_dry_new

Detail Texture Mapping:
X-Scale 0.3
Y-Scale 0.3


Layer:
cliff next_to_ocean



Load Texture:
brown_leaves.dds

Surface Type:
cliff_next_to_ocean

Material Name:
Materials/terrain/cliff_next_to_ocean_simple

Detail Texture Mapping:
X-Scale 0.6
Y-Scale 0.6


Layer:
cliff_limestone



Load Texture:
brown_leaves.dds

Surface Type:
cliff_limestone

Material Name:
Materials/Terrain/cliff_limestone_runway

Detail Texture Mapping:
X-Scale 0.025
Y-Scale 0.025


Layer:
gravel



Load Texture:
road_concrete_no_color.dds

Surface Type:
gravel

Material Name:
Materials/terrain/ground_stones_rough4_offset

Detail Texture Mapping:
X-Scale 0.85
Y-Scale 0.85


Layer:
concrete



Load Texture:
concrete_020019.bmp

Surface Type:
concrete

Material Name:
Materials/Terrain/road_groundplates_3

Detail Texture Mapping:
X-Scale 0.6
Y-Scale 0.6 Tutorial von "UnKnOwN64".