Mit freundlicher Genehmigung von www.sandbox.6x.to (von dort stammt dieses Tutorial).
Waffen + Munition
Was zusammengehoert findet man unter [RollupBar] - [Objects] - [Entity] - [Pickups]
Die Anzahl der Munition wird in den Eigenschaften des Objekts unter [Entity Properties] - [Amount] festgelegt.
[PickupMachete] = | N/A |
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N/A |
[PickupShocker] = | N/A |
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N/A |
[PickupFalcon] = | [AmmoPistol] |
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[PickupMP5] = | [AmmoSMG] |
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[PickupP90] = | [AmmoSMG] |
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[PickupShotgun] = | [AmmoSMG] |
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[PickupM4] = | [AmmoAssault] |
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[PickupAG36] = | [AmmoAssault] + [AmmoAG36Grenade] |
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[PickupM249] = | [AmmoAssault] |
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[PickupOICW] = | [AmmoAssault] + [AmmoOICWGrenade] |
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[PickupRL] = | [AmmoRocket] |
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[PickupSniperRifle] = | [AmmoRocket] |
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N/A = | [AmmoFlashbangGrenades] |
N/A = | ![]() |
N/A = | [AmmoHandGrenades] |
N/A = | ![]() |
N/A = | [AmmoSmokeGrenades] |
N/A = | ![]() |