Arena Commander 1.0.1



Arena Commander Version 1.0.1 steht ab sofort über den Star Citizen Launcher zur Verfügung. Arena Commander Version 1.0.1 ist hauptsächlich ein Release zur Fehlerbehebung und Optimierung des Balancings. Zusätzlich werden einige Features zugefügt.

- Kraftstoffsystem für Missiles zugefügt
- IR Signal für Missiles zugefügt, damit sie auf dem Radar erscheinen


- UI und HUD Overlay zugefügt um die Lokation einer abgefeuerten Missile anzuzeigen
- Radar Icons zugefügt um freundliche von feindlichen Missiles unterscheiden zu können
- Buggy wurde dem Holotable UI zugefügt
- "Ziehen und loslassen" Sortierung im Energiemanagementmenü (F3) bei einigen Schiffen zugefügt
- Option zum Rollen des Schiffs via Mauseingabe zugefügt
- Option zum invertieren des analogen Zooms


- Neue Designs für den Greycat Buggy zugefügt


"Forumthread" @


Original Changelog:

Please be sure to reset your launcher settings if the launcher is set to log into the PTU.
After patching, please delete your user folder before logging in, as it can help avoid some crashes.


            Added fuel system to missiles
            Added IR signal to missiles so they can appear on radar
        User Interface
            Added UI and HUD overlays to display location of missiles that have been fired
            Added radar icons to differentiate between friendly and enemy missiles
            Buggy has been added to the holotable UI
            Added drag and drop sorting to power management menu (F3) on some ships
            Added community request to allow ship roll to be bound to mouse input
            Added community request for invert option for analogue zoom
            Added new skins for the Greycat Buggy


            Avenger mass increased
            Avenger maneuvering thruster values adjusted
            Avenger center of mass adjusted
            Adjusted Cutlass thruster rotation speed
            Vanduul Glaive speed increased
            Corrected the amount of splash damage absorbed by shields
            Increased size and duration of chaff
            Increased amount of countermeasures per pod
            Flare lighting effect can now be seen further away
            Flares potency degrades with time
            Reduced missile ability to maintain its target
            Increased missile damage due to improvements made to shields
            Reduced acceleration of Rattler missile to extend fuel life
        User Interface
            Renamed “Controls” to say “Control Options”
            ”Join” has been removed from the lobby UI since the “Launch” button has replaced its function
            When searching for a match, cancel and join will no longer display for players that are not the host
            Host can no longer cancel a search when a match is found
        Other tweaks
            Tweaked information that is reported to the leaderboards for changes in damage dealt and taken
            Updated some character animations for passing out and recovering from g-forces
            AI pilots will sometimes use a break away maneuver after using a flare to deflect a missile


            Fixed a few issues where running towards the Avenger and using a door would result in an offset animation
            Avenger nose mount will now only accept the avenger Tigerstreik
            Fixed an issue where the Avenger’s Tigerstreik would continue to play weapons fire sounds when it runs out of ammunition
            Fixed an issue where the Avenger could only take damage from some directions
            Fixed some situations where the Avenger would deploy its landing gear while dogfighting
            Fixed an issue where Aurora LN would load in without a radar sphere
            Characters flying an Aurora LN and LX now show g-force animations while flying
            Mustang turret weapons are now bound to the correct weapons group
            Mustang Delta rockets will now explode when hitting 300 series ships
            Mustangs will no longer give the ‘forced error’ message when destroyed
            Hornet ladders will now have footstep audio when entering and exiting ship
            Hornets have had their missing missile rack returned to them
            Fixed an issue where the Hornet would fire its weapons through its nose at extreme angles
            Fixed an issue where the Hornet computer would say “Chaff offline” when activating chaff
            Fixed an issue that allowed for a Gladius to be flown in free flight
            Fixed an issue with Cutlass landing gear not deploying when near landing pad
            Characters flying a Cutlass will now show g-force animations while flying
            Fixed an issue that caused the Cutlass to be missing its turret
            Fixed multiple objects in the base Freelancer variant that could not be used
            Fixed an issue where flares would only spawn client side
            Missiles will now detonate when they reach a flare
            Fixed an issue where rattler engine flare would drop out at large distances
            Fixed an issue where rattler missiles would not separate into their second stage in multiplayer
            Missile icons in the HUD now properly reflect the type of lock the missile uses
            Fixed a UI issue where changing power management tabs would show incorrect shield information if custom shield values were in use
            Fixed some of the issues that would cause a ‘forced error’ when killing opponents with missiles or ballistic weapons
            Fixed an issue where the Tigerstriek would continue to play weapons fire sounds when it runs out of ammunition
        User Interface
            Blank chat messages can no longer be sent while dogfighting
            Closing chat while dogfighting now clears text from the entry field
            Holotable item stacks will no longer move position in the item list when they are used
            Entering a lobby will no longer request all the information from an accounts contact list at the same time
            Toggling gimbal lock and virtual joystick no longer resets virtual center of the screen
            Added a space between ‘New’ and ‘Horizon’ for the Old Vanderval race map
            Fixed an issue where changing the game mode in a lobby would reset a players ship choice
            Fixed an issue where self-destructing would count as a final kill
            Fixed players being unable to connect to Vanduul Swarm Coop
        Other fixes
            Fixed an issue where getting inside the buggy would sometimes teleport characters outside of the hangar
            Fixed the attachment point for the characters hair
            Second story Self Land hangar bay doors now have audio when opened and closed
            Fixed an issue where the camera would snap to a scene of stars when sitting in pilot chairs or ship beds
            Fixed some flickering asteroids


    Known Issues
        350r will sometimes spawn with damaged components
        350r is unable to have a Talon Stalker Twin Rack mounted on it in the holotable
        Avenger maneuvering effects are green
        Aurora weaponry is not venting heat
        Mustang Beta can have one of the doors in the cabin float above it if it’s used
        Back seat of the super hornet cannot be exited
        All ships aside from the Hornet are missing ship trails when carrying a Core
        Several ships are having radar visibility issues due to the helmet blocking the view
        Freelancer loading ramp has no collision
        Ballistic weapons will sometimes be missing ammunition when loading into a match (deleting the user folder fixes this)
        Missiles have a small portion of the ship targeting UI on them after being launched
        Character will sometimes spawn with the helmet on backwards
        Paint objects in the holotable are placeholder
        Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
        The first player in Team 1 duplicates when the last non-ready player readies up for Capture the Core and Squadron Battle game modes
        Ship selection resets to default the 2nd time a player loads into a game mode in the same lobby
        Attempting to kick a player from the lobby as they quit out will generate Lobby Error 8, loading into a public lobby again will hang the game on a black screen
        Using the Arena Commander menu in a ship, entering a match, and loading back into the hangar will cause lobby errors