Major upgrade: Takaro's CryImporter v1.2 veröffentlicht

"Takaro's CryImporter" bekam ein großes Update spendiert und ist ab sofort in version 1.2 verfügbar. Entwickelt von Takaro, wurden viele Bugs behoben, was den Importer natürlich noch nützlicher macht. Allerdings werden nur noch 3D Studio Max 7 und neuere Versionen unterstützt. Dies war ein notwendiger Schritt, da ein neues Extension Tool zum Bug fixen eingebunden wurde, welches mindestens Version 7 benötigt. Weiter unten findet ihr wie immer das komplette Change Log der 200KB großen Installations-Datei. Konstruktive Kritiv so wie Feedback sind jederzeit willkommen!

Change log:
  • Bone mesh chunks are now handled properly, with separate physics skeleton being created and correct bone materials being applied to primary skeleton
  • Bone physics parameters (degrees of freedom, angle limits, etc.) are now applied to separate physics skeleton
  • Changed handling of facial animations, so that each duplicate character mesh now only has the head visible, and they are now lined up next to each other similar to the merc_scout.max file in the SDK
  • Fixed a few material parameters (Specular Level, Glossiness, Self-Illumination) so that they get applied properly now
  • Fixed a problem with normal maps being imported and assigned as detail maps, resulting in incorrect models being exported out
  • Improved addition of materials to material editor so now standard materials that don't use Crytek Shader but have names like "arm/mat_arm" won't get overwritten
  • Now user defined properties for objects in node chunks and bone anim chunks get added to the objects in the scene
  • Scene props are now imported correctly and added to the scene

Related links:
- engl. thread at
- download "Takaro's CryImporter v1.2"