The first one who kills someone else becomes the king. The king is visible on the radar and has a unit-highlight as well. If the king kills someone else he receives 1 point. All other players on the map are the king hunters. Killing the king will be awarded with 2 points and becoming the new king. Hunters killing each other won't get a point but will receive a positive teamkill. The damage system is based on balancing different skills and sounds quite interesing.
- Damage is affected by the current amount of points of the target. If a player has 50% of all points of the match he will receive damage *1.5; If a player only has 20% of all points of the match he will receive damage *1.2
- Damage given to the worst player is divided by 2
- Hits between king hunters deal only half damage; the armor will receive damage *0.75
- Hunter fighting the king will halve the kings armor damage