- New game type, Plunder: Steal the gold. Objective is to horde all the gold at one's own flag by stealing it from the enemy.
- New game type, Survival: Long live the King. Players lose their crown by dieing or not killing before timer expires. Objective is to eliminate all enemy kings
- New game type, Annihilation. Objective is to eliminate all opponents. Each player has set number of lives.
- Existing gametype, Assault. One side conquers a flag while the other defends it.
- Complex weapon weight system,
Speed is based on class's basespeed, strength, and weight of equipment
- Custom menu music, event sounds and killing spree sounds "Unstoppable..."
- Fast drivable vehicles
- Customized fall damage per class
- 6+ maps designed for Tacto and all Assault maps work with new gametype
Model: Mutant Krieger
Armament: DE .357, Ammo, P90, SAW
Extra: Night Vision
Model: Human with less vibrant color
Armament: DE .357, Ammo, M4, Wrench
Extra: Proximity Mines, Engy bombs (detonate when shot at)
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Model: Medium mutant
Armament: Machete, DE 357, P90, OICW
Extra: Molotov Cocktail (Impact Grenade)
Class: Melee Medic
Model: Small jumpy mutant
Armament: Fists, Armor, Ammo, Health
Extra: Long Jump / Fly ability
Class: Mortar Mutant
Model: Large mutant
Armament: DE .357, mp5sd, Mortar, RL
Model: BioSuit Worker
Armament: Machete, PPKsilence, Shotgun, G3A3
Extra: Poison Grenade
Class: Suicide Scout
Model: Another normal human, less vibrant color
Armament: Machete, PPKsilenced, mp5sd, Fists
Extra: Atomic bomb grenade, Night Vision, Binocs
Model: Normal sniper with black bants, less vibrant color
Armament: Machete, PPKsilenced, SniperRifle, AutoSniper
Extra: Binocs, NightVision