Hier meine Config:

Code:
sys_spec_Full = 1 

r_displayinfo = 0 

g_useProfile = 1 
r_ShadersAsyncCompiling = 1 
r_driver = "DX9" 
r_VSync = 0 
r_Texture_Anisotropic_Level = 1 
r_TexMaxAnisotropy = 6 
r_fsaa = 0 
r_FSAA_samples = 0 
r_FSAA_quality = 0 
r_width = 800 
r_height = 600 
sys_budget_videomem = 512 
sys_budget_sysmem = 2048 

e_obj_quality=2 
e_proc_vegetation=0 
ca_useDecals=1
e_decals_allow_game_decals=10
e_decals_life_time_scale=0.5 
e_lod_ratio=4 
e_lod_min=1 
e_view_dist_ratio_detail=15 
e_view_dist_ratio_vegetation=20 
e_vegetation_min_size=1.0 
i_rejecteffects=0 
e_vegetation_bending=1 
sys_flash_curve_tess_error=4 
e_view_dist_ratio=40 
e_max_view_dst_spec_lerp=0 
e_vegetation_sprites_distance_custom_ratio_min=0.5 
e_vegetation_sprites_distance_ratio=1 
e_detail_materials_view_dist_xy=64 
e_detail_materials_view_dist_z=64 
es_DebrisLifetimeScale=0.3 
e_cbuffer_resolution=128 
e_dissolve=0 
ca_DrawFaceAttachments=1
ca_AttachmentCullingRation=100 
e_terrain_occlusion_culling_max_dist=100 

e_particles_quality=2 
e_particles_lod=0.75 
e_particles_max_emitter_draw_screen=4 
r_UseSoftParticles=0 
e_water_ocean_soft_particles=0 
e_particles_object_collisions=1 


g_joint_breaking=1 
g_tree_cut_reuse_dist=0 
e_phys_foliage=2 
p_max_object_splashes=2 
p_splash_dist0=7 
p_splash_dist1=30 
p_splash_force0=10 
p_splash_force1=100 
p_splash_vel0=4.5 
p_splash_vel1=10 
v_vehicle_quality=3 
p_max_substeps_large_group=5 
p_num_bodies_large_group=100 

e_cull_veg_activation=30 
g_tree_cut_reuse_dist=0.35 
p_max_MC_iters=5000 
es_MaxPhysDist=100 
es_MaxPhysDistInvisible=15 
e_phys_ocean_cell=1 
e_foliage_wind_activation_dist=10 
g_breakage_particles_limit=130 

r_DepthOfField=1
r_MotionBlur=0
r_sunshafts=4 
r_UseEdgeAA=0 
r_Flares=1 
r_Coronas=1 
r_colorgrading=0 


q_ShaderGeneral=1 
q_ShaderMetal=1 
q_ShaderGlass=1 
q_ShaderVegetation=1 
q_ShaderIce=1 
q_ShaderTerrain=1 
q_ShaderShadow=1 
q_ShaderFX=1 
q_ShaderPostProcess=3 
q_ShaderHDR=1 
q_ShaderSky=1 
q_Renderer=2 
r_LightsSinglePass=0 

e_sky_type=1 
r_DetailTextures=1 
r_DetailNumLayers=2 
r_refraction=1 
e_ram_maps=1 
sys_flash_edgeaa=1 
e_vegetation_use_terrain_color=1 


e_sky_update_rate=0.2 
r_DetailDistance=4 
r_HDRRendering=0 
r_SSAO=0 
r_SSAO_quality=1 
r_SSAO_radius=1 
e_terrain_ao=0 
e_terrain_normal_map=0 
r_DetailNumLayers=1 
e_max_entity_lights=4 
r_UsePom=0 
r_EnvTexUpdateInterval=0.075 
r_TexturesFilteringQuality=1 
r_HairSortingQuality = 0 
r_FillLights = 0 
e_particles_lights = 0 

e_shadows = 1 
e_gsm_range=3 
e_shadows_max_texture_size=512 
r_ShadowJittering=0 
r_ShadowBlur=0 
e_gsm_lods_num=3 
e_shadows_cast_view_dist_ratio=0.25 
r_ShadowsMaskResolution=0 
e_shadows_on_alpha_blended=0 
e_shadows_from_terrain_in_all_lods=0 
e_gsm_cache = 1 


s_FormatSampleRate=48000 
s_SoundMoodsDSP=1 
s_ReverbType=2 


s_CacheSize=60 
s_MPEGDecoders=24 
s_Obstruction=2 
s_ObstructionAccuracy=1 
s_ObstructionUpdate=0.5 
s_VariationLimiter=0.6 



sys_LowSpecPak=1 
r_TexSkyResolution=0 
r_VegetationSpritesTexRes=64 
r_ImposterRatio=1.5 
r_EnvCMResolution=1 
r_EnvTexResolution=2 
r_DynTexMaxSize=60 
r_TexAtlasSize=1024 
r_DynTexAtlasCloudsMaxSize=24 
r_DynTexAtlasSpritesMaxSize=16 
r_TexturesStreaming = 0 

r_Beams=3 
r_BeamsDistFactor=0.05 
r_BeamsMaxSlices=16 
e_Clouds=1 
r_CloudsUpdateAlways=0 

r_WaterReflections=1 
r_WaterCaustics=1 
r_WaterRefractions=0 
r_WaterUpdateFactor=0.1 
e_water_tesselation_amount=6 
e_water_tesselation_swath_width=10 
r_WaterUpdateDistance=0.2 
r_WaterReflectionsQuality=1 
e_water_ocean_fft=0 
q_ShaderWater=1 
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05
Hattes sogar mal mit sunshafts99999 probiert, keine veränderung