[...]And then my feeling of superiority was completely crushed by the realisation that the rest of my journalist opponents weren’t really fighting back. Everyone had chosen the assault class and were leaping merrily through the air, shattering the realistic glass, peering at the textures and essentially behaving like small children at a toy store. Realising that this was a lot more fun, I joined the shenanigans- and am delighted to report that the weapons, grenades, invisibility and ground pound are as accessible and fun as they are devastating.
There’s not much point talking about the graphics, really… except that you’ll moan at me if I don’t. Basically Crysis 2 is absolutely immense. Of course it is. Everything from the staggering draw distance to the luscious texturing to the luscious water dripping off of the visor is visually astounding on both an ambient and detailed level… and to be honest, I don’t even know why I’m bothering. Of course it looks great. It’s Crytek. Let’s move on…
…in a minute. You see, I was just raving talking about the PC version. I also managed to get some time in with the Xbox 360 version of the multiplayer level… and when played on Microsoft’s console it’s a very different story. The Xbox version looks markedly worse than the (admittedly top-end) rigs that EA set up, and it simply couldn’t muster anywhere near as much grunt. A washed-out colour palette, jaggier edges and noticeably compressed texturing undoes much of Crytek’s good work. Don’t get me wrong, it still looks good for an Xbox 360 title- but it does highlight the need for Microsoft to consider upgrading to the next generation sooner rather than later to stay in the game. On the plus side, I much preferred playing on the 360 thanks to my console bias and Halo-honed skills- and the air combat was a lot more fun thanks to the immediacy that a controller brings to a table.[...]