Ergebnis 1 bis 10 von 846

Thema: Crysis 2 - INFO Thread

Baum-Darstellung

Vorheriger Beitrag Vorheriger Beitrag   Nächster Beitrag Nächster Beitrag
  1. #11
    Professional Avatar von Willy
    Registriert seit
    11.09.2007
    Beiträge
    4.185

    Standard

    http://gamescom.gamespot.com/story/6...ayer-hands-on/

    http://www.dealspwn.com/crysis-2-han...ole-disparity/

    http://feedthegamer.info/2010-08-19/...scom-hands-on/

    Bemerkenswert, im Gamespot-Artikel u. a.

    [...]We jumped into an Alien Crash Site match, playing as a regular solider. The first thing that struck us was the detail in the environment, with piles of rubble, broken walls, and a distant New York skyline line all visible from the rooftop. An marker let us know where the alien drop ship was about to deploy, which we could also see in the sky on the rooftop level. We headed down to the drop site, only to be greeted by a mass of aliens, ready to send us swiftly back to where we came from. Though AI controlled, the aliens acted intelligently, hiding behind cover, and flanking us to gain the advantage. Though we were able to dispatch them, the opposing team then appeared and promptly laid waste to our team. [...]
    KI im Multiplayer - interessant!

    Dealspwn beschäftigt sich mit den grafischen Unterschieden der Versionen:

    [...]And then my feeling of superiority was completely crushed by the realisation that the rest of my journalist opponents weren’t really fighting back. Everyone had chosen the assault class and were leaping merrily through the air, shattering the realistic glass, peering at the textures and essentially behaving like small children at a toy store. Realising that this was a lot more fun, I joined the shenanigans- and am delighted to report that the weapons, grenades, invisibility and ground pound are as accessible and fun as they are devastating.

    There’s not much point talking about the graphics, really… except that you’ll moan at me if I don’t. Basically Crysis 2 is absolutely immense. Of course it is. Everything from the staggering draw distance to the luscious texturing to the luscious water dripping off of the visor is visually astounding on both an ambient and detailed level… and to be honest, I don’t even know why I’m bothering. Of course it looks great. It’s Crytek. Let’s move on…

    …in a minute. You see, I was just raving talking about the PC version. I also managed to get some time in with the Xbox 360 version of the multiplayer level… and when played on Microsoft’s console it’s a very different story. The Xbox version looks markedly worse than the (admittedly top-end) rigs that EA set up, and it simply couldn’t muster anywhere near as much grunt. A washed-out colour palette, jaggier edges and noticeably compressed texturing undoes much of Crytek’s good work. Don’t get me wrong, it still looks good for an Xbox 360 title- but it does highlight the need for Microsoft to consider upgrading to the next generation sooner rather than later to stay in the game. On the plus side, I much preferred playing on the 360 thanks to my console bias and Halo-honed skills- and the air combat was a lot more fun thanks to the immediacy that a controller brings to a table.[...]
    Geändert von Willy (19.08.2010 um 12:30 Uhr)

Stichworte

Berechtigungen

  • Neue Themen erstellen: Nein
  • Themen beantworten: Nein
  • Anhänge hochladen: Nein
  • Beiträge bearbeiten: Nein
  •