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Thema: MechWarrior: Living Legends

  1. #41
    Erfahrener User Avatar von G.I.Joke
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    Sehe ich sehr ähnlich... ich hoffe man bekommt mehr chancen sich mit seinem mech ein wenig verstecken zu können. arg triste landschaften. teilweise bestimmt so gewollt und auch stimmig, aber nur freie fläche ist auch ein bisl zuviel des "guten".

    aber auf jedenfall eine der besten MP-mods, wenn nicht sogar DIE beste.
    gibt viel zuviel SP-mods btw.

    gruß
    DEV-Member of:
    FTS - Casus Belli
    Project Reality Team - PR2

  2. #42
    Co-Administrator Avatar von ZaCXeeD
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    nuja ich kann auch verstehen wieso die landschaft use net so der burner ist

    es soll einfach ne mod werden wo jeder zocken kann und die ganzen features und und und werden auch wahrscheinlich performance ziehen, vorallem die server werden einiges einstecken können...

    und sonst find ich die mod nach wie vor immernoch einfach nur geil

  3. #43
    Professional
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    Zitat Zitat von Crysis2142 Beitrag anzeigen
    nuja ich kann auch verstehen wieso die landschaft use net so der burner ist
    finde die sollten eher ein ein mittel ding machen, meiner meinung nach ist es eigentlich heutzuge, (bei all den geil aussehnden maps da drausen (gameplay jetz mal egal)) pflicht ne gute landschaft zu erstellen, ich denk das würde die mod ziemlich runterziehen, auch wenn das gameplay noch so geil wär

    Es muss halt einfach beides passen xD

    aber gameplay schaut trozdem gut aus
    Wer die Freiheit aufgibt um Sicherheit zu gewinnen, der wird am Ende beides verlieren.

    - Benjamin Franklin

  4. #44
    Gesperrt
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    05.01.2008
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    Gameplay und Mechs sehen wahnsinnig gut aus !
    Aber das Level Design ist nicht so sehr prickelnd... da geht viel mehr !

    Jetzt nicht ohne Leistungseinbruch.

  5. #45
    Semi Pro Avatar von FHG
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    @Baggibox, das Level Design ist nur Mittel zum Zweck, um die Modelle zeigen zu können.
    Es wäre ja Schwachsinn, bei dem Team jetzt final von dieser Qualität auszugehen.

    @G.I.Joke, "die Beste" ist noch nicht klar - aber es sind schon sehr gute Vorraussetzungen.

  6. #46
    Professional Avatar von Willy
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    PS: Do you find Cryengine 2 easy to work with?

    MWLL-AoP: Once you know your way around in Sandbox 2, it's a very powerful tool. Whether or not it's easy to work with isn't that easy to say. We have a few different level designers who are very talented in invdividual displines and they work together to create the maps for mwll.

    PS: What made you decide to use Cryengine 2?

    MWLL-AoP: In our opinion it is an extremely powerful and flexible engine that suits our needs and fulfills our expectations better than any other engine we tested early in the project. The engine features many advanced graphical, physical and animation technologies that we have used to the fullest.

    PS: Are there any plans to add a single player campaign?

    MWLL-AoP: We would like to have a campaign mode in at some point, but there are no concrete plans at this time. MWLL is purely designed as a multiplayer experience.

    PS: How many vehicles are planned to be ingame?

    MWLL-AoP: In the full release, there will be 14 Mechs and 11 other vehicles per faction, equalling a total of 50 unqiue vehicles for the player to take to battle.

    PS: Can you play as infantry? If so what weapons do they use?

    MWLL-AoP: While we had originally planned to have infantry in the mod, we later had to realise that with about 24 to 40 players per server, infantry would be nothing but cannon fodder and decided to drop all plans for it for balancing reasons.

    The closest experience to infantry combat will be playing as battlearmor. They have a wide range of anti-vehicle and anti-personel weaponry at their avail, including not only ballistic, missile-based and energy weapons, but also explosives. In addition, they're using jumpjets to move faster and quicker than simple infantry ever could. This of course increases their chances of surviving an encounter with enemy vehicles.

    PS: How closely will the mod follow the MechWarrior Universe?

    MWLL-AoP: We stay true to the spirit rather than the word of the original rules. With that said we keep as close as possible without giving up game balance and fun gameplay. However, as some of the TRO artwork would have resulted in completely impractical and unusable vehicles and Mechs, we've taken some artistic liberty on some of them, but you'll still be able to recognize all of them.

    PS: Can I jack mechs like mech assualt 2?

    MWLL-AoP: No, you cannot take a currently piloted mech from someone. At this time it's not possible to kill an enemy pilot in the cockpit and it's not possible to jack enemy Mechs and vehicles right after they've been purchased.

    PS: Will it be set in a certain period in relation to official games?

    MWLL-AoP: As of now, we are not planning to limit the mod to one specific era. If you wanted to place our setting in the time line it would be during the middle years of the clan invasion of the Inner Sphere. However, it's important to note that some of the more advanced Inner Sphere technology seen sometime after or to the end of the Clan invasion will be included not only for balance but also to make things more interesting.

    PS: Will there be an open Beta?

    MWLL-AoP: There will be an extended beta phase with many participants. However, to which extent it'll be 'open' is yet undecided.

    PS: Will it be default FPS controls or can you turn the upper body separately from the rest like in MW games?

    MWLL-AoP: Yes, torso twist is included. We have worked extensively on keeping the controls intuitive to both FPS and simulation players. Though it will take some practice to learn some of the advanced features basic play will be VERY intuitive.

    PS: Is there any possibility of negotiating with Microsoft to make this a full retail product?

    MWLL-AoP: Please understand that we can not comment on this.

    PS: Will the mechs/vehicles you buy be persistent? As in you get to keep them and deploy them at will whenever your team acquires the means to assemble them.

    MWLL-AoP: No. In MechWarrior: Living Legends, every round is a whole new beginning.

    I would like to thank MWLL-AoP for his time answering our questions. You can visit the Mech Warrior: Living Legends site here:

    http://www.pixelsmashers.com/forum/v...php?f=41&t=677

  7. #47
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    Es ist kein Zufall das ihr Lead(Criminal) der Technical Artist bei Crytek ist.
    Gute Arbeit was die leisten

  8. #48
    Co-Administrator Avatar von ZaCXeeD
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    Zitat Zitat von Mykill_Myers Beitrag anzeigen
    Es ist kein Zufall das ihr Lead(Criminal) der Technical Artist bei Crytek ist.
    Gute Arbeit was die leisten
    Kann ich nur bestätigen...einfach gute Arbeit was die leisten. Hat man ja schon bei deren "Team Death Match"-Mod gesehen was sie leisten können

    und das der Leader von denen nun bei Crytek arbeitet denk ich mal war ne Frage der Zeit ...find es abe gut von Crytek, weil das genau die rihtigen Leute sind und auch sehr interessiert und motiviert arbeiten wollen

  9. #49
    VIP Avatar von Pat21
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    Welcome to the (slightly delayed) first weekly update in April 2009 from the team of the Crysis total conversion modification MECHWARRIOR: LIVING LEGENDS.

    After releasing more than 130 screenshots, 4 videos and an exclusive audio file, we've decided to take a slightly different approach and put an end to the 'Advent / Release Countdown calendar'. From now on, we'll be presenting to you a selected set of newly implemented features and assets - once a week. This should accommodate all those looking for eyecandy as well as those looking for more specific information.
    Here we go.

    New Mech: Inner Sphere Mauler
    90 tons of steel are shaping up to reinforce the Inner Sphere's forces in MechWarrior: Living Legends: the Mauler makes its first appearance on the grand stage. The four variants currently implemented can be seen on the screenshot below. With its two hard-mounted LRM-launchers, the Mauler is an excellent pick for long range support tasks. However, the "A" and "C" variant show that this 'Mech will also be able to make a stand in close-range encounters.




    New Particle Effects
    The Gauss rifle and the PPC received new particle effects which are being shown in the screenshots below in various environments.




    Time of Day on SA_Inferno
    A rocky wasteland beneath a sky blackened by the ashes of an erupting volcano doesn't sound like the time of day would matter much. We've created a short video clip that proves this assumption wrong. Check it out below; the full sized version can be found on YouTube here.


    To check out more updates from us and to find out more about the mod, head over to our website at MechwarriorLivingLegends.net

    Related Links:
    - Dev Site: MechwarriorLivingLegends.net
    - Full Sized Video: YouTube

    - Crymod Staff Team
    Quelle: http://www.crymod.com/thread.php?threadid=46514

  10. #50
    Professional Avatar von chicken
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    naja hoffentlich werden dann die Server gut gefüllt sein beim release
    Intel Core i5-2500K
    ASRock P67 Pro3
    8 GB DDR3-1333
    GTX560 2GB
    Win7 x64

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