Welcome to today's news update regarding the August Update of Northern Ireland: 1983. Today, we're bringing you the culmination of nearly 2 months worth of hard work, that brought us through a lot of development, not just in game, but the plot as well. If you look at our ModDB page now, you'll see that we've gone through a complete overhaul of our artstyle, to further embed the 80's feel, and make the modification seem more professional.
Multiplayer:
As of now, we are including a multiplayer section to the modification, consisting of some 5 levels for the first release. This will likely be completed before the main story, due to the amount of work that is required on the Singleplayer.
The two sides consist of NATO Special Forces, and USSR Special Forces, keeping in the theme of the mod's setting.
In the multiplayer, there will be a choice of 4 modes:
Deathmatch: Exactly the same as IA.
Team Deathmatch: Exactly the same as TIA
Capture the Intel: Same as Capture the flag, except its a briefcase containing intelligence.
VIP: This is one of the interesting ones. One team must protect an AI ViP whilst travelling to a specific point, whilst the other must assassinate him.
Gameplay Systems In Development:
At present, we are developing several new systems, and involving elements from other modifications that are already available to the public. Firstly, we are developing a Custom Weather System, via a combination of C++, and Flowgraphing - this is likely to take some 6 months due to the complexity of the code involved, but the end result of the battlefield changing atmosphere, and as a result, the way you tackle objectives, should be worth it. We are also working on producing an Advanced AI, similar to the version that has already been released to fit the modification - unfortunately, Crysis's AI doesn't quite fufill what we need for our story to come alive - and yet again, this is likely to take a large amount of development time, unless we are able to aquire assistance for these tasks. Finally, and probably the most important out of those three developments, is Close Combat. This is a combination of Animation, and coding work that has to be done, but is vital for the modification to work correctly - in particular, in regards to close combat weapons, such as the Ka-Bar, or even unarmed combat, not to mention, stealth kills. All of these are main components of the modification, and will hopefully bring our idea to life, and more playable.
Concept Art:
I'd like to present the work of Shimmering Sword, one of our talented concept artists, whose been developing the appearance of Blue Team's members, and is our lead in regards to character design for the modification. You can find more information on Blue Team in this ModDB article here, and more of Shimmering Sword's work here.
Modelling & Texturing:
Next up, one of our new modellers that joined us at the start of the month, Can5, has produced this wonderful model of the AKM - commonly used by terrorist organisations the world over, and is a steadfast, sturdy, and above all, reliable weapon. In game the player will be able to use a GP-25, along with a silencer with the weapon, making it a deadly weapon in the right hands.
Badcop also recently joined us, and has been churning out models for us at an amazing rate, to a very high standard. First up, is the M16-A2, a weapon that was the mainstray of the SAS and SBS during the 70's, 80's and early 90's, before being replaced with the Candian C8. During the game, this is one of the most customisable weapons available to the player, and a good balance of firepower, and accuracy.
Next, we have the FN Minimi - also known as the M249 SAW in American service, and the L108A1 in British Service - again produced by Badcop. A weapon that is standardly used to lay down immense levels of covering fire in support of a section - a very valuable weapon on any operation, and particularly if fitted with a sight - which the player will have the option to do.
As Badcop's final contribution to this month's update, we have the M61 Fragmentation grenade that was in use by British forces for some two decades, along with American forces during Vietnam. Also, we have the Ka-Bar combat knife, one of the knives that will be available to the player to use.
To finish the Modelling & Texturing section of this update, Jason's work on the .38 Special and Remington Shotgun are up for viewing, and bring the models to life properly thanks to Jason's skills.
Level Design:
Darkness Map:
This is the map entitled "Darkness" by its creator, Sensman. This is going to be an important part of the modification, but I'm not going into depth about where it will be, and what its purpose is til the full update. No matter how much you ask, I shalt say nothing of what it says. Even if String comes along and smacks me upside the face.
Anyway, yes, these were created by new team member, Sensman, who is creating several maps for the modification.
Recruitment:If you are interested in joining, please send me a message on here, and I'll reply as soon as I can.
- C++ Coder
- Flowgrapher
- Character Modeller
- Vehicle/Prop Modeller
- Texturer
- Level Designer
Thats all for this weeks update. Thank you for reading probably the longest update that i've ever written, and I'll ever write most likely. Hopefully. God, I'll end up with RSI if I'm not careful...
Links:
ModDB: http://www.moddb.com/mods/northern-ireland-pathfinder
Crymod: Northern Ireland: 1983 [Sneaky Preview]
Our Forums: http://www.crystalwolfstudios.com/forum/
Noch nicht, sobald es dazu was gibt wird das natürlich gepostet, keine Angst.
P.S: Thx an M3nTo5![]()





















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