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Thema: Objekte/Modellieren/Tauschen

  1. #171
    Professional Avatar von Biggreuda
    Registriert seit
    18.08.2007
    Ort
    Bonn
    Beiträge
    4.000

    Standard

    Danke für das Danke^^

    Gern geschehen, liegt alles schon lange genug auf der Platte rum, evtl überarbeite ich die Tage noch ein paar weitere Objekte.
    Ich habe hier noch ein paar Beispielbilder die leider nicht mehr in den anderen Post passten:
    ​​

  2. #172
    User Avatar von am-design
    Registriert seit
    09.02.2008
    Beiträge
    146

    Standard

    Da muss ich mich DJCopniker anschließen, echt klasse von Dir alle diese Objekte "freizugeben"!

    Gruß Andy
    Geändert von am-design (28.02.2009 um 06:37 Uhr)


  3. #173
    Professional
    Registriert seit
    25.06.2008
    Beiträge
    1.926

    Standard

    PROBLEM mit MTL

    hi...
    ich habe das problem das bei ein paar warhead objekten die mtl nicht geht.
    das heist ich habe die strandbar objekte von warhead in meinen multiplayer level.
    muss ja die texturen neu zu weisen.
    das geht auch bei 2 bis 3 objekten aber die reception/luxusbar_storage/bungalow und
    two_storey_restaurant geht nicht.
    da die mtl zwar 10 texturen hat aber nur die erste geht und die das ganze objekt macht.
    also nur eine textur für das ganze haus.
    was ja blöd ist.
    hat einer eine idee warum ich bei den objekten keinen multimaterial machen kann ?
    und nur eine textur zuweisen kann ?

    hier bei der luxusbar geht es wie es sein solte !



    bei der reception geht nur eine textur ???



    habe gehöhrt das es bei einigen mit 3d max objekten,
    auch zu problemen mit der mtl kam und es woll kein einzel fall ist.
    hoffe aber das da einer eine idee oder besser noch eine lösung hat.

  4. #174
    Professional Avatar von ---___db___---
    Registriert seit
    30.08.2006
    Beiträge
    1.673

    Standard

    A.) Nicht alle texturen die in einem Object folder drinnen sind sind ausreichend (heist es werden auch von anderen objekten die Texturen verwendet!

    B.) Kann schon sein, weist du obs in Warhead überhaupt funktioniert?


    inhalt der reception mat... gleich das mal ab


    Spoiler sa:
    <Material MtlFlags="256">
    <SubMaterials>
    <Material Name="wood_red" MtlFlags="128" Shader="Illum" GenMask="285229072" SurfaceType="mat_wood" Diffuse="0.49803925,0.49803925,0.49803925" Specular="0.035294119,0.035294119,0.035294119" Emissive="0,0,0" Shininess="10" Opacity="1">
    <Textures>
    <Texture Map="Diffuse" File="objects/library/architecture/two_storey_restaurant/wood_red.tif">
    <TexMod />
    </Texture>
    <Texture Map="Specular" File="objects/library/architecture/two_storey_restaurant/wood_red.tif">
    <TexMod />
    </Texture>
    <Texture Map="Detail" File="textures/detail/detail_wood_turn90_ddn.dds">
    <TexMod TileU="2" TileV="2"/>
    </Texture>
    </Textures>
    <PublicParams AmbientMultiplier="1" DetailBumpTillingU="2" DetailBumpTillingV="2" DetailBumpScale="1" DetailBlendAmount="0"/>
    </Material>
    <Material Name="SubMtl2" MtlFlags="1048704" Shader="Illum" GenMask="285229056" SurfaceType="mat_grass" Diffuse="0.44313729,0.44313729,0.44313729" Specular="0,0,0" Emissive="0,0,0" Shininess="0.49000001" Opacity="1" AlphaTest="0.73299998">
    <Textures>
    <Texture Map="Diffuse" File="objects/library/architecture/beach_bar/roof_bar_thatch_edge.tif">
    <TexMod />
    </Texture>
    <Texture Map="Normalmap" File="objects/library/architecture/beach_bar/roof_bar_thatch_edge_ddn.tif">
    <TexMod />
    </Texture>
    <Texture Map="Detail" File="textures/detail/mud_ddn.dds">
    <TexMod />
    </Texture>
    </Textures>
    <PublicParams AmbientMultiplier="1" DetailBumpTillingU="1" DetailBumpTillingV="1" DetailBumpScale="1" DetailBlendAmount="0"/>
    </Material>
    <Material Name="sign_alpha" MtlFlags="128" Shader="Metal" GenMask="268435456" SurfaceType="mat_metal_pipe" Diffuse="0.49019611,0.49019611,0.49019611" Specular="0.10196079,0.10196079,0.10196079" Emissive="0,0,0" Shininess="5" Opacity="1">
    <Textures>
    <Texture Map="Diffuse" File="objects/library/vehicles/bus/textures/bus_decals.tif">
    <TexMod />
    </Texture>
    <Texture Map="Specular" File="objects/library/vehicles/bus/textures/bus_decals.tif">
    <TexMod />
    </Texture>
    </Textures>
    <PublicParams SpecularMultiplier="0.31400001" Glossiness="0.75"/>
    </Material>
    <Material Name="floor" MtlFlags="128" Shader="Illum" GenMask="285229072" SurfaceType="mat_wood" Diffuse="0.49803925,0.49803925,0.49803925" Specular="0.094117656,0.094117656,0.094117656" Emissive="0,0,0" Shininess="10" Opacity="1">
    <Textures>
    <Texture Map="Diffuse" File="objects/library/architecture/two_storey_restaurant/wood_two_types.tif">
    <TexMod />
    </Texture>
    <Texture Map="Specular" File="objects/library/architecture/two_storey_restaurant/wood_two_types.tif">
    <TexMod />
    </Texture>
    <Texture Map="Detail" File="textures/detail/detail_wood_turn90.tif">
    <TexMod />
    </Texture>
    </Textures>
    <PublicParams AmbientMultiplier="1" DetailBumpTillingU="0.5" DetailBumpTillingV="0.5" DetailBumpScale="2" DetailBlendAmount="0"/>
    </Material>
    <Material Name="roof" MtlFlags="128" Shader="Illum" GenMask="285229056" SurfaceType="mat_grass" Diffuse="0.48235297,0.48235297,0.48235297" Specular="0,0,0" Emissive="0,0,0" Shininess="0.49000001" Opacity="1">
    <Textures>
    <Texture Map="Diffuse" File="objects/library/architecture/beach_bar/roof_bar_thatch.tif">
    <TexMod />
    </Texture>
    <Texture Map="Normalmap" File="objects/library/architecture/beach_bar/roof_bar_thatch_ddn.tif">
    <TexMod />
    </Texture>
    <Texture Map="Detail" File="textures/detail/mud_ddn.dds">
    <TexMod TileU="10" TileV="10"/>
    </Texture>
    </Textures>
    <PublicParams AmbientMultiplier="1" DetailBumpTillingU="10" DetailBumpTillingV="10" DetailBumpScale="1" DetailBlendAmount="0"/>
    </Material>
    <Material Name="wood_grey" MtlFlags="128" Shader="Illum" GenMask="285229072" SurfaceType="mat_wood" Diffuse="0.49803925,0.49803925,0.49803925" Specular="0.050980397,0.050980397,0.050980397" Emissive="0,0,0" Shininess="6" Opacity="1">
    <Textures>
    <Texture Map="Diffuse" File="objects/library/architecture/two_storey_restaurant/wood_dark3.tif">
    <TexMod />
    </Texture>
    <Texture Map="Specular" File="objects/library/architecture/two_storey_restaurant/wood_dark3_spec.tif">
    <TexMod />
    </Texture>
    <Texture Map="Detail" File="textures/detail/detail_wood_turn90_ddn.dds">
    <TexMod />
    </Texture>
    </Textures>
    <PublicParams AmbientMultiplier="1" DetailBumpTillingU="1" DetailBumpTillingV="1" DetailBumpScale="1" DetailBlendAmount="0"/>
    </Material>
    <Material Name="wall02" MtlFlags="128" Shader="Illum" GenMask="285229056" SurfaceType="mat_wood" Diffuse="0.49803925,0.49803925,0.49803925" Specular="0.098039225,0.098039225,0.098039225" Emissive="0,0,0" Shininess="10" Opacity="1">
    <Textures>
    <Texture Map="Diffuse" File="objects/library/architecture/two_storey_restaurant/woodenplanks3.tif">
    <TexMod />
    </Texture>
    <Texture Map="Normalmap" File="objects/library/architecture/two_storey_restaurant/woodenplanks3_ddn.tif">
    <TexMod />
    </Texture>
    <Texture Map="Detail" File="textures/detail/detail_wood_ddn.dds">
    <TexMod TileU="3" TileV="3"/>
    </Texture>
    </Textures>
    <PublicParams AmbientMultiplier="1" DetailBumpTillingU="3" DetailBumpTillingV="3" DetailBumpScale="1" DetailBlendAmount="0"/>
    </Material>
    <Material Name="decal_alpha02" MtlFlags="128" Shader="Illum" GenMask="285229056" SurfaceType="mat_grass" Diffuse="0.49803925,0.49803925,0.49803925" Specular="0,0,0" Emissive="0,0,0" Shininess="10" Opacity="1" AlphaTest="0.0099999998">
    <Textures>
    <Texture Map="Diffuse" File="objects/library/architecture/two_storey_restaurant/roof_bar_thatch_bottom.tif">
    <TexMod />
    </Texture>
    <Texture Map="Normalmap" File="objects/library/architecture/two_storey_restaurant/roof_bar_thatch_bottom_ddn.tif">
    <TexMod />
    </Texture>
    <Texture Map="Detail" File="textures/detail/mud_ddn.dds">
    <TexMod TileU="10" TileV="10"/>
    </Texture>
    </Textures>
    <PublicParams AmbientMultiplier="1" DetailBumpTillingU="10" DetailBumpTillingV="10" DetailBumpScale="1" DetailBlendAmount="0"/>
    </Material>
    <Material Name="glass" MtlFlags="2176" Shader="Glass" GenMask="268436482" SurfaceType="mat_glass" Diffuse="0.49803925,0.49803925,0.49803925" Specular="2.0360799,2.0360799,2.0360799" Emissive="0,0,0" Shininess="10" Opacity="1">
    <Textures>
    <Texture Map="Diffuse" File="Game/Objects/Library/Vehicles/rail_trailer/passangercar_glass.tif">
    <TexMod />
    </Texture>
    <Texture Map="Specular" File="objects/library/vehicles/rail_trailer/passangercar_glass_spec.tif">
    <TexMod />
    </Texture>
    </Textures>
    <PublicParams TintAmount="1" RefrBumpScale="0.1" ReflectionAmount="0.25" FresnelBias="0.2" FresnelScale="1" BackLightScale="1" FilterColor="1,1,1"/>
    </Material>
    <Material Name="proxy" MtlFlags="1152" Shader="Nodraw" GenMask="0" SurfaceType="mat_concrete" Diffuse="0.29411766,0.29411766,0.29411766" Specular="0,0,0" Emissive="0,0,0" Shininess="10" Opacity="1">
    <Textures />
    </Material>
    <Material Name="Material #10" MtlFlags="128" Shader="Illum" GenMask="285229056" SurfaceType="mat_concrete" Diffuse="0.43921572,0.43921572,0.43921572" Specular="0.18039216,0.18039216,0.18039216" Emissive="0,0,0" Shininess="1.5" Opacity="1">
    <Textures>
    <Texture Map="Diffuse" File="objects/library/architecture/two_storey_restaurant/supp_betonwall2.tif">
    <TexMod />
    </Texture>
    <Texture Map="Normalmap" File="objects/library/architecture/two_storey_restaurant/supp_betonwall2_ddn.tif" Filter="7">
    <TexMod />
    </Texture>
    <Texture Map="Detail" File="textures/detail/detail_concrete_ddn.dds">
    <TexMod TileU="2" TileV="2"/>
    </Texture>
    </Textures>
    <PublicParams AmbientMultiplier="1" DetailBumpTillingU="2" DetailBumpTillingV="2" DetailBumpScale="1" DetailBlendAmount="0"/>
    </Material>
    <Material Name="Material #11" MtlFlags="128" Shader="Illum" GenMask="285229072" SurfaceType="mat_concrete" Diffuse="0.68235296,0.68235296,0.68235296" Specular="0.23529413,0.23529413,0.23529413" Emissive="0,0,0" Shininess="29.799999" Opacity="1">
    <Textures>
    <Texture Map="Diffuse" File="objects/library/architecture/two_storey_restaurant/harbor_control_center_tile_kitchen2.tif">
    <TexMod />
    </Texture>
    <Texture Map="Specular" File="objects/library/architecture/two_storey_restaurant/harbor_control_center_tile_kitchen2.tif">
    <TexMod />
    </Texture>
    <Texture Map="Normalmap" File="objects/library/architecture/two_storey_restaurant/harbor_control_center_tile_kitchen2_ddn.tif">
    <TexMod />
    </Texture>
    <Texture Map="Detail" File="textures/detail/detail_concrete.dds">
    <TexMod TileU="0.5" TileV="0.5"/>
    </Texture>
    </Textures>
    <PublicParams AmbientMultiplier="1" DetailBumpTillingU="1" DetailBumpTillingV="1" DetailBumpScale="1" DetailBlendAmount="0"/>
    </Material>
    <Material Name="Material #12" MtlFlags="128" Shader="Illum" GenMask="285212688" SurfaceType="mat_concrete" Diffuse="0.51764709,0.51764709,0.51764709" Specular="0.027450982,0.027450982,0.027450982" Emissive="0,0,0" Shininess="10" Opacity="1">
    <Textures>
    <Texture Map="Diffuse" File="objects/library/architecture/two_storey_restaurant/wall_outside.tif">
    <TexMod />
    </Texture>
    <Texture Map="Specular" File="objects/library/architecture/two_storey_restaurant/wall_outside.tif">
    <TexMod />
    </Texture>
    <Texture Map="Normalmap" File="objects/library/architecture/two_storey_restaurant/wall_outside_ddn.tif">
    <TexMod />
    </Texture>
    <Texture Map="Detail" File="textures/detail/detail_concrete.dds">
    <TexMod TileU="2" TileV="2"/>
    </Texture>
    </Textures>
    <PublicParams AmbientMultiplier="1"/>
    </Material>
    <Material Name="Material #13" MtlFlags="128" Shader="Illum" GenMask="285212688" SurfaceType="mat_concrete" Diffuse="0.49803925,0.49803925,0.49803925" Specular="0.57647061,0.57647061,0.57647061" Emissive="0,0,0" Shininess="10" Opacity="1">
    <Textures>
    <Texture Map="Diffuse" File="objects/library/architecture/two_storey_restaurant/two_storey_restaurant_misc.tif">
    <TexMod />
    </Texture>
    <Texture Map="Specular" File="objects/library/architecture/two_storey_restaurant/two_storey_restaurant_misc_spec.tif">
    <TexMod />
    </Texture>
    <Texture Map="Normalmap" File="objects/library/architecture/two_storey_restaurant/two_storey_restaurant_misc_ddn.tif">
    <TexMod />
    </Texture>
    </Textures>
    <PublicParams AmbientMultiplier="1"/>
    </Material>
    <Material Name="Material #15" MtlFlags="128" Shader="Cloth" GenMask="268435456" SurfaceType="mat_fabric" Diffuse="0.80392164,0.80392164,0.80392164" Specular="0.57647061,0.57647061,0.57647061" Emissive="0,0,0" Shininess="10" Opacity="1">
    <Textures>
    <Texture Map="Diffuse" File="objects/library/architecture/two_storey_restaurant/two_storey_restaurant_misc.tif">
    <TexMod />
    </Texture>
    <Texture Map="Specular" File="objects/library/architecture/two_storey_restaurant/two_storey_restaurant_misc_spec.tif">
    <TexMod />
    </Texture>
    <Texture Map="Normalmap" File="objects/library/architecture/two_storey_restaurant/two_storey_restaurant_misc_ddn.tif">
    <TexMod />
    </Texture>
    </Textures>
    <PublicParams AnimFrequency="0" AnimAmplitudeWav0="0" AnimAmplitudeWav2="0" AnimPhase="1" DiffuseExponent="1" FuzzynessSmoothness="2" FuzzynessStrength="1" FuzzynessSpread="1" FuzzynessSaturation="1"/>
    </Material>
    <Material Name="Material #16" MtlFlags="128" Shader="Illum" GenMask="285229072" SurfaceType="mat_rock" Diffuse="0.49803925,0.49803925,0.49803925" Specular="0.28235295,0.28235295,0.28235295" Emissive="0,0,0" Shininess="11.9" Opacity="1">
    <Textures>
    <Texture Map="Diffuse" File="objects/library/architecture/two_storey_restaurant/stonewall_two_storey_restaurant.tif">
    <TexMod />
    </Texture>
    <Texture Map="Specular" File="objects/library/architecture/two_storey_restaurant/stonewall_two_storey_restaurant_spec.tif">
    <TexMod />
    </Texture>
    <Texture Map="Normalmap" File="objects/library/architecture/two_storey_restaurant/stonewall_two_storey_restaurant_ddn.tif">
    <TexMod />
    </Texture>
    <Texture Map="Detail" File="textures/detail/detail_concrete_ddn.dds">
    <TexMod />
    </Texture>
    </Textures>
    <PublicParams AmbientMultiplier="1" DetailBumpTillingU="1" DetailBumpTillingV="1" DetailBumpScale="1" DetailBlendAmount="0"/>
    </Material>
    <Material Name="Material #17" MtlFlags="128" Shader="Illum" GenMask="285229056" SurfaceType="mat_concrete" Diffuse="0.49803925,0.49803925,0.49803925" Specular="0.10980393,0.10980393,0.10980393" Emissive="0,0,0" Shininess="10" Opacity="1">
    <Textures>
    <Texture Map="Diffuse" File="objects/library/architecture/two_storey_restaurant/wall_a.tif">
    <TexMod />
    </Texture>
    <Texture Map="Normalmap" File="objects/library/architecture/two_storey_restaurant/wall_a_ddn.tif">
    <TexMod />
    </Texture>
    <Texture Map="Detail" File="textures/detail/detail_concrete.dds">
    <TexMod />
    </Texture>
    </Textures>
    <PublicParams AmbientMultiplier="1" DetailBumpTillingU="1" DetailBumpTillingV="1" DetailBumpScale="1" DetailBlendAmount="0"/>
    </Material>
    </SubMaterials>
    <PublicParams AmbientMultiplier="1"/>
    </Material>
    Geändert von ---___db___--- (04.03.2009 um 23:31 Uhr)

  5. #175
    Professional
    Registriert seit
    25.06.2008
    Beiträge
    1.926

    Standard

    in warhead geht es aber ich brauch die objekte ja im multiplayer,also wars
    und da crytek die nicht im wars folder gepackt hat,
    muss ich sie im level folder mitliefern.
    von daher geht der fadt
    File="objects/library/architecture/two_storey_restaurant
    nicht mehr und würde im multiplayer zu gelben bällen führen.

    Spoiler mtl:
    <Material MtlFlags="256">
    <SubMaterials>
    <Material Name="wood_red" MtlFlags="128" Shader="Illum" GenMask="285229072" SurfaceType="mat_wood" Diffuse="0.49803925,0.49803925,0.49803925" Specular="0.035294119,0.035294119,0.035294119" Emissive="0,0,0" Shininess="10" Opacity="1">
    <Textures>
    <Texture Map="Diffuse" File="levels/multiplayer/ia/beachclub/texturen/wood_red.tif">
    <TexMod />
    </Texture>
    <Texture Map="Specular" File="levels/multiplayer/ia/beachclub/texturen/wood_red.tif">
    <TexMod />
    </Texture>
    <Texture Map="Detail" File="textures/detail/detail_wood_turn90_ddn.dds">
    <TexMod TileU="2" TileV="2"/>
    </Texture>
    </Textures>
    <PublicParams AmbientMultiplier="1" DetailBumpTillingU="2" DetailBumpTillingV="2" DetailBumpScale="1" DetailBlendAmount="0"/>
    </Material>
    <Material Name="SubMtl2" MtlFlags="1048704" Shader="Illum" GenMask="285229056" SurfaceType="mat_grass" Diffuse="0.44313729,0.44313729,0.44313729" Specular="0,0,0" Emissive="0,0,0" Shininess="0.49000001" Opacity="1" AlphaTest="0.73299998">
    <Textures>
    <Texture Map="Diffuse" File="levels/multiplayer/ia/beachclub/texturen/roof_bar_thatch_edge.tif">
    <TexMod />
    </Texture>
    <Texture Map="Normalmap" File="levels/multiplayer/ia/beachclub/texturen/roof_bar_thatch_edge_ddn.tif">
    <TexMod />
    </Texture>
    <Texture Map="Detail" File="textures/detail/mud_ddn.dds">
    <TexMod />
    </Texture>
    </Textures>
    <PublicParams AmbientMultiplier="1" DetailBumpTillingU="1" DetailBumpTillingV="1" DetailBumpScale="1" DetailBlendAmount="0"/>
    </Material>
    <Material Name="sign_alpha" MtlFlags="128" Shader="Metal" GenMask="268435456" SurfaceType="mat_metal_pipe" Diffuse="0.49019611,0.49019611,0.49019611" Specular="0.10196079,0.10196079,0.10196079" Emissive="0,0,0" Shininess="5" Opacity="1">
    <Textures>
    <Texture Map="Diffuse" File="levels/multiplayer/ia/beachclub/texturen/bus_decals.tif">
    <TexMod />
    </Texture>
    <Texture Map="Specular" File="levels/multiplayer/ia/beachclub/texturen/bus_decals.tif">
    <TexMod />
    </Texture>
    </Textures>
    <PublicParams SpecularMultiplier="0.31400001" Glossiness="0.75"/>
    </Material>
    <Material Name="floor" MtlFlags="128" Shader="Illum" GenMask="285229072" SurfaceType="mat_wood" Diffuse="0.49803925,0.49803925,0.49803925" Specular="0.094117656,0.094117656,0.094117656" Emissive="0,0,0" Shininess="10" Opacity="1">
    <Textures>
    <Texture Map="Diffuse" File="levels/multiplayer/ia/beachclub/texturen/wood_two_types.tif">
    <TexMod />
    </Texture>
    <Texture Map="Specular" File="levels/multiplayer/ia/beachclub/texturen/wood_two_types.tif">
    <TexMod />
    </Texture>
    <Texture Map="Detail" File="textures/detail/detail_wood_turn90.tif">
    <TexMod />
    </Texture>
    </Textures>
    <PublicParams AmbientMultiplier="1" DetailBumpTillingU="0.5" DetailBumpTillingV="0.5" DetailBumpScale="2" DetailBlendAmount="0"/>
    </Material>
    <Material Name="roof" MtlFlags="128" Shader="Illum" GenMask="285229056" SurfaceType="mat_grass" Diffuse="0.48235297,0.48235297,0.48235297" Specular="0,0,0" Emissive="0,0,0" Shininess="0.49000001" Opacity="1">
    <Textures>
    <Texture Map="Diffuse" File="levels/multiplayer/ia/beachclub/texturen/roof_bar_thatch.tif">
    <TexMod />
    </Texture>
    <Texture Map="Normalmap" File="levels/multiplayer/ia/beachclub/texturen/roof_bar_thatch_ddn.tif">
    <TexMod />
    </Texture>
    <Texture Map="Detail" File="textures/detail/mud_ddn.dds">
    <TexMod TileU="10" TileV="10"/>
    </Texture>
    </Textures>
    <PublicParams AmbientMultiplier="1" DetailBumpTillingU="10" DetailBumpTillingV="10" DetailBumpScale="1" DetailBlendAmount="0"/>
    </Material>
    <Material Name="wood_grey" MtlFlags="128" Shader="Illum" GenMask="285229072" SurfaceType="mat_wood" Diffuse="0.49803925,0.49803925,0.49803925" Specular="0.050980397,0.050980397,0.050980397" Emissive="0,0,0" Shininess="6" Opacity="1">
    <Textures>
    <Texture Map="Diffuse" File="levels/multiplayer/ia/beachclub/texturen/wood_dark3.tif">
    <TexMod />
    </Texture>
    <Texture Map="Specular" File="levels/multiplayer/ia/beachclub/texturen/wood_dark3_spec.tif">
    <TexMod />
    </Texture>
    <Texture Map="Detail" File="textures/detail/detail_wood_turn90_ddn.dds">
    <TexMod />
    </Texture>
    </Textures>
    <PublicParams AmbientMultiplier="1" DetailBumpTillingU="1" DetailBumpTillingV="1" DetailBumpScale="1" DetailBlendAmount="0"/>
    </Material>
    <Material Name="wall02" MtlFlags="128" Shader="Illum" GenMask="285229056" SurfaceType="mat_wood" Diffuse="0.49803925,0.49803925,0.49803925" Specular="0.098039225,0.098039225,0.098039225" Emissive="0,0,0" Shininess="10" Opacity="1">
    <Textures>
    <Texture Map="Diffuse" File="levels/multiplayer/ia/beachclub/texturen/woodenplanks3.tif">
    <TexMod />
    </Texture>
    <Texture Map="Normalmap" File="levels/multiplayer/ia/beachclub/texturen/woodenplanks3_ddn.tif">
    <TexMod />
    </Texture>
    <Texture Map="Detail" File="textures/detail/detail_wood_ddn.dds">
    <TexMod TileU="3" TileV="3"/>
    </Texture>
    </Textures>
    <PublicParams AmbientMultiplier="1" DetailBumpTillingU="3" DetailBumpTillingV="3" DetailBumpScale="1" DetailBlendAmount="0"/>
    </Material>
    <Material Name="decal_alpha02" MtlFlags="128" Shader="Illum" GenMask="285229056" SurfaceType="mat_grass" Diffuse="0.49803925,0.49803925,0.49803925" Specular="0,0,0" Emissive="0,0,0" Shininess="10" Opacity="1" AlphaTest="0.0099999998">
    <Textures>
    <Texture Map="Diffuse" File="levels/multiplayer/ia/beachclub/texturen/roof_bar_thatch_bottom.tif">
    <TexMod />
    </Texture>
    <Texture Map="Normalmap" File="levels/multiplayer/ia/beachclub/texturen/roof_bar_thatch_bottom_ddn.tif">
    <TexMod />
    </Texture>
    <Texture Map="Detail" File="textures/detail/mud_ddn.dds">
    <TexMod TileU="10" TileV="10"/>
    </Texture>
    </Textures>
    <PublicParams AmbientMultiplier="1" DetailBumpTillingU="10" DetailBumpTillingV="10" DetailBumpScale="1" DetailBlendAmount="0"/>
    </Material>
    <Material Name="glass" MtlFlags="2176" Shader="Glass" GenMask="268436482" SurfaceType="mat_glass" Diffuse="0.49803925,0.49803925,0.49803925" Specular="2.0360799,2.0360799,2.0360799" Emissive="0,0,0" Shininess="10" Opacity="1">
    <Textures>
    <Texture Map="Diffuse" File="Game/Objects/Library/Vehicles/rail_trailer/passangercar_glass.tif">
    <TexMod />
    </Texture>
    <Texture Map="Specular" File="levels/multiplayer/ia/beachclub/texturen/passangercar_glass_spec.tif">
    <TexMod />
    </Texture>
    </Textures>
    <PublicParams TintAmount="1" RefrBumpScale="0.1" ReflectionAmount="0.25" FresnelBias="0.2" FresnelScale="1" BackLightScale="1" FilterColor="1,1,1"/>
    </Material>
    <Material Name="proxy" MtlFlags="1152" Shader="Nodraw" GenMask="0" SurfaceType="mat_concrete" Diffuse="0.29411766,0.29411766,0.29411766" Specular="0,0,0" Emissive="0,0,0" Shininess="10" Opacity="1">
    <Textures />
    </Material>
    <Material Name="Material #10" MtlFlags="128" Shader="Illum" GenMask="285229056" SurfaceType="mat_concrete" Diffuse="0.43921572,0.43921572,0.43921572" Specular="0.18039216,0.18039216,0.18039216" Emissive="0,0,0" Shininess="1.5" Opacity="1">
    <Textures>
    <Texture Map="Diffuse" File="levels/multiplayer/ia/beachclub/texturen/supp_betonwall2.tif">
    <TexMod />
    </Texture>
    <Texture Map="Normalmap" File="levels/multiplayer/ia/beachclub/texturen/supp_betonwall2_ddn.tif" Filter="7">
    <TexMod />
    </Texture>
    <Texture Map="Detail" File="textures/detail/detail_concrete_ddn.dds">
    <TexMod TileU="2" TileV="2"/>
    </Texture>
    </Textures>
    <PublicParams AmbientMultiplier="1" DetailBumpTillingU="2" DetailBumpTillingV="2" DetailBumpScale="1" DetailBlendAmount="0"/>
    </Material>
    <Material Name="Material #11" MtlFlags="128" Shader="Illum" GenMask="285229072" SurfaceType="mat_concrete" Diffuse="0.68235296,0.68235296,0.68235296" Specular="0.23529413,0.23529413,0.23529413" Emissive="0,0,0" Shininess="29.799999" Opacity="1">
    <Textures>
    <Texture Map="Diffuse" FFile="levels/multiplayer/ia/beachclub/texturen/harbor_control_center_tile_kitchen2.tif">
    <TexMod />
    </Texture>
    <Texture Map="Specular" File="levels/multiplayer/ia/beachclub/texturen/harbor_control_center_tile_kitchen2.tif">
    <TexMod />
    </Texture>
    <Texture Map="Normalmap" File="levels/multiplayer/ia/beachclub/texturen/harbor_control_center_tile_kitchen2_ddn.tif">
    <TexMod />
    </Texture>
    <Texture Map="Detail" File="textures/detail/detail_concrete.dds">
    <TexMod TileU="0.5" TileV="0.5"/>
    </Texture>
    </Textures>
    <PublicParams AmbientMultiplier="1" DetailBumpTillingU="1" DetailBumpTillingV="1" DetailBumpScale="1" DetailBlendAmount="0"/>
    </Material>
    <Material Name="Material #12" MtlFlags="128" Shader="Illum" GenMask="285212688" SurfaceType="mat_concrete" Diffuse="0.51764709,0.51764709,0.51764709" Specular="0.027450982,0.027450982,0.027450982" Emissive="0,0,0" Shininess="10" Opacity="1">
    <Textures>
    <Texture Map="Diffuse" File="levels/multiplayer/ia/beachclub/texturen/wall_outside.tif">
    <TexMod />
    </Texture>
    <Texture Map="Specular" File="levels/multiplayer/ia/beachclub/texturen/wall_outside.tif">
    <TexMod />
    </Texture>
    <Texture Map="Normalmap" File="levels/multiplayer/ia/beachclub/texturen/wall_outside_ddn.tif">
    <TexMod />
    </Texture>
    <Texture Map="Detail" File="textures/detail/detail_concrete.dds">
    <TexMod TileU="2" TileV="2"/>
    </Texture>
    </Textures>
    <PublicParams AmbientMultiplier="1"/>
    </Material>
    <Material Name="Material #13" MtlFlags="128" Shader="Illum" GenMask="285212688" SurfaceType="mat_concrete" Diffuse="0.49803925,0.49803925,0.49803925" Specular="0.57647061,0.57647061,0.57647061" Emissive="0,0,0" Shininess="10" Opacity="1">
    <Textures>
    <Texture Map="Diffuse" File="levels/multiplayer/ia/beachclub/texturen/two_storey_restaurant_misc.tif">
    <TexMod />
    </Texture>
    <Texture Map="Specular" File="levels/multiplayer/ia/beachclub/texturen/two_storey_restaurant_misc_spec.tif">
    <TexMod />
    </Texture>
    <Texture Map="Normalmap" File="levels/multiplayer/ia/beachclub/texturen/two_storey_restaurant_misc_ddn.tif">
    <TexMod />
    </Texture>
    </Textures>
    <PublicParams AmbientMultiplier="1"/>
    </Material>
    <Material Name="Material #15" MtlFlags="128" Shader="Cloth" GenMask="268435456" SurfaceType="mat_fabric" Diffuse="0.80392164,0.80392164,0.80392164" Specular="0.57647061,0.57647061,0.57647061" Emissive="0,0,0" Shininess="10" Opacity="1">
    <Textures>
    <Texture Map="Diffuse" File="levels/multiplayer/ia/beachclub/texturen/two_storey_restaurant_misc.tif">
    <TexMod />
    </Texture>
    <Texture Map="Specular" File="levels/multiplayer/ia/beachclub/texturen/two_storey_restaurant_misc_spec.tif">
    <TexMod />
    </Texture>
    <Texture Map="Normalmap" File="levels/multiplayer/ia/beachclub/texturen/two_storey_restaurant_misc_ddn.tif">
    <TexMod />
    </Texture>
    </Textures>
    <PublicParams AnimFrequency="0" AnimAmplitudeWav0="0" AnimAmplitudeWav2="0" AnimPhase="1" DiffuseExponent="1" FuzzynessSmoothness="2" FuzzynessStrength="1" FuzzynessSpread="1" FuzzynessSaturation="1"/>
    </Material>
    <Material Name="Material #16" MtlFlags="128" Shader="Illum" GenMask="285229072" SurfaceType="mat_rock" Diffuse="0.49803925,0.49803925,0.49803925" Specular="0.28235295,0.28235295,0.28235295" Emissive="0,0,0" Shininess="11.9" Opacity="1">
    <Textures>
    <Texture Map="Diffuse" File="levels/multiplayer/ia/beachclub/texturen/stonewall_two_storey_restaurant.tif">
    <TexMod />
    </Texture>
    <Texture Map="Specular" File="levels/multiplayer/ia/beachclub/texturen/stonewall_two_storey_restaurant_spec.tif">
    <TexMod />
    </Texture>
    <Texture Map="Normalmap" File="levels/multiplayer/ia/beachclub/texturen/stonewall_two_storey_restaurant_ddn.tif">
    <TexMod />
    </Texture>
    <Texture Map="Detail" File="textures/detail/detail_concrete_ddn.dds">
    <TexMod />
    </Texture>
    </Textures>
    <PublicParams AmbientMultiplier="1" DetailBumpTillingU="1" DetailBumpTillingV="1" DetailBumpScale="1" DetailBlendAmount="0"/>
    </Material>
    <Material Name="Material #17" MtlFlags="128" Shader="Illum" GenMask="285229056" SurfaceType="mat_concrete" Diffuse="0.49803925,0.49803925,0.49803925" Specular="0.10980393,0.10980393,0.10980393" Emissive="0,0,0" Shininess="10" Opacity="1">
    <Textures>
    <Texture Map="Diffuse" File="levels/multiplayer/ia/beachclub/texturen/two_storey_restaurant/wall_a.tif">
    <TexMod />
    </Texture>
    <Texture Map="Normalmap" File="levels/multiplayer/ia/beachclub/texturen/two_storey_restaurant/wall_a_ddn.tif">
    <TexMod />
    </Texture>
    <Texture Map="Detail" File="textures/detail/detail_concrete.dds">
    <TexMod />
    </Texture>
    </Textures>
    <PublicParams AmbientMultiplier="1" DetailBumpTillingU="1" DetailBumpTillingV="1" DetailBumpScale="1" DetailBlendAmount="0"/>
    </Material>
    </SubMaterials>
    <PublicParams AmbientMultiplier="1"/>
    </Material>


    muss halt alle texturen neu zu weisen.
    werde aber noch mal schauen ob ich auch wirklich die gleichen texturen in meinen textur ordner gepackt habe.
    vieleicht liegt es einfach nur an einer textur,
    die eine andere grösse hat oder so.
    so das dann die ganze mtl abschmiert und man nur eine textur zuweisen kann ?!?
    fals einer aber noch eine idee haben solte?
    bitte posten !!!
    ich werde mal wieder eine neue mtl machen.

    ps:
    habe das problem gelöst.
    es kann bei manchen objekten sein das sie mit dem material editor von crysis nicht übereinstimmen.
    meine damit man solte die fade alle manuel in der mtl einfügen und nicht die texturen im material editor neu zuweisen.
    wen man keine fehler hat, ist das objekt schon beim import mit textur und man braucht im material editor nichts mehr machen.
    aber bei den meisten objekten geht es auch wen man eine neue mtl in crysis erstellt.
    das problem taucht nur bei 1 von 10 objekten auf.
    also zumindest bei mir.
    Geändert von Dj Copniker (05.03.2009 um 07:04 Uhr)

  6. #176
    Professional Avatar von N3mdett4
    Registriert seit
    30.01.2007
    Beiträge
    1.627

    Beitrag exportieren

    hi,

    sitz grad bei nem kollegen, der jez ebenfalls, wie viele hier, mit sketchup anfangen wollte. habe ihm die ganzen dateien mit usb gegeben, sodass wir schnell alles installieren konnten. jez wollte er nach dem tutorial den block erstellen, exportieren und dies & das machen, sodass er weiß wie es funktioniert.

    jedenfalls kann er, obwohl er alle beschriebenen programme installiert hat, nicht .dae als export type auswählen. bei mir @ home funktioniert das alles einwandfrei. haben schon alles de- & wieda installiert. weiß jemand woran es liegen könnt?

    beste grüße,
    n3mdett4

  7. #177
    Semi Pro
    PotW Gewinner: 1
    Avatar von Seth
    Registriert seit
    27.06.2008
    Beiträge
    799

    Standard

    @N3mdett4

    Habt ihr mal den Rechner neu gestartet?, das war bei mir der Fall...bin bald verzweifelt, aber nach nem Neustart hat es funktioniert.


  8. #178
    Professional Avatar von N3mdett4
    Registriert seit
    30.01.2007
    Beiträge
    1.627

    Beitrag jez schon

    jez schon, aba leider ohne erfolg. er kann dort nur .kmz (google earth & google earth 4) auswählen. merkwürdig das ganze.

  9. #179
    Professional
    Registriert seit
    25.06.2008
    Beiträge
    1.926

    Standard

    so... da bin ich mal wieder
    ja das er nicht in .dae exportieren kann liegt woll daran das seine 7 tage test version abgelaufen ist und er nur noch in das Google Earth .kmz exportieren kann.
    was aber kein problem ist.
    wen er sein objekt als das kmz format exportiert, öffnet er einfach die exportierte datei mit win rar und holt aus dem model ordner die dae manuel raus.
    dann kann man es auch umwandeln.
    besser ist natürlich mal holt sich die volversion und man kann wieder sofort in dae exportieren.
    aber geht ja auch so, nur etwas umständlicher

    na dan wünch ich noch viel spass mit sketch up

  10. #180
    Professional Avatar von N3mdett4
    Registriert seit
    30.01.2007
    Beiträge
    1.627

    Beitrag hm

    @ Dj Copniker ... kann nich sein, da wir es gestern frisch installiert haben. jedoch ging es nun so, wie du beschrieben hast. danke dafür.
    zum glück hab ich das problem nich.

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