Ergebnis 1 bis 10 von 2880

Thema: Objekte/Modellieren/Tauschen

Baum-Darstellung

Vorheriger Beitrag Vorheriger Beitrag   Nächster Beitrag Nächster Beitrag
  1. #11
    Professional
    Registriert seit
    25.06.2008
    Beiträge
    1.926

    Standard

    in warhead geht es aber ich brauch die objekte ja im multiplayer,also wars
    und da crytek die nicht im wars folder gepackt hat,
    muss ich sie im level folder mitliefern.
    von daher geht der fadt
    File="objects/library/architecture/two_storey_restaurant
    nicht mehr und würde im multiplayer zu gelben bällen führen.

    Spoiler mtl:
    <Material MtlFlags="256">
    <SubMaterials>
    <Material Name="wood_red" MtlFlags="128" Shader="Illum" GenMask="285229072" SurfaceType="mat_wood" Diffuse="0.49803925,0.49803925,0.49803925" Specular="0.035294119,0.035294119,0.035294119" Emissive="0,0,0" Shininess="10" Opacity="1">
    <Textures>
    <Texture Map="Diffuse" File="levels/multiplayer/ia/beachclub/texturen/wood_red.tif">
    <TexMod />
    </Texture>
    <Texture Map="Specular" File="levels/multiplayer/ia/beachclub/texturen/wood_red.tif">
    <TexMod />
    </Texture>
    <Texture Map="Detail" File="textures/detail/detail_wood_turn90_ddn.dds">
    <TexMod TileU="2" TileV="2"/>
    </Texture>
    </Textures>
    <PublicParams AmbientMultiplier="1" DetailBumpTillingU="2" DetailBumpTillingV="2" DetailBumpScale="1" DetailBlendAmount="0"/>
    </Material>
    <Material Name="SubMtl2" MtlFlags="1048704" Shader="Illum" GenMask="285229056" SurfaceType="mat_grass" Diffuse="0.44313729,0.44313729,0.44313729" Specular="0,0,0" Emissive="0,0,0" Shininess="0.49000001" Opacity="1" AlphaTest="0.73299998">
    <Textures>
    <Texture Map="Diffuse" File="levels/multiplayer/ia/beachclub/texturen/roof_bar_thatch_edge.tif">
    <TexMod />
    </Texture>
    <Texture Map="Normalmap" File="levels/multiplayer/ia/beachclub/texturen/roof_bar_thatch_edge_ddn.tif">
    <TexMod />
    </Texture>
    <Texture Map="Detail" File="textures/detail/mud_ddn.dds">
    <TexMod />
    </Texture>
    </Textures>
    <PublicParams AmbientMultiplier="1" DetailBumpTillingU="1" DetailBumpTillingV="1" DetailBumpScale="1" DetailBlendAmount="0"/>
    </Material>
    <Material Name="sign_alpha" MtlFlags="128" Shader="Metal" GenMask="268435456" SurfaceType="mat_metal_pipe" Diffuse="0.49019611,0.49019611,0.49019611" Specular="0.10196079,0.10196079,0.10196079" Emissive="0,0,0" Shininess="5" Opacity="1">
    <Textures>
    <Texture Map="Diffuse" File="levels/multiplayer/ia/beachclub/texturen/bus_decals.tif">
    <TexMod />
    </Texture>
    <Texture Map="Specular" File="levels/multiplayer/ia/beachclub/texturen/bus_decals.tif">
    <TexMod />
    </Texture>
    </Textures>
    <PublicParams SpecularMultiplier="0.31400001" Glossiness="0.75"/>
    </Material>
    <Material Name="floor" MtlFlags="128" Shader="Illum" GenMask="285229072" SurfaceType="mat_wood" Diffuse="0.49803925,0.49803925,0.49803925" Specular="0.094117656,0.094117656,0.094117656" Emissive="0,0,0" Shininess="10" Opacity="1">
    <Textures>
    <Texture Map="Diffuse" File="levels/multiplayer/ia/beachclub/texturen/wood_two_types.tif">
    <TexMod />
    </Texture>
    <Texture Map="Specular" File="levels/multiplayer/ia/beachclub/texturen/wood_two_types.tif">
    <TexMod />
    </Texture>
    <Texture Map="Detail" File="textures/detail/detail_wood_turn90.tif">
    <TexMod />
    </Texture>
    </Textures>
    <PublicParams AmbientMultiplier="1" DetailBumpTillingU="0.5" DetailBumpTillingV="0.5" DetailBumpScale="2" DetailBlendAmount="0"/>
    </Material>
    <Material Name="roof" MtlFlags="128" Shader="Illum" GenMask="285229056" SurfaceType="mat_grass" Diffuse="0.48235297,0.48235297,0.48235297" Specular="0,0,0" Emissive="0,0,0" Shininess="0.49000001" Opacity="1">
    <Textures>
    <Texture Map="Diffuse" File="levels/multiplayer/ia/beachclub/texturen/roof_bar_thatch.tif">
    <TexMod />
    </Texture>
    <Texture Map="Normalmap" File="levels/multiplayer/ia/beachclub/texturen/roof_bar_thatch_ddn.tif">
    <TexMod />
    </Texture>
    <Texture Map="Detail" File="textures/detail/mud_ddn.dds">
    <TexMod TileU="10" TileV="10"/>
    </Texture>
    </Textures>
    <PublicParams AmbientMultiplier="1" DetailBumpTillingU="10" DetailBumpTillingV="10" DetailBumpScale="1" DetailBlendAmount="0"/>
    </Material>
    <Material Name="wood_grey" MtlFlags="128" Shader="Illum" GenMask="285229072" SurfaceType="mat_wood" Diffuse="0.49803925,0.49803925,0.49803925" Specular="0.050980397,0.050980397,0.050980397" Emissive="0,0,0" Shininess="6" Opacity="1">
    <Textures>
    <Texture Map="Diffuse" File="levels/multiplayer/ia/beachclub/texturen/wood_dark3.tif">
    <TexMod />
    </Texture>
    <Texture Map="Specular" File="levels/multiplayer/ia/beachclub/texturen/wood_dark3_spec.tif">
    <TexMod />
    </Texture>
    <Texture Map="Detail" File="textures/detail/detail_wood_turn90_ddn.dds">
    <TexMod />
    </Texture>
    </Textures>
    <PublicParams AmbientMultiplier="1" DetailBumpTillingU="1" DetailBumpTillingV="1" DetailBumpScale="1" DetailBlendAmount="0"/>
    </Material>
    <Material Name="wall02" MtlFlags="128" Shader="Illum" GenMask="285229056" SurfaceType="mat_wood" Diffuse="0.49803925,0.49803925,0.49803925" Specular="0.098039225,0.098039225,0.098039225" Emissive="0,0,0" Shininess="10" Opacity="1">
    <Textures>
    <Texture Map="Diffuse" File="levels/multiplayer/ia/beachclub/texturen/woodenplanks3.tif">
    <TexMod />
    </Texture>
    <Texture Map="Normalmap" File="levels/multiplayer/ia/beachclub/texturen/woodenplanks3_ddn.tif">
    <TexMod />
    </Texture>
    <Texture Map="Detail" File="textures/detail/detail_wood_ddn.dds">
    <TexMod TileU="3" TileV="3"/>
    </Texture>
    </Textures>
    <PublicParams AmbientMultiplier="1" DetailBumpTillingU="3" DetailBumpTillingV="3" DetailBumpScale="1" DetailBlendAmount="0"/>
    </Material>
    <Material Name="decal_alpha02" MtlFlags="128" Shader="Illum" GenMask="285229056" SurfaceType="mat_grass" Diffuse="0.49803925,0.49803925,0.49803925" Specular="0,0,0" Emissive="0,0,0" Shininess="10" Opacity="1" AlphaTest="0.0099999998">
    <Textures>
    <Texture Map="Diffuse" File="levels/multiplayer/ia/beachclub/texturen/roof_bar_thatch_bottom.tif">
    <TexMod />
    </Texture>
    <Texture Map="Normalmap" File="levels/multiplayer/ia/beachclub/texturen/roof_bar_thatch_bottom_ddn.tif">
    <TexMod />
    </Texture>
    <Texture Map="Detail" File="textures/detail/mud_ddn.dds">
    <TexMod TileU="10" TileV="10"/>
    </Texture>
    </Textures>
    <PublicParams AmbientMultiplier="1" DetailBumpTillingU="10" DetailBumpTillingV="10" DetailBumpScale="1" DetailBlendAmount="0"/>
    </Material>
    <Material Name="glass" MtlFlags="2176" Shader="Glass" GenMask="268436482" SurfaceType="mat_glass" Diffuse="0.49803925,0.49803925,0.49803925" Specular="2.0360799,2.0360799,2.0360799" Emissive="0,0,0" Shininess="10" Opacity="1">
    <Textures>
    <Texture Map="Diffuse" File="Game/Objects/Library/Vehicles/rail_trailer/passangercar_glass.tif">
    <TexMod />
    </Texture>
    <Texture Map="Specular" File="levels/multiplayer/ia/beachclub/texturen/passangercar_glass_spec.tif">
    <TexMod />
    </Texture>
    </Textures>
    <PublicParams TintAmount="1" RefrBumpScale="0.1" ReflectionAmount="0.25" FresnelBias="0.2" FresnelScale="1" BackLightScale="1" FilterColor="1,1,1"/>
    </Material>
    <Material Name="proxy" MtlFlags="1152" Shader="Nodraw" GenMask="0" SurfaceType="mat_concrete" Diffuse="0.29411766,0.29411766,0.29411766" Specular="0,0,0" Emissive="0,0,0" Shininess="10" Opacity="1">
    <Textures />
    </Material>
    <Material Name="Material #10" MtlFlags="128" Shader="Illum" GenMask="285229056" SurfaceType="mat_concrete" Diffuse="0.43921572,0.43921572,0.43921572" Specular="0.18039216,0.18039216,0.18039216" Emissive="0,0,0" Shininess="1.5" Opacity="1">
    <Textures>
    <Texture Map="Diffuse" File="levels/multiplayer/ia/beachclub/texturen/supp_betonwall2.tif">
    <TexMod />
    </Texture>
    <Texture Map="Normalmap" File="levels/multiplayer/ia/beachclub/texturen/supp_betonwall2_ddn.tif" Filter="7">
    <TexMod />
    </Texture>
    <Texture Map="Detail" File="textures/detail/detail_concrete_ddn.dds">
    <TexMod TileU="2" TileV="2"/>
    </Texture>
    </Textures>
    <PublicParams AmbientMultiplier="1" DetailBumpTillingU="2" DetailBumpTillingV="2" DetailBumpScale="1" DetailBlendAmount="0"/>
    </Material>
    <Material Name="Material #11" MtlFlags="128" Shader="Illum" GenMask="285229072" SurfaceType="mat_concrete" Diffuse="0.68235296,0.68235296,0.68235296" Specular="0.23529413,0.23529413,0.23529413" Emissive="0,0,0" Shininess="29.799999" Opacity="1">
    <Textures>
    <Texture Map="Diffuse" FFile="levels/multiplayer/ia/beachclub/texturen/harbor_control_center_tile_kitchen2.tif">
    <TexMod />
    </Texture>
    <Texture Map="Specular" File="levels/multiplayer/ia/beachclub/texturen/harbor_control_center_tile_kitchen2.tif">
    <TexMod />
    </Texture>
    <Texture Map="Normalmap" File="levels/multiplayer/ia/beachclub/texturen/harbor_control_center_tile_kitchen2_ddn.tif">
    <TexMod />
    </Texture>
    <Texture Map="Detail" File="textures/detail/detail_concrete.dds">
    <TexMod TileU="0.5" TileV="0.5"/>
    </Texture>
    </Textures>
    <PublicParams AmbientMultiplier="1" DetailBumpTillingU="1" DetailBumpTillingV="1" DetailBumpScale="1" DetailBlendAmount="0"/>
    </Material>
    <Material Name="Material #12" MtlFlags="128" Shader="Illum" GenMask="285212688" SurfaceType="mat_concrete" Diffuse="0.51764709,0.51764709,0.51764709" Specular="0.027450982,0.027450982,0.027450982" Emissive="0,0,0" Shininess="10" Opacity="1">
    <Textures>
    <Texture Map="Diffuse" File="levels/multiplayer/ia/beachclub/texturen/wall_outside.tif">
    <TexMod />
    </Texture>
    <Texture Map="Specular" File="levels/multiplayer/ia/beachclub/texturen/wall_outside.tif">
    <TexMod />
    </Texture>
    <Texture Map="Normalmap" File="levels/multiplayer/ia/beachclub/texturen/wall_outside_ddn.tif">
    <TexMod />
    </Texture>
    <Texture Map="Detail" File="textures/detail/detail_concrete.dds">
    <TexMod TileU="2" TileV="2"/>
    </Texture>
    </Textures>
    <PublicParams AmbientMultiplier="1"/>
    </Material>
    <Material Name="Material #13" MtlFlags="128" Shader="Illum" GenMask="285212688" SurfaceType="mat_concrete" Diffuse="0.49803925,0.49803925,0.49803925" Specular="0.57647061,0.57647061,0.57647061" Emissive="0,0,0" Shininess="10" Opacity="1">
    <Textures>
    <Texture Map="Diffuse" File="levels/multiplayer/ia/beachclub/texturen/two_storey_restaurant_misc.tif">
    <TexMod />
    </Texture>
    <Texture Map="Specular" File="levels/multiplayer/ia/beachclub/texturen/two_storey_restaurant_misc_spec.tif">
    <TexMod />
    </Texture>
    <Texture Map="Normalmap" File="levels/multiplayer/ia/beachclub/texturen/two_storey_restaurant_misc_ddn.tif">
    <TexMod />
    </Texture>
    </Textures>
    <PublicParams AmbientMultiplier="1"/>
    </Material>
    <Material Name="Material #15" MtlFlags="128" Shader="Cloth" GenMask="268435456" SurfaceType="mat_fabric" Diffuse="0.80392164,0.80392164,0.80392164" Specular="0.57647061,0.57647061,0.57647061" Emissive="0,0,0" Shininess="10" Opacity="1">
    <Textures>
    <Texture Map="Diffuse" File="levels/multiplayer/ia/beachclub/texturen/two_storey_restaurant_misc.tif">
    <TexMod />
    </Texture>
    <Texture Map="Specular" File="levels/multiplayer/ia/beachclub/texturen/two_storey_restaurant_misc_spec.tif">
    <TexMod />
    </Texture>
    <Texture Map="Normalmap" File="levels/multiplayer/ia/beachclub/texturen/two_storey_restaurant_misc_ddn.tif">
    <TexMod />
    </Texture>
    </Textures>
    <PublicParams AnimFrequency="0" AnimAmplitudeWav0="0" AnimAmplitudeWav2="0" AnimPhase="1" DiffuseExponent="1" FuzzynessSmoothness="2" FuzzynessStrength="1" FuzzynessSpread="1" FuzzynessSaturation="1"/>
    </Material>
    <Material Name="Material #16" MtlFlags="128" Shader="Illum" GenMask="285229072" SurfaceType="mat_rock" Diffuse="0.49803925,0.49803925,0.49803925" Specular="0.28235295,0.28235295,0.28235295" Emissive="0,0,0" Shininess="11.9" Opacity="1">
    <Textures>
    <Texture Map="Diffuse" File="levels/multiplayer/ia/beachclub/texturen/stonewall_two_storey_restaurant.tif">
    <TexMod />
    </Texture>
    <Texture Map="Specular" File="levels/multiplayer/ia/beachclub/texturen/stonewall_two_storey_restaurant_spec.tif">
    <TexMod />
    </Texture>
    <Texture Map="Normalmap" File="levels/multiplayer/ia/beachclub/texturen/stonewall_two_storey_restaurant_ddn.tif">
    <TexMod />
    </Texture>
    <Texture Map="Detail" File="textures/detail/detail_concrete_ddn.dds">
    <TexMod />
    </Texture>
    </Textures>
    <PublicParams AmbientMultiplier="1" DetailBumpTillingU="1" DetailBumpTillingV="1" DetailBumpScale="1" DetailBlendAmount="0"/>
    </Material>
    <Material Name="Material #17" MtlFlags="128" Shader="Illum" GenMask="285229056" SurfaceType="mat_concrete" Diffuse="0.49803925,0.49803925,0.49803925" Specular="0.10980393,0.10980393,0.10980393" Emissive="0,0,0" Shininess="10" Opacity="1">
    <Textures>
    <Texture Map="Diffuse" File="levels/multiplayer/ia/beachclub/texturen/two_storey_restaurant/wall_a.tif">
    <TexMod />
    </Texture>
    <Texture Map="Normalmap" File="levels/multiplayer/ia/beachclub/texturen/two_storey_restaurant/wall_a_ddn.tif">
    <TexMod />
    </Texture>
    <Texture Map="Detail" File="textures/detail/detail_concrete.dds">
    <TexMod />
    </Texture>
    </Textures>
    <PublicParams AmbientMultiplier="1" DetailBumpTillingU="1" DetailBumpTillingV="1" DetailBumpScale="1" DetailBlendAmount="0"/>
    </Material>
    </SubMaterials>
    <PublicParams AmbientMultiplier="1"/>
    </Material>


    muss halt alle texturen neu zu weisen.
    werde aber noch mal schauen ob ich auch wirklich die gleichen texturen in meinen textur ordner gepackt habe.
    vieleicht liegt es einfach nur an einer textur,
    die eine andere grösse hat oder so.
    so das dann die ganze mtl abschmiert und man nur eine textur zuweisen kann ?!?
    fals einer aber noch eine idee haben solte?
    bitte posten !!!
    ich werde mal wieder eine neue mtl machen.

    ps:
    habe das problem gelöst.
    es kann bei manchen objekten sein das sie mit dem material editor von crysis nicht übereinstimmen.
    meine damit man solte die fade alle manuel in der mtl einfügen und nicht die texturen im material editor neu zuweisen.
    wen man keine fehler hat, ist das objekt schon beim import mit textur und man braucht im material editor nichts mehr machen.
    aber bei den meisten objekten geht es auch wen man eine neue mtl in crysis erstellt.
    das problem taucht nur bei 1 von 10 objekten auf.
    also zumindest bei mir.
    Geändert von Dj Copniker (05.03.2009 um 07:04 Uhr)

Stichworte

Berechtigungen

  • Neue Themen erstellen: Nein
  • Themen beantworten: Nein
  • Anhänge hochladen: Nein
  • Beiträge bearbeiten: Nein
  •