I started playing in Cold Mountain.
As I walking to the second point Valley  the night has come again unrealistically fast (I mean the daytime was  too short), and this time the night is not going to go away.
I have  already passed more than half of the level, 3 or 4 cut-scenes, and  instead of enjoying the level design I have to go to the touch (no night  vision) avoiding the enemies.
I run the game in 64 bit / DX10, use autoexec.cfg:
	Code:
	con_restricted = 0
e_detail_materials_view_dist_xy = 8192
e_detail_materials_view_dist_z = 512
e_shadows_water = 1
e_vegetation_sprites_distance_ratio = 3
e_view_dist_ratio = 130
e_view_dist_ratio_detail = 80
e_view_dist_ratio_vegetation = 130
gpu_particle_physics = 1
q_ShaderWater = 3
r_DetailDistance = 20
s_ReverbType = 1
//dead body & decals stay:
g_ragdollDistance = 999
g_ragdollMinTime = 999
g_ragdollUnseenTime = 999
e_decals_life_time_scale = 10
e_terrain_normal_map = 0
r_DepthOfField = 0
r_FSAA = 0
r_FSAA_quality
r_FSAA_samples = 0
r_UseEdgeAA = 2
r_UsePOM = 0
r_TexturesStreaming = 0
 and two lines in diff_bauer.cfg:
	Code:
	 e_view_dist_custom_ratio = 150
hud_nightVisionConsumption = 0
 
Is it possible to override somehow map day/night settings without editing in SandBox?
Disable the nightfall for example.
If settings can not be override, can it be changed by editing the files  in the map directory? (of course without installing the Sandbox 2  Editor)
And if so, how?