Future graphics in games
Authors: Cevat Yerli and Anton Kaplanyan
This keynote was presented at the High Performance Graphics Conference 2010. We want to share our vision and future trends in real-time computer graphics in games. This keynote raises some classic problems as bandwidth, deferred lighting and h/w issues along with the new trends, as server-side rendering and perception-driven graphics.
Besides that, the history of Crytek games and chronology of engines is briefly described as well as new trends in games content and style.
- Slides
Download PPT [9.8 MB]