Future graphics in games

Authors: Cevat Yerli and Anton Kaplanyan

This keynote was presented at the High Performance Graphics Conference 2010. We want to share our vision and future trends in real-time computer graphics in games. This keynote raises some classic problems as bandwidth, deferred lighting and h/w issues along with the new trends, as server-side rendering and perception-driven graphics.

Besides that, the history of Crytek games and chronology of engines is briefly described as well as new trends in games content and style.

- Slides Download PPT [9.8 MB]
Source: http://www.crytek.com/technology/presentations/