Beta Patch Release!

Spoiler Changelog bisher:
(current patch candidate)
[58805] Fixed: Switching to Utes from Chernarus caused Utes to contain infinite landscape.
[58797] Fixed: Time of day synchronized on client after connection to server.
[58788] Command line argument -cpuCount=NNN to override cpu count detection.
[58758] Removed mouse smoothing to reduce mouse lag in some situations.
[58729] Fixed: Simulate speed of sound
[58727] Fixed: fire from rifle distort sound
[58704] Fixed: Crash by malformed input to a diag_log scripting function.
[58701] Fixed: Muzzle flash was seen dark in some weapon optics.
[58698] Improved: Audio volume settings
[58665] Fixed: MP: Ships and boats used excessive bandwidth and CPU power.
[58654] Fixed: Players are no longer forced to reconnect after MP Load on server.
[58643] Fixed: bike rider can be no longer healed
[58625] Known issue: Players are forced to reconnect after MP Load on server.
[58608] Fixed: no particles effect when hit object with destructNo
[58600] Fixed: Player connected to loaded game was sometimes frozen.
[58589] Fixed: Game crashed when launched on a system with more then 8 CPUs/cores.
[58579] Fixed: Possible crash with laser designator active.
[58570] Fixed: Sometimes crew of a near vehicle was visible through the vehicle.
[58551] Fixed: Infinite looping of commands 'Stop' in radio.
[58536] Fixed: Leaning 'limits' do not work in TrackIR
[58535] Fixed: Clients were often endlessly stuck in 'Receiving...' window after MP Load.
[58494] Improved building destruction
[58487] New: Functions getPosATL and setPosATL to allow controlling position relative to terrain.
[58486] Fixed: Rainbow could be visible even with sun below horizon.
[58480] New: command line option -showScriptErrors introduced to show errors in scripts on-screen
[58471] Fixed: missiles should pass through vegetation
[58413] Fix: 3D editor - civilian and resistance units did not work correctly
[58404] Fixed: grenades may explode only on the final impact Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now
[58356] Improved: Better airplane HUD visibility both night and day
[58348] New: Direct analogue throttle and brake for airplanes now available.
[58304] Optimization: Reduced frame stutter near map borders.
[58290] Improved: better handling of gravitation for shots (esp. for grenades)
[58250] Fixed: Sea surface was not rendered in NE area out of map.
[58244] Fixed: terrain surface was sometimes using wrong parallax map.
[58239] Fixed: grenade could destroy a building just by impact
[58236] Fixed: Radio messages sometimes echoed
[58211] Fixed - Team switch did not work when player died
[58206] New: More flexible configuration of Flares in the config (brightness, size)
[58198] Fixed: Reduced AI detecting slowly moving enemy vehicles by ear.
[58189] Fixed: Prevent killed units reporting who killed them.
Patch 1.02
[58142] MP - when unit is respawned, its tasks, diary content and skills are transferred to the new entity

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Soll auch einiges an Performance bringen, aber ich tu mir kein Beta Patch drauf.
Wer Mut hat darf es gerne mal versuchen und berichten