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Thema: Armed Assault 2

  1. #911
    Semi Pro Avatar von Zamamee
    Registriert seit
    13.03.2007
    Ort
    Troisdorf
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    930

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    1.04 ist sogar schon released

    Quelle & Download

    Spoiler Changelog:

    Engine
    * New: Added mouse smoothing to game options.

    * New: Enabled multiple parameters for MP missions.
    * New: Mouse filtering strenght adjustable using mouseSmoothing=NNNN in user config.
    * New: Command line argument -cpuCount=NNN to override cpu count detection.
    * Improved: Mouse smoothing disabled for fast movement.
    * Improved: Mouse smoothing can be disabled in user profile file using line mouseSmoothing=0;
    * Improved: Audio volume settings.
    * Fixed: Soldier were walking on non-existant heaps of debris from destroyed buildings.
    * Fixed: Autocoordination caused rudder oscillation in high speed flight.
    * Fixed: Crashes in VoN when many players were speaking simultaneously.
    * Fixed: Immortal freezed soldiers occured in MP.
    * Fixed: Broken kill scoring in MP (two points for unit kill).
    * Fixed: Input key actions are no longer active while chat mode.
    * Fixed: Diag_log used with long text argument caused crash.
    * Fixed: Mouse scrolling in diary.
    * Fixed: Enemy kills made by player using stolen enemy vehicle are no longer considered as friendly kills.
    * Fixed: Switching to Utes from Chernarus caused Utes to contain infinite landscape.
    * Fixed: Time of day synchronized on client after connection to server.
    * Fixed: Speed of sound simulation.
    * Fixed: Fire from rifle distort sound.
    * Fixed: Crash by malformed input to a diag_log scripting function.
    * Fixed: Dark muzzle flash in some of the weapon optics.
    * Fixed: MP: Ships and boats used excessive bandwidth and CPU power.
    * Fixed: Players are no longer forced to reconnect after MP Load on server.
    * Fixed: Bike rider can be no longer healed.
    * Fixed: Sometimes crew of a near vehicle was visible through the vehicle.

    Missions
    * Improved: Communication menu updated to work with the new menu systems.
    * Fixed: Some persistent RE calls added for better JIP compatibility in campaign.
    * Fixed: Music was sometimes not playing properly due to faulty playMusic RE command call.
    * Fixed: Scene area cleared from exploding destroyed vehicles during various scenes.
    * Fixed: Possible appearance of immortal non-player characters in campaign.
    * Fixed: (First to Fight) MP: Logos shown on client every time after JIP.
    * Fixed: (First to Fight) MP: Skeet shooting not working for clients after JIP.
    * Fixed: (First to Fight) Players not boarded in the chopper if they got in the towing tractor.
    * Fixed: (Into the Storm) MP: Bad position of client players during converation.
    * Fixed: (Into the Storm) Some voice-subtitles difference in the first dialog.
    * Fixed: (Into the Storm) MP: No callsign for HQ entity on clients.
    * Fixed: (One Week Later) MP: Clients not sitting on bikes after leaving the AAV.
    * Fixed: (One Week Later) MP: Player is no longer the co-pilot in the Osprey.
    * Fixed: (Manhattan) Escort chopper often shot down.
    * Fixed: (Manhattan) Palyer stuck in the animation after first scene.
    * Fixed: (Badlands) Prizrak no longer initiates conversation if Cooper is in a vehicle.
    * Fixed: (Badlands) Non-fucntional ending in campaign scenario.
    * Fixed: (Missing in Action) Redundant random sentences from Razor.

    Modules
    * Improved: Ambient Civilians module caused lag in MP due to window lights.
    * Fixed: Undefined variables in Ambient Civilians module.
    * Fixed: High Command could behave strange when someone added his own display event handler.
    * Fixed: Wrong positions of objects/logics.
    * Fixed: Performance problems related to Animals module in MP.

    Data
    * Improved: Some of the vehicle HUDs now contain missing info.
    * Fixed: Alignment issues on several wrapper UI screens.

  2. #912
    Gesperrt
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    05.01.2008
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    Wow die sind ja echt fleißig mit den Patches.

    Ich finde die Steuerung verdirbt einem total den Spielspaß.
    Sonst ist alles andere in Ordnung.

  3. #913
    Professional Avatar von Servitor
    Registriert seit
    16.03.2008
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    1.628

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    Zitat Zitat von Kraisiß Beitrag anzeigen
    Deine Verlinkung ist wohl fehlerhaft.

    Oder funktioniert die nur bei mir nicht?

    oh, gut das du mich darauf hinweist.


    So der richtige Link: Patch v1.04 mit zahlreichen Änderungen


    @Baggibox

    das sehe ich auch so.

  4. #914
    Professional
    Registriert seit
    29.11.2007
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    fand ich ganz nett..


  5. #915
    Semi Pro
    Registriert seit
    31.10.2006
    Beiträge
    999

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    komme grad vom 100slot DAO-Server. Die bieten auf ihrer Seite amokossis.de auch ein Addonpack an, das auf deren Servern läuft (Eliassound und noch kleinere Korrekturen wie niedrigeres Gras). Hammermäßig!
    Sys: Asus GTX 280 @756/1512/2700 wakü by ZERN-CPU-Block @ 1,16V, Q6600 @ 3,95 Ghz (wakü by ZERN CPU-Block) @ 1,57V, Asus P5K-E Wifi AP (PCI 1.0), Corsair Billich-Ram @ 1165 MHZ 5:5:5:15, Radiator: Toyota Diesel, Pumpe: 1250 Eheim 220V Aquarien-Edition, Enermax 720 Infiniti (ja, mit "i")

  6. #916
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    Hier einpaar attraktive Mods:

    SLX Mod v1.3
    Effekte, KI, Realimus... Arma 2 aufpimpern.
    Spoiler Details:
    Solus released version 1.3 of the ArmA2 SLX Mod on the BI forums.

    Changes in this version
    - Made AI leaders now slow down near buildings when in combat mode so they don't run ahead and leave the team behind. AI teams move much more tactically now.
    - Made catastrophically damaged vehicles explode/burn.
    - Improved fire effects and made fires burn out faster.
    - Made wounded people sometimes roll on to their back with ArmA2 wounded animations.
    - Fixed groups without radios sharing info to all groups with radios. Should fix sneaking missions.
    - Added retrieve weapon action.
    - Fixed blood drops flicker.
    - Changed blood materials.
    - Added ambient ground birds addon. Birds fly away when someone approaches or when they are within audible range of a shot.
    - Made all gestures warp less.
    - Added option to disable move object action.
    - Fixed missing direction text.
    - Fixed knock down to get up animations.
    - Fixed some missing dialogue words.
    - Made wood impact double sided.
    - Made wounded animations have head bob.
    - Changed missile smoke.
    - Made swimming less tiring and made AIs not sprint swim so they won't lose their stuff. Gear is now accessible while swimming.
    - Enabled lying on steep surfaces. This removes the "go to stand stance" action so players should use the "Up" and "Down" stance key actions.
    - Made injured gestures slower and not warp so much.
    - Made action menu pop up less for user actions. Removed reload empty magazine action popup icon.
    - Added RPG7 models with proper sights.
    - Made dragging use attachto command and fixed dragging in water.
    - Lightened gun smoke.
    - Changed some shouts.
    - Changed supersonic sounds range, changed far bullet sound level, and added scripted bullet sound.


    Flugeffekte



    EliasSound Mod:
    Soll mit dem VobSound saugeil sein.

    SakuDriver:
    Eines der wichtiges Fixes.
    Die KI fährt normal und findet ihren Weg.
    Geändert von Baggibox (20.09.2009 um 01:21 Uhr)

  7. #917
    Professional
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    29.11.2007
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    Ich benutze Sounds Of War Soundmod.
    Und sonst ist mein Addon Ordner auch schon mächtig überfüllt.
    8.87 GB, weiß garnicht wie groß der im "normal" Zustand ist.


  8. #918
    Gesperrt
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    Wie installier ich überhaupt ein Addon ?

    Ich hab jetzt die "@SLX" Mod.
    In dem Ordner befinden sich die "pbo" Files.

    Müssen diese Dateien einfach in den "\Armed Assault 2\AddOns" Ordner rein ?

  9. #919
    Professional
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    29.11.2007
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    Jo einfach in den Ordneraddons

    "@MODNAME" brauchst du nur wenn du Ordnung schaffen willst.
    Z.b. wenn du nur Addons in den "MODNAME"/Addon Ordner packst,
    werden die Teile nur geladen wenn du Arma mit der Verknüpfung "modanme" getstz


  10. #920
    Gesperrt
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    05.01.2008
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    5.406

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    Wie merk ich denn, dass ein Addon geladen ist ?
    Ich hab jetzt einfach die Dateien in den Addon Ordner von Arma geworfen.

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