hab mal auf crysis-hq rumgestöbert und bin da auf ein interessantes altes Crysis1-Interview gestossen
Das beste Beispiel wie stark sich die MP-Philosophie geändert hat!
http://pc.gamespy.com/pc/ea-crytek-t.../788932p1.html
Mal ein paar Beispiele:
Community Support von Anfang an...GameSpy: What lessons did you learn from Far Cry that are now being carried over to Crysis?
Eric Lagel:The main lesson we learned was to make sure there will be community support from the beginning. It's essential in order to meet gamers' expectations in online multiplayer.
keine Singleplayer-konvertierten karten...GameSpy: Are the maps in multiplayer their own unique set of maps, or are they areas from the single-player campaign that have been converted to MP form?
Lagel: The vast majority of the maps are multiplayer-only, with only a handful having been converted from single-player areas.
Destructibles... (naja ok, aber die Philosophie war da)GameSpy: Do new features of CryEngine 2 change the way you approach maps (i.e. does "destructible vegetation" make for harder, or easier to design, jungle levels)?
Lagel: Indeed, the power of the CryEngine 2 allows us to create some really interesting level designs, with the destructible vegetation being the most obvious one. You'll definitely be able to take advantage of these, either to help you hide, or to help you clear a path to your opponent.
Fazit: 180° Kehrwende!GameSpy: With Crysis being a semi-realistic blend of near-future sci-fi and modern military, will there be persistent stats and ranks like in Battlefield, or will each match essentially be stand-alone? Can you talk about why you made the decision on whether to have persistence or not?
Lagel: Each match will be stand-alone. The decision as to why we don't have persistent statistics is simple: many, if not all, of the open PC statistics can be cheated in one way or the other. We are very aware of how cheating happens in PC online games, and do not want to provide a feature until we can figure how it can be deemed reliable and trusted.