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Thema: Crysis - Diskussionsthread

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  1. #24
    Semi Pro Avatar von Petunien
    Registriert seit
    28.02.2010
    Ort
    Südtirol (Italien)
    Beiträge
    905

    Standard

    Hab nun endlich Crysis (1) lanfähig bekommen... Allerdings lagt es alle 30 Sekunden circa 2 Sekunden lang und das "Keine-Verbindung"-Symbol erscheint.
    Alle Computer sollten starkt genug sein.
    Liegt es vielleicht daran, dass wir das Spiel in DX10 gestartet haben?
    Liegt es vielleicht daran, dass ich 192.168.xxx.x-IP-Adressen verwende?

    Hier die Server.log und die Game.log des Hosters:
    Spoiler Game.log:

    BackupNameAttachment=" Build(6156) Date(05 Jun 2011) Time(15 21 38)" -- used by backup system

    Log Started at Sunday, June 05, 2011 15:21:38
    Running 32 bit version
    Executable: C:\Program Files (x86)\Electronic Arts\Crytek\Crysis\Bin32\Crysis.exe
    FileVersion: 1.1.1.6156
    ProductVersion: 1.1.1.6156
    Using STLport C++ Standard Library implementation

    --- CPU detection ---
    Total number of logical processors: 4
    Number of available logical processors: 4

    Processor 0:
    CPU: Intel Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
    Family: 6, Model: 10, Stepping: 7
    FPU: On-Chip
    CPU Speed (estimated): 3310.828318 MHz
    MMX: not present
    SSE: present
    3DNow!: not present
    Serial number not present or disabled

    Processor 1:
    CPU: Intel Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
    Family: 6, Model: 10, Stepping: 7
    FPU: On-Chip
    CPU Speed (estimated): 3310.823253 MHz
    MMX: not present
    SSE: present
    3DNow!: not present
    Serial number not present or disabled

    Processor 2:
    CPU: Intel Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
    Family: 6, Model: 10, Stepping: 7
    FPU: On-Chip
    CPU Speed (estimated): 3310.823156 MHz
    MMX: not present
    SSE: present
    3DNow!: not present
    Serial number not present or disabled

    Processor 3:
    CPU: Intel Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
    Family: 6, Model: 10, Stepping: 7
    FPU: On-Chip
    CPU Speed (estimated): 3310.821838 MHz
    MMX: not present
    SSE: present
    3DNow!: not present
    Serial number not present or disabled

    Total number of system cores: 4
    Number of cores available to process: 4
    ---------------------
    Windows 64 bit (build 6.1.7600)
    System language: German
    Windows Directory: "C:\Windows"
    Prerequisites...
    * Installation of KB940105 hotfix required: no! (either not needed or already installed)
    Local time is 15:21:38 06/05/11, system running for 9 minutes
    8169MB physical memory installed, 6852MB available, 4095MB virtual memory installed, 16 percent of memory in use
    PageFile usage: 26MB, Working Set: 7MB, Peak PageFile usage: 26MB,
    Current display mode is 1280x1024x32, (Unknown graphics card)
    IBM enhanced (101/102-key) keyboard and 7+ button mouse installed
    --------------------------------------------------------------------------------
    Stream Engine Initialization
    Network initialization
    [net] using iocp socket io management
    Physics initialization
    MovieSystem initialization
    Renderer initialization
    Console initialization
    Time initialization
    Input initialization
    Sound initialization
    Sound - initializing AudioDevice now!
    Sound - starting to initialize Windows Audio Session API output!
    Sound - 3 drivers found:
    Sound - available drivers: 0 Lautsprecher (Realtek High Definition Audio) !
    Sound - available drivers: 1 Realtek Digital Output(Optical) (Realtek High Definition Audio) !
    Sound - available drivers: 2 Realtek Digital Output (Realtek High Definition Audio) !
    Sound - initializing FMOD-EX now!
    Sound - initialized FMOD-EX
    Sound - using FMOD version: 00040723 and internal 00040723!
    Sound - initializing SoundSystem now!
    Font initialization
    AI initialization
    Initializing Animation System
    Initializing 3D Engine
    Script System Initialization
    Entity system initialization
    Initializing AI System
    [PlayerProfiles] Login of user 'Rhododendron' successful.
    [PlayerProfiles] Found 1 profiles.
    Profile 0 : 'default'
    [GameProfiles]: Successfully activated profile 'default' for user 'Petunien'
    $3r_FSAA = $61 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
    $3r_FSAA_samples = $68 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
    $3r_FSAA_quality = $616 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
    [net 13:21:39.146] network hostname: Test
    [net 13:21:39.146] ip:192.168.100.2
    [net 13:22:04.041] connection requested to: 192.168.100.2:64087
    [net 13:22:04.042] resolved as: 192.168.100.2:64087
    Game rules class: InstantAction
    [Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect_Friendly.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect.gfx]
    -----------------------------------------------------
    *LOADING: Level Multiplayer/IA/Steelmill loading time: 10.94 seconds
    -----------------------------------------------------
    [Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/HUD_RadarCompassStealth.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/HUD_RadarCompassStealth.gfx]
    [Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/FrontEnd/Mods.gfx' [Libs/UI/Menus_IngameMenu.gfx]
    [net 13:25:38.461] Disconnect Computer:64087; profid=0; cause=19; msg='User left the game'
    CGameClientChannel::Release
    $3r_FSAA = $61 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
    $3r_FSAA_samples = $68 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
    $3r_FSAA_quality = $616 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
    [Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/Menus_StartMenu.gfx]
    [net 13:26:11.866] connection requested to: 192.168.100.2:64087
    [net 13:26:11.867] resolved as: 192.168.100.2:64087
    Game rules class: InstantAction
    [Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect_Friendly.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect.gfx]
    -----------------------------------------------------
    *LOADING: Level multiplayer/ia/armada loading time: 9.25 seconds
    -----------------------------------------------------
    [Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/HUD_RadarCompassStealth.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/HUD_RadarCompassStealth.gfx]
    [Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/FrontEnd/Mods.gfx' [Libs/UI/Menus_IngameMenu.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect_Friendly.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect.gfx]
    [Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/FrontEnd/Mods.gfx' [Libs/UI/Menus_IngameMenu.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect_Friendly.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect.gfx]
    [Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/FrontEnd/Mods.gfx' [Libs/UI/Menus_IngameMenu.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect_Friendly.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect.gfx]
    [Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/FrontEnd/Mods.gfx' [Libs/UI/Menus_IngameMenu.gfx]
    [Error] <Flash> Error: CallFunction - 'enterTab' is not a function [Libs/UI/Menus_IngameMenu.gfx]
    [Error] <Flash> Error: Invoked method is not a function [Libs/UI/Menus_IngameMenu.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect_Friendly.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/HUD_RadarCompassStealth.gfx]
    [Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/FrontEnd/Mods.gfx' [Libs/UI/Menus_IngameMenu.gfx]
    [net 13:36:06.691] Disconnect Computer:64087; profid=0; cause=19; msg='User left the game'
    CGameClientChannel::Release
    [Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/Menus_IngameMenu.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/Menus_IngameMenu.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/Menus_IngameMenu.gfx]
    [Error] <Flash> Error: CallMethod - 'Init' on invalid object. [Libs/UI/Menus_IngameMenu.gfx]
    [Error] <Flash> Error: CallMethod - 'Init' on invalid object. [Libs/UI/Menus_IngameMenu.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/Menus_IngameMenu.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/Menus_IngameMenu.gfx]
    [Error] <Flash> Error: CallMethod - 'Init' on invalid object. [Libs/UI/Menus_IngameMenu.gfx]
    [Error] <Flash> Error: CallMethod - 'Init' on invalid object. [Libs/UI/Menus_IngameMenu.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/Menus_IngameMenu.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/Menus_IngameMenu.gfx]
    $3sv_gamerules = $6InstantAction $5[]$4
    $3g_timelimit = $60 $5[]$4
    $3g_fraglimit = $60 $5[]$4
    $3g_pp_scale_income = $61 $5[]$4
    $3g_revivetime = $620 $5[]$4
    $3g_roundtime = $60 $5[]$4
    $3g_roundlimit = $60 $5[]$4
    $3g_preroundtime = $60 $5[]$4
    [Warning] Unknown command: g_suddendeath_time 0
    $3sv_gamerules = $6InstantAction $5[]$4
    $3r_FSAA = $61 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
    $3r_FSAA_samples = $68 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
    $3r_FSAA_quality = $616 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
    System:Quit


    Spoiler Server.log:
    BackupNameAttachment=" Build(6156) Date(05 Jun 2011) Time(15 21 31)" -- used by backup system

    Log Started at Sunday, June 05, 2011 15:21:31
    Running 32 bit version
    Executable: C:\Program Files (x86)\Electronic Arts\Crytek\Crysis\Bin32\CrysisDedicatedServer.exe
    FileVersion: 1.1.1.6156
    ProductVersion: 1.1.1.6156
    Using STLport C++ Standard Library implementation

    --- CPU detection ---
    Total number of logical processors: 4
    Number of available logical processors: 4

    Processor 0:
    CPU: Intel Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
    Family: 6, Model: 10, Stepping: 7
    FPU: On-Chip
    CPU Speed (estimated): 3310.819279 MHz
    MMX: not present
    SSE: present
    3DNow!: not present
    Serial number not present or disabled

    Processor 1:
    CPU: Intel Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
    Family: 6, Model: 10, Stepping: 7
    FPU: On-Chip
    CPU Speed (estimated): 3310.819581 MHz
    MMX: not present
    SSE: present
    3DNow!: not present
    Serial number not present or disabled

    Processor 2:
    CPU: Intel Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
    Family: 6, Model: 10, Stepping: 7
    FPU: On-Chip
    CPU Speed (estimated): 3310.820729 MHz
    MMX: not present
    SSE: present
    3DNow!: not present
    Serial number not present or disabled

    Processor 3:
    CPU: Intel Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
    Family: 6, Model: 10, Stepping: 7
    FPU: On-Chip
    CPU Speed (estimated): 3310.830778 MHz
    MMX: not present
    SSE: present
    3DNow!: not present
    Serial number not present or disabled

    Total number of system cores: 4
    Number of cores available to process: 4
    ---------------------
    Windows 64 bit (build 6.1.7600)
    System language: German
    Windows Directory: "C:\Windows"
    Prerequisites...
    * Installation of KB940105 hotfix required: no! (either not needed or already installed)
    Local time is 15:21:31 06/05/11, system running for 9 minutes
    8169MB physical memory installed, 6994MB available, 4095MB virtual memory installed, 14 percent of memory in use
    PageFile usage: 27MB, Working Set: 7MB, Peak PageFile usage: 27MB,
    Current display mode is 1280x1024x32, (Unknown graphics card)
    IBM enhanced (101/102-key) keyboard and 7+ button mouse installed
    --------------------------------------------------------------------------------
    Stream Engine Initialization
    Network initialization
    [net] using iocp socket io management
    Physics initialization
    MovieSystem initialization skipped for dedicated server
    Renderer initialization
    Console initialization
    Time initialization
    Font initialization
    AI initialization
    Initializing Animation System
    Initializing 3D Engine
    Script System Initialization
    Entity system initialization
    Initializing AI System
    [PlayerProfiles] Login of user 'Petunien' successful.
    [PlayerProfiles] Found 1 profiles.
    Profile 0 : 'default'
    [GameProfiles]: Successfully activated profile 'default' for user 'Petunien'
    $3sv_levelrotation = $6levelrotation $5[]$4
    $3sv_requireinputdevice = $6dontcare $5[DUMPTODISK, REQUIRE_LEVEL_RELOAD]$4
    $3sv_gamerules = $6InstantAction $5[]$4
    $3sv_port = $664087 $5[DUMPTODISK]$4
    $3sv_password = $6 $5[DUMPTODISK]$4
    $3sv_servername = $6Computer $5[DUMPTODISK]$4
    $3sv_maxplayers = $632 $5[DUMPTODISK]$4
    $3sv_maxspectators = $60 $5[DUMPTODISK]$4
    $3sv_timeofdayenable = $61 $5[DUMPTODISK]$4
    $3sv_timeofdaylength = $60.995 $5[DUMPTODISK]$4
    $3sv_timeofdaystart = $612 $5[DUMPTODISK]$4
    $3sv_lanonly = $61 $5[DUMPTODISK]$4
    $3ban_timeout = $630 $5[DUMPTODISK]$4
    $3g_tk_punish = $60 $5[]$4
    $3g_tk_punish_limit = $65 $5[]$4
    $3g_friendlyfireratio = $60 $5[]$4
    $3g_battleDust_enable = $61 $5[]$4
    $3net_enable_voice_chat = $60 $5[REQUIRE_APP_RESTART]$4
    $3g_timelimit = $60 $5[]$4
    $3g_fraglimit = $60 $5[]$4
    $3g_pp_scale_income = $61 $5[]$4
    $3g_revivetime = $620 $5[]$4
    $3g_roundtime = $60 $5[]$4
    $3g_roundlimit = $60 $5[]$4
    $3g_preroundtime = $60 $5[]$4
    [Warning] Unknown command: g_suddendeath_time 0
    $3sv_gamerules = $6InstantAction $5[]$4
    [net 13:21:32.157] network hostname: Test
    [net 13:21:32.157] ip:192.168.100.2
    -----------------------------------------------------
    *LOADING: Level Multiplayer/IA/Steelmill loading time: 2.07 seconds
    -----------------------------------------------------
    [net 13:25:38.463] Disconnect Computer:58696; profid=0; cause=19; msg='Remote disconnected: User left the game'
    [net 13:25:46.861] Disconnect 192.168.100.1:59310; profid=0; cause=19; msg='Remote disconnected: User left the game'
    -----------------------------------------------------
    *LOADING: Level multiplayer/ia/armada loading time: 0.71 seconds
    -----------------------------------------------------
    [net 13:36:06.692] Disconnect Computer:51716; profid=0; cause=19; msg='Remote disconnected: User left the game'


    Woran liegt das und wie bekomme ich die Lags weg?
    Ist jetzt nicht so schlimm, aber im Eifer des Gefechts nervig.

    Wollte jetzt nicht extra einen Thread erstellen, sry wenn falsch.

    Edit: Jetzt gehts. Hab automatische Schnittstellenmetrik reingemacht und meinen Standartgateaway gelöscht. Danke und sry.
    Geändert von Petunien (05.06.2011 um 18:02 Uhr)

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