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Thema: Crysis - Diskussionsthread

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  1. #1
    Semi Pro Avatar von MAGIC
    Registriert seit
    05.06.2010
    Ort
    Frankfurt am Main
    Beiträge
    1.461

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    Zitat Zitat von H€ll!on Beitrag anzeigen
    DirectX 10 geht aber dann nur bei Win7 oder Vista, bei Xp aber nicht oder ?.
    Genau, ausser du hast soein Unlocker wie Scor sagt

  2. #2
    Semi Pro Avatar von H€ll!on
    Registriert seit
    01.02.2009
    Beiträge
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    Zitat Zitat von MAGIC Beitrag anzeigen
    Genau, ausser du hast soein Unlocker wie Scor sagt
    aha.

    Kann mir jemand die aktuellste Version von Crysis mir sagen - ingame nachschauen, denn irgendwie wundert es mich, wieso denn da eine andere Version dransteht als 1.21 ?.

  3. #3
    Professional Avatar von chicken
    Registriert seit
    24.10.2007
    Beiträge
    4.728
    Intel Core i5-2500K
    ASRock P67 Pro3
    8 GB DDR3-1333
    GTX560 2GB
    Win7 x64

  4. #4
    Semi Pro Avatar von Petunien
    Registriert seit
    28.02.2010
    Ort
    Südtirol (Italien)
    Beiträge
    905

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    Hab nun endlich Crysis (1) lanfähig bekommen... Allerdings lagt es alle 30 Sekunden circa 2 Sekunden lang und das "Keine-Verbindung"-Symbol erscheint.
    Alle Computer sollten starkt genug sein.
    Liegt es vielleicht daran, dass wir das Spiel in DX10 gestartet haben?
    Liegt es vielleicht daran, dass ich 192.168.xxx.x-IP-Adressen verwende?

    Hier die Server.log und die Game.log des Hosters:
    Spoiler Game.log:

    BackupNameAttachment=" Build(6156) Date(05 Jun 2011) Time(15 21 38)" -- used by backup system

    Log Started at Sunday, June 05, 2011 15:21:38
    Running 32 bit version
    Executable: C:\Program Files (x86)\Electronic Arts\Crytek\Crysis\Bin32\Crysis.exe
    FileVersion: 1.1.1.6156
    ProductVersion: 1.1.1.6156
    Using STLport C++ Standard Library implementation

    --- CPU detection ---
    Total number of logical processors: 4
    Number of available logical processors: 4

    Processor 0:
    CPU: Intel Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
    Family: 6, Model: 10, Stepping: 7
    FPU: On-Chip
    CPU Speed (estimated): 3310.828318 MHz
    MMX: not present
    SSE: present
    3DNow!: not present
    Serial number not present or disabled

    Processor 1:
    CPU: Intel Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
    Family: 6, Model: 10, Stepping: 7
    FPU: On-Chip
    CPU Speed (estimated): 3310.823253 MHz
    MMX: not present
    SSE: present
    3DNow!: not present
    Serial number not present or disabled

    Processor 2:
    CPU: Intel Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
    Family: 6, Model: 10, Stepping: 7
    FPU: On-Chip
    CPU Speed (estimated): 3310.823156 MHz
    MMX: not present
    SSE: present
    3DNow!: not present
    Serial number not present or disabled

    Processor 3:
    CPU: Intel Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
    Family: 6, Model: 10, Stepping: 7
    FPU: On-Chip
    CPU Speed (estimated): 3310.821838 MHz
    MMX: not present
    SSE: present
    3DNow!: not present
    Serial number not present or disabled

    Total number of system cores: 4
    Number of cores available to process: 4
    ---------------------
    Windows 64 bit (build 6.1.7600)
    System language: German
    Windows Directory: "C:\Windows"
    Prerequisites...
    * Installation of KB940105 hotfix required: no! (either not needed or already installed)
    Local time is 15:21:38 06/05/11, system running for 9 minutes
    8169MB physical memory installed, 6852MB available, 4095MB virtual memory installed, 16 percent of memory in use
    PageFile usage: 26MB, Working Set: 7MB, Peak PageFile usage: 26MB,
    Current display mode is 1280x1024x32, (Unknown graphics card)
    IBM enhanced (101/102-key) keyboard and 7+ button mouse installed
    --------------------------------------------------------------------------------
    Stream Engine Initialization
    Network initialization
    [net] using iocp socket io management
    Physics initialization
    MovieSystem initialization
    Renderer initialization
    Console initialization
    Time initialization
    Input initialization
    Sound initialization
    Sound - initializing AudioDevice now!
    Sound - starting to initialize Windows Audio Session API output!
    Sound - 3 drivers found:
    Sound - available drivers: 0 Lautsprecher (Realtek High Definition Audio) !
    Sound - available drivers: 1 Realtek Digital Output(Optical) (Realtek High Definition Audio) !
    Sound - available drivers: 2 Realtek Digital Output (Realtek High Definition Audio) !
    Sound - initializing FMOD-EX now!
    Sound - initialized FMOD-EX
    Sound - using FMOD version: 00040723 and internal 00040723!
    Sound - initializing SoundSystem now!
    Font initialization
    AI initialization
    Initializing Animation System
    Initializing 3D Engine
    Script System Initialization
    Entity system initialization
    Initializing AI System
    [PlayerProfiles] Login of user 'Rhododendron' successful.
    [PlayerProfiles] Found 1 profiles.
    Profile 0 : 'default'
    [GameProfiles]: Successfully activated profile 'default' for user 'Petunien'
    $3r_FSAA = $61 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
    $3r_FSAA_samples = $68 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
    $3r_FSAA_quality = $616 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
    [net 13:21:39.146] network hostname: Test
    [net 13:21:39.146] ip:192.168.100.2
    [net 13:22:04.041] connection requested to: 192.168.100.2:64087
    [net 13:22:04.042] resolved as: 192.168.100.2:64087
    Game rules class: InstantAction
    [Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect_Friendly.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect.gfx]
    -----------------------------------------------------
    *LOADING: Level Multiplayer/IA/Steelmill loading time: 10.94 seconds
    -----------------------------------------------------
    [Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/HUD_RadarCompassStealth.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/HUD_RadarCompassStealth.gfx]
    [Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/FrontEnd/Mods.gfx' [Libs/UI/Menus_IngameMenu.gfx]
    [net 13:25:38.461] Disconnect Computer:64087; profid=0; cause=19; msg='User left the game'
    CGameClientChannel::Release
    $3r_FSAA = $61 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
    $3r_FSAA_samples = $68 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
    $3r_FSAA_quality = $616 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
    [Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/Menus_StartMenu.gfx]
    [net 13:26:11.866] connection requested to: 192.168.100.2:64087
    [net 13:26:11.867] resolved as: 192.168.100.2:64087
    Game rules class: InstantAction
    [Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect_Friendly.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect.gfx]
    -----------------------------------------------------
    *LOADING: Level multiplayer/ia/armada loading time: 9.25 seconds
    -----------------------------------------------------
    [Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/HUD_RadarCompassStealth.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/HUD_RadarCompassStealth.gfx]
    [Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/FrontEnd/Mods.gfx' [Libs/UI/Menus_IngameMenu.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect_Friendly.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect.gfx]
    [Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/FrontEnd/Mods.gfx' [Libs/UI/Menus_IngameMenu.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect_Friendly.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect.gfx]
    [Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/FrontEnd/Mods.gfx' [Libs/UI/Menus_IngameMenu.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect_Friendly.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect.gfx]
    [Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/FrontEnd/Mods.gfx' [Libs/UI/Menus_IngameMenu.gfx]
    [Error] <Flash> Error: CallFunction - 'enterTab' is not a function [Libs/UI/Menus_IngameMenu.gfx]
    [Error] <Flash> Error: Invoked method is not a function [Libs/UI/Menus_IngameMenu.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect_Friendly.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/HUD_GrenadeDetect.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/HUD_RadarCompassStealth.gfx]
    [Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/FrontEnd/Mods.gfx' [Libs/UI/Menus_IngameMenu.gfx]
    [net 13:36:06.691] Disconnect Computer:64087; profid=0; cause=19; msg='User left the game'
    CGameClientChannel::Release
    [Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/Menus_IngameMenu.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/Menus_IngameMenu.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/Menus_IngameMenu.gfx]
    [Error] <Flash> Error: CallMethod - 'Init' on invalid object. [Libs/UI/Menus_IngameMenu.gfx]
    [Error] <Flash> Error: CallMethod - 'Init' on invalid object. [Libs/UI/Menus_IngameMenu.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/Menus_IngameMenu.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/Menus_IngameMenu.gfx]
    [Error] <Flash> Error: CallMethod - 'Init' on invalid object. [Libs/UI/Menus_IngameMenu.gfx]
    [Error] <Flash> Error: CallMethod - 'Init' on invalid object. [Libs/UI/Menus_IngameMenu.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/Menus_IngameMenu.gfx]
    [Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/Menus_IngameMenu.gfx]
    $3sv_gamerules = $6InstantAction $5[]$4
    $3g_timelimit = $60 $5[]$4
    $3g_fraglimit = $60 $5[]$4
    $3g_pp_scale_income = $61 $5[]$4
    $3g_revivetime = $620 $5[]$4
    $3g_roundtime = $60 $5[]$4
    $3g_roundlimit = $60 $5[]$4
    $3g_preroundtime = $60 $5[]$4
    [Warning] Unknown command: g_suddendeath_time 0
    $3sv_gamerules = $6InstantAction $5[]$4
    $3r_FSAA = $61 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
    $3r_FSAA_samples = $68 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
    $3r_FSAA_quality = $616 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
    System:Quit


    Spoiler Server.log:
    BackupNameAttachment=" Build(6156) Date(05 Jun 2011) Time(15 21 31)" -- used by backup system

    Log Started at Sunday, June 05, 2011 15:21:31
    Running 32 bit version
    Executable: C:\Program Files (x86)\Electronic Arts\Crytek\Crysis\Bin32\CrysisDedicatedServer.exe
    FileVersion: 1.1.1.6156
    ProductVersion: 1.1.1.6156
    Using STLport C++ Standard Library implementation

    --- CPU detection ---
    Total number of logical processors: 4
    Number of available logical processors: 4

    Processor 0:
    CPU: Intel Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
    Family: 6, Model: 10, Stepping: 7
    FPU: On-Chip
    CPU Speed (estimated): 3310.819279 MHz
    MMX: not present
    SSE: present
    3DNow!: not present
    Serial number not present or disabled

    Processor 1:
    CPU: Intel Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
    Family: 6, Model: 10, Stepping: 7
    FPU: On-Chip
    CPU Speed (estimated): 3310.819581 MHz
    MMX: not present
    SSE: present
    3DNow!: not present
    Serial number not present or disabled

    Processor 2:
    CPU: Intel Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
    Family: 6, Model: 10, Stepping: 7
    FPU: On-Chip
    CPU Speed (estimated): 3310.820729 MHz
    MMX: not present
    SSE: present
    3DNow!: not present
    Serial number not present or disabled

    Processor 3:
    CPU: Intel Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
    Family: 6, Model: 10, Stepping: 7
    FPU: On-Chip
    CPU Speed (estimated): 3310.830778 MHz
    MMX: not present
    SSE: present
    3DNow!: not present
    Serial number not present or disabled

    Total number of system cores: 4
    Number of cores available to process: 4
    ---------------------
    Windows 64 bit (build 6.1.7600)
    System language: German
    Windows Directory: "C:\Windows"
    Prerequisites...
    * Installation of KB940105 hotfix required: no! (either not needed or already installed)
    Local time is 15:21:31 06/05/11, system running for 9 minutes
    8169MB physical memory installed, 6994MB available, 4095MB virtual memory installed, 14 percent of memory in use
    PageFile usage: 27MB, Working Set: 7MB, Peak PageFile usage: 27MB,
    Current display mode is 1280x1024x32, (Unknown graphics card)
    IBM enhanced (101/102-key) keyboard and 7+ button mouse installed
    --------------------------------------------------------------------------------
    Stream Engine Initialization
    Network initialization
    [net] using iocp socket io management
    Physics initialization
    MovieSystem initialization skipped for dedicated server
    Renderer initialization
    Console initialization
    Time initialization
    Font initialization
    AI initialization
    Initializing Animation System
    Initializing 3D Engine
    Script System Initialization
    Entity system initialization
    Initializing AI System
    [PlayerProfiles] Login of user 'Petunien' successful.
    [PlayerProfiles] Found 1 profiles.
    Profile 0 : 'default'
    [GameProfiles]: Successfully activated profile 'default' for user 'Petunien'
    $3sv_levelrotation = $6levelrotation $5[]$4
    $3sv_requireinputdevice = $6dontcare $5[DUMPTODISK, REQUIRE_LEVEL_RELOAD]$4
    $3sv_gamerules = $6InstantAction $5[]$4
    $3sv_port = $664087 $5[DUMPTODISK]$4
    $3sv_password = $6 $5[DUMPTODISK]$4
    $3sv_servername = $6Computer $5[DUMPTODISK]$4
    $3sv_maxplayers = $632 $5[DUMPTODISK]$4
    $3sv_maxspectators = $60 $5[DUMPTODISK]$4
    $3sv_timeofdayenable = $61 $5[DUMPTODISK]$4
    $3sv_timeofdaylength = $60.995 $5[DUMPTODISK]$4
    $3sv_timeofdaystart = $612 $5[DUMPTODISK]$4
    $3sv_lanonly = $61 $5[DUMPTODISK]$4
    $3ban_timeout = $630 $5[DUMPTODISK]$4
    $3g_tk_punish = $60 $5[]$4
    $3g_tk_punish_limit = $65 $5[]$4
    $3g_friendlyfireratio = $60 $5[]$4
    $3g_battleDust_enable = $61 $5[]$4
    $3net_enable_voice_chat = $60 $5[REQUIRE_APP_RESTART]$4
    $3g_timelimit = $60 $5[]$4
    $3g_fraglimit = $60 $5[]$4
    $3g_pp_scale_income = $61 $5[]$4
    $3g_revivetime = $620 $5[]$4
    $3g_roundtime = $60 $5[]$4
    $3g_roundlimit = $60 $5[]$4
    $3g_preroundtime = $60 $5[]$4
    [Warning] Unknown command: g_suddendeath_time 0
    $3sv_gamerules = $6InstantAction $5[]$4
    [net 13:21:32.157] network hostname: Test
    [net 13:21:32.157] ip:192.168.100.2
    -----------------------------------------------------
    *LOADING: Level Multiplayer/IA/Steelmill loading time: 2.07 seconds
    -----------------------------------------------------
    [net 13:25:38.463] Disconnect Computer:58696; profid=0; cause=19; msg='Remote disconnected: User left the game'
    [net 13:25:46.861] Disconnect 192.168.100.1:59310; profid=0; cause=19; msg='Remote disconnected: User left the game'
    -----------------------------------------------------
    *LOADING: Level multiplayer/ia/armada loading time: 0.71 seconds
    -----------------------------------------------------
    [net 13:36:06.692] Disconnect Computer:51716; profid=0; cause=19; msg='Remote disconnected: User left the game'


    Woran liegt das und wie bekomme ich die Lags weg?
    Ist jetzt nicht so schlimm, aber im Eifer des Gefechts nervig.

    Wollte jetzt nicht extra einen Thread erstellen, sry wenn falsch.

    Edit: Jetzt gehts. Hab automatische Schnittstellenmetrik reingemacht und meinen Standartgateaway gelöscht. Danke und sry.
    Geändert von Petunien (05.06.2011 um 18:02 Uhr)

  5. #5
    Professional Avatar von randfee
    Registriert seit
    18.06.2007
    Beiträge
    4.095

    Standard

    Zitat Zitat von Petunien Beitrag anzeigen
    Woran liegt das und wie bekomme ich die Lags weg?
    Ist jetzt nicht so schlimm, aber im Eifer des Gefechts nervig.
    garnicht?! welche lags meinst du denn?

    Wollte jetzt nicht extra einen Thread erstellen, sry wenn falsch.

    Edit: Jetzt gehts. Hab automatische Schnittstellenmetrik rausgenommen und meinen Standartgateaway gelöscht.
    was?
    asdfasdfasdf
    2500K @ 4,8GHz | 5850 | 32GB DDR3

  6. #6
    Semi Pro Avatar von Petunien
    Registriert seit
    28.02.2010
    Ort
    Südtirol (Italien)
    Beiträge
    905

    Standard

    Hab falsche Einstellungen in meiner TCP-IPv4-Konfiguration gehabt .
    (also extern, nicht ingame) Und die Lags äußerten sich durch kurze Verbindungsunterbrechungen beim Hoster und gleichzeitige Bildschirmeinfrieren beim Client.

  7. #7
    Professional Avatar von randfee
    Registriert seit
    18.06.2007
    Beiträge
    4.095

    Standard

    naja.... Crysis 1 und Wars Server sind einfach laggy... da kann man nicht wirklich was dran drehen. In manchen Situationen haut der Server 100 Fehler und sync-Probleme pro Sekunde raus... nie dahinter gekommen warum, Bandbreite kann es eigentlich auch nicht sein. Ab einer handvoll Leute ist einfach dicht.
    2500K @ 4,8GHz | 5850 | 32GB DDR3

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