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Thema: Crysis Autoexe

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  1. #16
    User
    Registriert seit
    28.04.2009
    Beiträge
    41

    Standard

    nimm mal das hier als Anfang und bastle deins drunter


    con_restricted 0

    r_Driver = "DX9"


    ===================================
    ;alt
    ===================================

    ==========================
    ;sys_spec Full
    ==========================

    sys_spec_ObjectDetail=2
    sys_spec_Shading=2
    sys_spec_VolumetricEffects=2
    sys_spec_Shadows=2
    sys_spec_Texture=2
    sys_spec_Physics=2
    sys_spec_PostProcessing=2
    sys_spec_MotionBlur=2
    sys_spec_Particles=2
    sys_spec_Sound=2
    sys_spec_Water=2
    sys_spec_GameEffects=2


    ==========================
    ;sys_spec GameEffekts
    ==========================

    [1]
    i_lighteffects = 0
    g_ragdollMinTime = 5.0
    g_ragdollDistance = 10.0
    g_battleDust_enable = 0

    [2]
    i_lighteffects = 0
    g_ragdollMinTime = 8.0
    g_ragdollDistance = 20.0
    g_battleDust_enable = 0



    ==========================
    ;sys_spec Motion Blur
    ==========================

    [1]
    r_MotionBlur=0

    [2]
    r_MotionBlur=1


    ==========================
    ;sys_spec ObjectDetail
    ==========================

    [1]
    e_obj_quality=1
    e_proc_vegetation=0
    ca_useDecals=0
    e_decals_allow_game_decals=0
    e_decals_life_time_scale=0.5
    e_lod_ratio=3
    e_lod_min=2
    e_view_dist_ratio_detail=15
    e_view_dist_ratio_vegetation=15
    e_vegetation_min_size=1.0
    i_rejecteffects=0
    e_vegetation_bending=1
    sys_flash_curve_tess_error=8
    e_view_dist_ratio=40
    e_max_view_dst_spec_lerp=0
    e_vegetation_sprites_distance_custom_ratio_min=0.5
    e_vegetation_sprites_distance_ratio=1
    e_detail_materials_view_dist_xy=64
    e_detail_materials_view_dist_z=64
    es_DebrisLifetimeScale=0.3
    e_cbuffer_resolution=128
    e_dissolve=0
    ca_DrawFaceAttachments=0
    ca_AttachmentCullingRation=100
    e_terrain_occlusion_culling_max_dist=100

    [2]
    e_obj_quality=2
    e_lod_ratio=4
    e_lod_min=1
    e_view_dist_ratio_detail=19
    e_view_dist_ratio_vegetation=21
    e_vegetation_min_size=0.5
    sys_flash_curve_tess_error=4
    e_decals_life_time_scale=1
    e_max_view_dst_spec_lerp=0.5
    e_vegetation_sprites_distance_custom_ratio_min=0.7 5
    e_vegetation_sprites_distance_ratio=1
    es_DebrisLifetimeScale=0.6
    e_cbuffer_resolution=128
    e_dissolve=0
    ca_AttachmentCullingRation=120
    e_terrain_occlusion_culling_max_dist=130



    ==========================
    ;sys_spec Particles
    ==========================

    [1]
    e_particles_quality=1
    e_particles_lod=0.75
    e_particles_max_emitter_draw_screen=4
    r_UseSoftParticles=0
    e_water_ocean_soft_particles=0
    e_particles_object_collisions=0

    [2]
    e_particles_quality=2
    e_particles_max_emitter_draw_screen=8


    ==========================
    ;sys_spec Physik
    ==========================

    [1]
    e_cull_veg_activation=20
    g_joint_breaking=0
    g_tree_cut_reuse_dist=0.7
    p_max_MC_iters=4000
    e_phys_foliage=1
    es_MaxPhysDist=50
    es_MaxPhysDistInvisible=10
    e_phys_ocean_cell=0
    e_foliage_wind_activation_dist=0
    g_breakage_particles_limit=80
    v_vehicle_quality=1
    p_max_substeps_large_group=3
    p_num_bodies_large_group=30

    [2]
    e_cull_veg_activation=30
    g_tree_cut_reuse_dist=0.35
    p_max_MC_iters=5000
    es_MaxPhysDist=100
    es_MaxPhysDistInvisible=15
    e_phys_ocean_cell=1
    e_foliage_wind_activation_dist=10
    g_breakage_particles_limit=130

    [3]
    e_foliage_wind_activation_dist=20
    g_breakage_particles_limit=200


    ==========================
    ;sys_spec PostProcessing
    ==========================


    [1]
    r_DepthOfField=0
    r_Flares=1
    r_Coronas=1
    r_UseEdgeAA=0
    r_sunshafts=0
    r_colorgrading=0
    r_GlowScreenMultiplier = 0.2

    [2]
    r_DepthOfField=1
    r_sunshafts=0
    r_UseEdgeAA=0
    r_GlowScreenMultiplier = 0.2


    ==========================
    ;sys_spec Quality
    ==========================

    [1]
    q_ShaderGeneral=0
    q_ShaderMetal=0
    q_ShaderGlass=0
    q_ShaderVegetation=0
    q_ShaderIce=0
    q_ShaderTerrain=0
    q_ShaderShadow=0
    q_ShaderFX=0
    q_ShaderPostProcess=0
    q_ShaderHDR=0
    q_ShaderSky=0
    q_Renderer=0
    r_LightsSinglePass=1

    [2]
    q_ShaderGeneral=1
    q_ShaderMetal=1
    q_ShaderGlass=1
    q_ShaderVegetation=1
    q_ShaderIce=1
    q_ShaderTerrain=1
    q_ShaderShadow=1
    q_ShaderFX=1
    q_ShaderPostProcess=1
    q_ShaderHDR=1
    q_ShaderSky=1
    q_Renderer=1

    [3]
    q_ShaderGeneral=2
    q_ShaderMetal=2
    q_ShaderGlass=2
    q_ShaderVegetation=2
    q_ShaderIce=2
    q_ShaderTerrain=2
    q_ShaderShadow=2
    q_ShaderFX=2
    q_ShaderPostProcess=2
    q_ShaderHDR=2
    q_ShaderSky=2
    q_Renderer=2



    ==========================
    ;sys_spec Shading
    ==========================

    [1]
    sys_spec_Quality=1
    e_sky_type=0
    e_sky_update_rate=0.12
    r_DetailTextures=0
    r_DetailNumLayers=0
    r_DetailDistance=0
    r_HDRRendering=0
    r_SSAO=0
    r_SSAO_quality=1
    r_SSAO_radius=1
    e_ram_maps=0
    sys_flash_edgeaa=0
    e_vegetation_use_terrain_color=0
    e_terrain_ao=0
    e_terrain_normal_map=0
    e_max_entity_lights=4
    r_UsePom=0
    r_EnvTexUpdateInterval=0.1
    r_TexturesFilteringQuality=2
    r_HairSortingQuality = 0
    r_FillLights = 0
    e_particles_lights = 0
    r_rain = 0

    [2]
    sys_spec_Quality=2
    e_sky_update_rate=0.5
    r_DetailDistance=4
    r_HDRRendering=0
    r_SSAO=0
    r_SSAO_quality=1
    r_SSAO_radius=1
    e_terrain_ao=0
    e_terrain_normal_map=0
    r_DetailNumLayers=1
    e_max_entity_lights=7
    r_UsePom=0
    r_EnvTexUpdateInterval=0.075
    r_TexturesFilteringQuality=1
    r_HairSortingQuality = 0
    r_FillLights = 0
    e_particles_lights = 0
    r_rain = 1




    ==========================
    ;sys_spec Shadows
    ==========================

    [1]
    e_shadows = 0
    r_ShadowJittering=0
    e_shadows_max_texture_size=256
    r_ShadowBlur=0
    e_gsm_lods_num=3
    e_gsm_range=4
    e_shadows_cast_view_dist_ratio=0.25
    r_ShadowsMaskResolution=0
    e_shadows_on_alpha_blended=0
    e_shadows_from_terrain_in_all_lods=0
    e_gsm_cache = 1

    [2]
    e_shadows_max_texture_size=512
    r_ShadowJittering=1
    r_ShadowBlur=0
    e_gsm_lods_num=4
    e_shadows_cast_view_dist_ratio=0.45
    r_ShadowsMaskResolution=0
    e_shadows_on_alpha_blended=0
    e_shadows_from_terrain_in_all_lods=0
    e_gsm_cache = 1



    ==========================
    ;sys_spec Sound
    ==========================

    [1]
    s_FormatSampleRate=44100
    s_CacheSize=50
    s_MPEGDecoders=16
    s_Obstruction=2
    s_ObstructionAccuracy=0
    s_ObstructionUpdate=1.0
    s_SoundMoodsDSP=0
    s_VariationLimiter=0.3
    s_ReverbType=0

    [2]
    s_CacheSize=60
    s_MPEGDecoders=24
    s_Obstruction=2
    s_ObstructionAccuracy=1
    s_ObstructionUpdate=0.5
    s_VariationLimiter=0.6



    ==========================
    ;sys_spec Texture
    ==========================

    [1]
    sys_LowSpecPak=1
    r_TexSkyResolution=1
    r_ImposterRatio=2
    r_EnvCMResolution=0
    r_EnvTexResolution=1
    r_DynTexMaxSize=50
    r_TexAtlasSize=512
    r_DynTexAtlasCloudsMaxSize=24
    r_DynTexAtlasSpritesMaxSize=16
    r_TexturesStreaming = 0

    [2]
    sys_LowSpecPak=1
    r_ImposterRatio=1.5
    r_EnvCMResolution=1
    r_EnvTexResolution=2
    r_DynTexMaxSize=60
    r_TexAtlasSize=1024
    r_DynTexAtlasCloudsMaxSize=24
    r_DynTexAtlasSpritesMaxSize=16
    r_TexturesStreaming = 0



    ; "sys_LowSpecPak" is either using lowspec.pak which has textures with half size or emulating that by
    ; changing "r_TexResolution" and "r_TexBumpResolution"
    ; those cvars should not be used here


    ==========================
    ;sys_spec VolumetricEffects
    ==========================

    [1]
    r_Beams=4
    r_BeamsDistFactor=1
    r_BeamsMaxSlices=16
    e_Clouds=0

    [2]
    r_BeamsDistFactor=0.5
    r_BeamsMaxSlices=32


    ==========================
    ;sys_spec Water
    ==========================

    [1]
    r_WaterRefractions=0
    r_WaterUpdateFactor=0.5
    e_water_tesselation_amount=1
    e_water_tesselation_swath_width=5
    r_WaterUpdateDistance=0.2
    r_WaterCaustics=0
    r_WaterReflectionsQuality=0
    e_water_ocean_fft=0
    q_ShaderWater=0
    r_WaterReflectionsMinVisiblePixelsUpdate = 0.05

    [2]
    r_WaterRefractions=0
    r_WaterUpdateFactor=0.1
    e_water_tesselation_amount=6
    r_WaterUpdateDistance=1
    r_WaterReflectionsQuality=1
    e_water_ocean_fft=0
    q_ShaderWater=1
    r_WaterReflectionsMinVisiblePixelsUpdate = 0.05


    ===================================
    ;neu
    ===================================


    ===================================
    ===================================
    Geändert von HeyHey91 (07.05.2009 um 21:26 Uhr)

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