nimm mal das hier als Anfang und bastle deins drunter
con_restricted 0
r_Driver = "DX9"
===================================
;alt
===================================
==========================
;sys_spec Full
==========================
sys_spec_ObjectDetail=2
sys_spec_Shading=2
sys_spec_VolumetricEffects=2
sys_spec_Shadows=2
sys_spec_Texture=2
sys_spec_Physics=2
sys_spec_PostProcessing=2
sys_spec_MotionBlur=2
sys_spec_Particles=2
sys_spec_Sound=2
sys_spec_Water=2
sys_spec_GameEffects=2
==========================
;sys_spec GameEffekts
==========================
[1]
i_lighteffects = 0
g_ragdollMinTime = 5.0
g_ragdollDistance = 10.0
g_battleDust_enable = 0
[2]
i_lighteffects = 0
g_ragdollMinTime = 8.0
g_ragdollDistance = 20.0
g_battleDust_enable = 0
==========================
;sys_spec Motion Blur
==========================
[1]
r_MotionBlur=0
[2]
r_MotionBlur=1
==========================
;sys_spec ObjectDetail
==========================
[1]
e_obj_quality=1
e_proc_vegetation=0
ca_useDecals=0
e_decals_allow_game_decals=0
e_decals_life_time_scale=0.5
e_lod_ratio=3
e_lod_min=2
e_view_dist_ratio_detail=15
e_view_dist_ratio_vegetation=15
e_vegetation_min_size=1.0
i_rejecteffects=0
e_vegetation_bending=1
sys_flash_curve_tess_error=8
e_view_dist_ratio=40
e_max_view_dst_spec_lerp=0
e_vegetation_sprites_distance_custom_ratio_min=0.5
e_vegetation_sprites_distance_ratio=1
e_detail_materials_view_dist_xy=64
e_detail_materials_view_dist_z=64
es_DebrisLifetimeScale=0.3
e_cbuffer_resolution=128
e_dissolve=0
ca_DrawFaceAttachments=0
ca_AttachmentCullingRation=100
e_terrain_occlusion_culling_max_dist=100
[2]
e_obj_quality=2
e_lod_ratio=4
e_lod_min=1
e_view_dist_ratio_detail=19
e_view_dist_ratio_vegetation=21
e_vegetation_min_size=0.5
sys_flash_curve_tess_error=4
e_decals_life_time_scale=1
e_max_view_dst_spec_lerp=0.5
e_vegetation_sprites_distance_custom_ratio_min=0.7 5
e_vegetation_sprites_distance_ratio=1
es_DebrisLifetimeScale=0.6
e_cbuffer_resolution=128
e_dissolve=0
ca_AttachmentCullingRation=120
e_terrain_occlusion_culling_max_dist=130
==========================
;sys_spec Particles
==========================
[1]
e_particles_quality=1
e_particles_lod=0.75
e_particles_max_emitter_draw_screen=4
r_UseSoftParticles=0
e_water_ocean_soft_particles=0
e_particles_object_collisions=0
[2]
e_particles_quality=2
e_particles_max_emitter_draw_screen=8
==========================
;sys_spec Physik
==========================
[1]
e_cull_veg_activation=20
g_joint_breaking=0
g_tree_cut_reuse_dist=0.7
p_max_MC_iters=4000
e_phys_foliage=1
es_MaxPhysDist=50
es_MaxPhysDistInvisible=10
e_phys_ocean_cell=0
e_foliage_wind_activation_dist=0
g_breakage_particles_limit=80
v_vehicle_quality=1
p_max_substeps_large_group=3
p_num_bodies_large_group=30
[2]
e_cull_veg_activation=30
g_tree_cut_reuse_dist=0.35
p_max_MC_iters=5000
es_MaxPhysDist=100
es_MaxPhysDistInvisible=15
e_phys_ocean_cell=1
e_foliage_wind_activation_dist=10
g_breakage_particles_limit=130
[3]
e_foliage_wind_activation_dist=20
g_breakage_particles_limit=200
==========================
;sys_spec PostProcessing
==========================
[1]
r_DepthOfField=0
r_Flares=1
r_Coronas=1
r_UseEdgeAA=0
r_sunshafts=0
r_colorgrading=0
r_GlowScreenMultiplier = 0.2
[2]
r_DepthOfField=1
r_sunshafts=0
r_UseEdgeAA=0
r_GlowScreenMultiplier = 0.2
==========================
;sys_spec Quality
==========================
[1]
q_ShaderGeneral=0
q_ShaderMetal=0
q_ShaderGlass=0
q_ShaderVegetation=0
q_ShaderIce=0
q_ShaderTerrain=0
q_ShaderShadow=0
q_ShaderFX=0
q_ShaderPostProcess=0
q_ShaderHDR=0
q_ShaderSky=0
q_Renderer=0
r_LightsSinglePass=1
[2]
q_ShaderGeneral=1
q_ShaderMetal=1
q_ShaderGlass=1
q_ShaderVegetation=1
q_ShaderIce=1
q_ShaderTerrain=1
q_ShaderShadow=1
q_ShaderFX=1
q_ShaderPostProcess=1
q_ShaderHDR=1
q_ShaderSky=1
q_Renderer=1
[3]
q_ShaderGeneral=2
q_ShaderMetal=2
q_ShaderGlass=2
q_ShaderVegetation=2
q_ShaderIce=2
q_ShaderTerrain=2
q_ShaderShadow=2
q_ShaderFX=2
q_ShaderPostProcess=2
q_ShaderHDR=2
q_ShaderSky=2
q_Renderer=2
==========================
;sys_spec Shading
==========================
[1]
sys_spec_Quality=1
e_sky_type=0
e_sky_update_rate=0.12
r_DetailTextures=0
r_DetailNumLayers=0
r_DetailDistance=0
r_HDRRendering=0
r_SSAO=0
r_SSAO_quality=1
r_SSAO_radius=1
e_ram_maps=0
sys_flash_edgeaa=0
e_vegetation_use_terrain_color=0
e_terrain_ao=0
e_terrain_normal_map=0
e_max_entity_lights=4
r_UsePom=0
r_EnvTexUpdateInterval=0.1
r_TexturesFilteringQuality=2
r_HairSortingQuality = 0
r_FillLights = 0
e_particles_lights = 0
r_rain = 0
[2]
sys_spec_Quality=2
e_sky_update_rate=0.5
r_DetailDistance=4
r_HDRRendering=0
r_SSAO=0
r_SSAO_quality=1
r_SSAO_radius=1
e_terrain_ao=0
e_terrain_normal_map=0
r_DetailNumLayers=1
e_max_entity_lights=7
r_UsePom=0
r_EnvTexUpdateInterval=0.075
r_TexturesFilteringQuality=1
r_HairSortingQuality = 0
r_FillLights = 0
e_particles_lights = 0
r_rain = 1
==========================
;sys_spec Shadows
==========================
[1]
e_shadows = 0
r_ShadowJittering=0
e_shadows_max_texture_size=256
r_ShadowBlur=0
e_gsm_lods_num=3
e_gsm_range=4
e_shadows_cast_view_dist_ratio=0.25
r_ShadowsMaskResolution=0
e_shadows_on_alpha_blended=0
e_shadows_from_terrain_in_all_lods=0
e_gsm_cache = 1
[2]
e_shadows_max_texture_size=512
r_ShadowJittering=1
r_ShadowBlur=0
e_gsm_lods_num=4
e_shadows_cast_view_dist_ratio=0.45
r_ShadowsMaskResolution=0
e_shadows_on_alpha_blended=0
e_shadows_from_terrain_in_all_lods=0
e_gsm_cache = 1
==========================
;sys_spec Sound
==========================
[1]
s_FormatSampleRate=44100
s_CacheSize=50
s_MPEGDecoders=16
s_Obstruction=2
s_ObstructionAccuracy=0
s_ObstructionUpdate=1.0
s_SoundMoodsDSP=0
s_VariationLimiter=0.3
s_ReverbType=0
[2]
s_CacheSize=60
s_MPEGDecoders=24
s_Obstruction=2
s_ObstructionAccuracy=1
s_ObstructionUpdate=0.5
s_VariationLimiter=0.6
==========================
;sys_spec Texture
==========================
[1]
sys_LowSpecPak=1
r_TexSkyResolution=1
r_ImposterRatio=2
r_EnvCMResolution=0
r_EnvTexResolution=1
r_DynTexMaxSize=50
r_TexAtlasSize=512
r_DynTexAtlasCloudsMaxSize=24
r_DynTexAtlasSpritesMaxSize=16
r_TexturesStreaming = 0
[2]
sys_LowSpecPak=1
r_ImposterRatio=1.5
r_EnvCMResolution=1
r_EnvTexResolution=2
r_DynTexMaxSize=60
r_TexAtlasSize=1024
r_DynTexAtlasCloudsMaxSize=24
r_DynTexAtlasSpritesMaxSize=16
r_TexturesStreaming = 0
; "sys_LowSpecPak" is either using lowspec.pak which has textures with half size or emulating that by
; changing "r_TexResolution" and "r_TexBumpResolution"
; those cvars should not be used here
==========================
;sys_spec VolumetricEffects
==========================
[1]
r_Beams=4
r_BeamsDistFactor=1
r_BeamsMaxSlices=16
e_Clouds=0
[2]
r_BeamsDistFactor=0.5
r_BeamsMaxSlices=32
==========================
;sys_spec Water
==========================
[1]
r_WaterRefractions=0
r_WaterUpdateFactor=0.5
e_water_tesselation_amount=1
e_water_tesselation_swath_width=5
r_WaterUpdateDistance=0.2
r_WaterCaustics=0
r_WaterReflectionsQuality=0
e_water_ocean_fft=0
q_ShaderWater=0
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05
[2]
r_WaterRefractions=0
r_WaterUpdateFactor=0.1
e_water_tesselation_amount=6
r_WaterUpdateDistance=1
r_WaterReflectionsQuality=1
e_water_ocean_fft=0
q_ShaderWater=1
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05
===================================
;neu
===================================
===================================
===================================
Geändert von HeyHey91 (07.05.2009 um 21:26 Uhr)
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