was ich bei meiner autoexec gemacht hab, das ganze erstmal auf High gesetzt und dann erst die Befehle so wie ichs haben will, sieht dann so aus,
man will nicht glauben wie gut es aussieht, wenn man die Sichtweite gewaltig anhebt, kostet garnicht mal so viel Leistung
ich hab ne 8800GTS 512 und spiel das Spiel, Grafikframerate liegt bei etwa 20fps bei 1280x1024, die Physik Framerate schießt bei mir manchmal schon auf 40 hoch, hab aber nur nen E6400@3,2 Ghz
con_restricted 0
r_Driver = "DX9"
===================================
;alt
===================================
==========================
;sys_spec Full
==========================
sys_spec_ObjectDetail=3
sys_spec_Shading=3
sys_spec_VolumetricEffects=3
sys_spec_Shadows=3
sys_spec_Texture=3
sys_spec_Physics=3
sys_spec_PostProcessing=3
sys_spec_MotionBlur=3
sys_spec_Particles=3
sys_spec_Sound=3
sys_spec_Water=3
sys_spec_GameEffects=3
==========================
;sys_spec GameEffekts
==========================
[1]
i_lighteffects = 0
g_ragdollMinTime = 5.0
g_ragdollDistance = 10.0
g_battleDust_enable = 0
[2]
i_lighteffects = 0
g_ragdollMinTime = 8.0
g_ragdollDistance = 20.0
g_battleDust_enable = 0
[3]
g_ragdollMinTime = 13.0
g_ragdollDistance = 30.0
g_battleDust_enable = 0
==========================
;sys_spec Motion Blur
==========================
[1]
r_MotionBlur=0
[2]
r_MotionBlur=1
[3]
r_MotionBlur=1
==========================
;sys_spec ObjectDetail
==========================
[1]
e_obj_quality=1
e_proc_vegetation=0
ca_useDecals=0
e_decals_allow_game_decals=0
e_decals_life_time_scale=0.5
e_lod_ratio=3
e_lod_min=2
e_view_dist_ratio_detail=15
e_view_dist_ratio_vegetation=15
e_vegetation_min_size=1.0
i_rejecteffects=0
e_vegetation_bending=1
sys_flash_curve_tess_error=8
e_view_dist_ratio=40
e_max_view_dst_spec_lerp=0
e_vegetation_sprites_distance_custom_ratio_min=0.5
e_vegetation_sprites_distance_ratio=1
e_detail_materials_view_dist_xy=64
e_detail_materials_view_dist_z=64
es_DebrisLifetimeScale=0.3
e_cbuffer_resolution=128
e_dissolve=0
ca_DrawFaceAttachments=0
ca_AttachmentCullingRation=100
e_terrain_occlusion_culling_max_dist=100
[2]
e_obj_quality=2
e_lod_ratio=4
e_lod_min=1
e_view_dist_ratio_detail=19
e_view_dist_ratio_vegetation=21
e_vegetation_min_size=0.5
sys_flash_curve_tess_error=4
e_decals_life_time_scale=1
e_max_view_dst_spec_lerp=0.5
e_vegetation_sprites_distance_custom_ratio_min=0.7 5
e_vegetation_sprites_distance_ratio=1
es_DebrisLifetimeScale=0.6
e_cbuffer_resolution=128
e_dissolve=0
ca_AttachmentCullingRation=120
e_terrain_occlusion_culling_max_dist=130
[3]
e_obj_quality=3
e_view_dist_ratio_detail=24
e_view_dist_ratio_vegetation=31
e_vegetation_sprites_distance_ratio=1
es_DebrisLifetimeScale=0.8
e_cbuffer_resolution=256
ca_AttachmentCullingRation=160
e_terrain_occlusion_culling_max_dist=200
==========================
;sys_spec Particles
==========================
[1]
e_particles_quality=1
e_particles_lod=0.75
e_particles_max_emitter_draw_screen=4
r_UseSoftParticles=0
e_water_ocean_soft_particles=0
e_particles_object_collisions=0
[2]
e_particles_quality=2
e_particles_max_emitter_draw_screen=8
[3]
e_particles_quality=3
e_particles_max_emitter_draw_screen=16
==========================
;sys_spec Physik
==========================
[1]
e_cull_veg_activation=20
g_joint_breaking=0
g_tree_cut_reuse_dist=0.7
p_max_MC_iters=4000
e_phys_foliage=1
es_MaxPhysDist=50
es_MaxPhysDistInvisible=10
e_phys_ocean_cell=0
e_foliage_wind_activation_dist=0
g_breakage_particles_limit=80
v_vehicle_quality=1
p_max_substeps_large_group=3
p_num_bodies_large_group=30
[2]
e_cull_veg_activation=30
g_tree_cut_reuse_dist=0.35
p_max_MC_iters=5000
es_MaxPhysDist=100
es_MaxPhysDistInvisible=15
e_phys_ocean_cell=1
e_foliage_wind_activation_dist=10
g_breakage_particles_limit=130
[3]
e_foliage_wind_activation_dist=20
g_breakage_particles_limit=200
==========================
;sys_spec PostProcessing
==========================
[1]
r_DepthOfField=0
r_Flares=1
r_Coronas=1
r_UseEdgeAA=0
r_sunshafts=0
r_colorgrading=0
r_GlowScreenMultiplier = 0.2
[2]
r_DepthOfField=1
r_sunshafts=0
r_UseEdgeAA=0
r_GlowScreenMultiplier = 0.2
[3]
r_DepthOfField=1
r_sunshafts=0
r_colorgrading=0
r_GlowScreenMultiplier = 0.2
==========================
;sys_spec Quality
==========================
[1]
q_ShaderGeneral=0
q_ShaderMetal=0
q_ShaderGlass=0
q_ShaderVegetation=0
q_ShaderIce=0
q_ShaderTerrain=0
q_ShaderShadow=0
q_ShaderFX=0
q_ShaderPostProcess=0
q_ShaderHDR=0
q_ShaderSky=0
q_Renderer=0
r_LightsSinglePass=1
[2]
q_ShaderGeneral=1
q_ShaderMetal=1
q_ShaderGlass=1
q_ShaderVegetation=1
q_ShaderIce=1
q_ShaderTerrain=1
q_ShaderShadow=1
q_ShaderFX=1
q_ShaderPostProcess=1
q_ShaderHDR=1
q_ShaderSky=1
q_Renderer=1
[3]
q_ShaderGeneral=2
q_ShaderMetal=2
q_ShaderGlass=2
q_ShaderVegetation=2
q_ShaderIce=2
q_ShaderTerrain=2
q_ShaderShadow=2
q_ShaderFX=2
q_ShaderPostProcess=2
q_ShaderHDR=2
q_ShaderSky=2
q_Renderer=2
==========================
;sys_spec Shading
==========================
[1]
sys_spec_Quality=1
e_sky_type=0
e_sky_update_rate=0.12
r_DetailTextures=0
r_DetailNumLayers=0
r_DetailDistance=0
r_HDRRendering=0
r_SSAO=0
r_SSAO_quality=1
r_SSAO_radius=1
e_ram_maps=0
sys_flash_edgeaa=0
e_vegetation_use_terrain_color=0
e_terrain_ao=0
e_terrain_normal_map=0
e_max_entity_lights=4
r_UsePom=0
r_EnvTexUpdateInterval=0.1
r_TexturesFilteringQuality=2
r_HairSortingQuality = 0
r_FillLights = 0
e_particles_lights = 0
r_rain = 0
[2]
sys_spec_Quality=2
e_sky_update_rate=0.5
r_DetailDistance=4
r_HDRRendering=0
r_SSAO=0
r_SSAO_quality=1
r_SSAO_radius=1
e_terrain_ao=0
e_terrain_normal_map=0
r_DetailNumLayers=1
e_max_entity_lights=7
r_UsePom=0
r_EnvTexUpdateInterval=0.075
r_TexturesFilteringQuality=1
r_HairSortingQuality = 0
r_FillLights = 0
e_particles_lights = 0
r_rain = 1
[3]
sys_spec_Quality=3
r_SSAO=1
r_SSAO_quality=1
r_SSAO_radius=1
r_DetailNumLayers=1
e_max_entity_lights=11
r_UsePom=0
r_FillLights = 14
e_particles_lights = 1
r_rain = 1
==========================
;sys_spec Shadows
==========================
[1]
e_shadows = 0
r_ShadowJittering=0
e_shadows_max_texture_size=256
r_ShadowBlur=0
e_gsm_lods_num=3
e_gsm_range=4
e_shadows_cast_view_dist_ratio=0.25
r_ShadowsMaskResolution=0
e_shadows_on_alpha_blended=0
e_shadows_from_terrain_in_all_lods=0
e_gsm_cache = 1
[2]
e_shadows_max_texture_size=512
r_ShadowJittering=1
r_ShadowBlur=0
e_gsm_lods_num=4
e_shadows_cast_view_dist_ratio=0.45
r_ShadowsMaskResolution=0
e_shadows_on_alpha_blended=0
e_shadows_from_terrain_in_all_lods=0
e_gsm_cache = 1
[3]
r_ShadowJittering=1
e_shadows_cast_view_dist_ratio=0.53
e_shadows_from_terrain_in_all_lods=1
e_gsm_cache = 1
==========================
;sys_spec Sound
==========================
[1]
s_FormatSampleRate=44100
s_CacheSize=50
s_MPEGDecoders=16
s_Obstruction=2
s_ObstructionAccuracy=0
s_ObstructionUpdate=1.0
s_SoundMoodsDSP=0
s_VariationLimiter=0.3
s_ReverbType=0
[2]
s_CacheSize=60
s_MPEGDecoders=24
s_Obstruction=2
s_ObstructionAccuracy=1
s_ObstructionUpdate=0.5
s_VariationLimiter=0.6
[3]
s_CacheSize=70
s_MPEGDecoders=32
s_ObstructionAccuracy=1
s_ObstructionUpdate=0.2
==========================
;sys_spec Texture
==========================
[1]
sys_LowSpecPak=1
r_TexSkyResolution=1
r_ImposterRatio=2
r_EnvCMResolution=0
r_EnvTexResolution=1
r_DynTexMaxSize=50
r_TexAtlasSize=512
r_DynTexAtlasCloudsMaxSize=24
r_DynTexAtlasSpritesMaxSize=16
r_TexturesStreaming = 0
[2]
sys_LowSpecPak=1
r_ImposterRatio=1.5
r_EnvCMResolution=1
r_EnvTexResolution=2
r_DynTexMaxSize=60
r_TexAtlasSize=1024
r_DynTexAtlasCloudsMaxSize=24
r_DynTexAtlasSpritesMaxSize=16
r_TexturesStreaming = 0
[3]
r_TexAtlasSize=1024
r_DynTexAtlasCloudsMaxSize=32
r_DynTexAtlasSpritesMaxSize=24
; "sys_LowSpecPak" is either using lowspec.pak which has textures with half size or emulating that by
; changing "r_TexResolution" and "r_TexBumpResolution"
; those cvars should not be used here
==========================
;sys_spec VolumetricEffects
==========================
[1]
r_Beams=4
r_BeamsDistFactor=1
r_BeamsMaxSlices=16
e_Clouds=0
[2]
r_BeamsDistFactor=0.5
r_BeamsMaxSlices=32
[3]
r_BeamsDistFactor=0.5
r_BeamsMaxSlices=64
==========================
;sys_spec Water
==========================
[1]
r_WaterRefractions=0
r_WaterUpdateFactor=0.5
e_water_tesselation_amount=1
e_water_tesselation_swath_width=5
r_WaterUpdateDistance=0.2
r_WaterCaustics=0
r_WaterReflectionsQuality=0
e_water_ocean_fft=0
q_ShaderWater=0
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05
[2]
r_WaterRefractions=0
r_WaterUpdateFactor=0.1
e_water_tesselation_amount=6
r_WaterUpdateDistance=1
r_WaterReflectionsQuality=1
e_water_ocean_fft=0
q_ShaderWater=1
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05
[3]
e_water_tesselation_amount=7
r_WaterUpdateFactor=0.05
r_WaterUpdateDistance=1
r_WaterReflectionsQuality=2
e_water_ocean_fft=0
q_ShaderWater=2
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05
===================================
;neu
===================================
==========================
;Full
==========================
sys_spec_ObjectDetail=4
sys_spec_Shading=3
sys_spec_VolumetricEffects=3
sys_spec_Shadows=3
sys_spec_Texture=3
sys_spec_PostProcessing=3
sys_spec_Water=4
sys_physics_CPU = 1
sys_budget_sysmem = 2048
sys_budget_videomem = 512
sys_budget_numdrawcalls = 60000
r_TexAtlasSize = 2048
r_Driver = "DX9"
==========================
;PostProcessing
==========================
r_UseEdgeAA=2
r_sunshafts=1
r_DepthOfField=2
e_dynamic_light = 1
r_CoronaFade = 1
==========================
;Objects
==========================
e_level_auto_precache_terrain_and_proc_veget = 1
e_level_auto_precache_textures_and_shaders = 1
e_level_auto_precache_camera_jump_dist = 128
e_obj_quality=4
e_proc_vegetation=1
e_decals_allow_game_decals=1
e_decals_life_time_scale=2
e_vegetation_min_size=0
i_rejecteffects=1
e_vegetation_bending=2
sys_flash_curve_tess_error=2
es_DebrisLifetimeScale=1
e_cbuffer_resolution=256
e_dissolve=1
ca_DrawFaceAttachments=1
ca_AttachmentCullingRation=200
e_terrain_occlusion_culling_max_dist=200
r_Usepom = 1
r_Flares = 1
r_Glow = 1
r_GlowScreenMultiplier = 0.2
r_MotionBlur = 3
g_battleDust_enable = 1
==========================
;Anti Alising
==========================
r_FSAA = 1
r_FSAA_quality = 2
r_FSAA_samples = 0
sys_flash_edgeaa = 1
==========================
;Sichtweite
==========================
e_detail_materials_view_dist_xy=2048
e_detail_materials_view_dist_z=128
e_max_view_dst_spec_lerp=1.25
e_vegetation_sprites_distance_custom_ratio_min=1
e_vegetation_sprites_distance_ratio=1.6
e_view_dist_ratio=350
e_view_dist_ratio_detail=350
e_view_dist_ratio_vegetation=350 (Vegetation flimmert, höhere Sichtweite bringt viel, beeinträchtigt Leistung)
r_CustomVisions = 1
e_lod_min_tris = 80
e_lod_ratio=8
e_lod_min=0
e_lods=1
e_clouds = 1
==========================
;Schatten
==========================
e_gsm_lods_num = 5
e_gsm_range = 3
e_ambient_occlusion = 0 (kann viel Leistung kosten)
e_terrain_ao = 0 (kann viel Leistung kosten)
e_shadows_clouds = 1
e_shadows_max_texture_size = 512
e_shadows_on_alpha_blended = 1
e_shadows_from_terrain_in_all_lods = 1
==========================
;Water
==========================
r_WaterRefractions=1
r_WaterReflections=1
r_WaterUpdateFactor=0.05
e_water_tesselation_amount=10
e_water_tesselation_swath_width=10
r_WaterUpdateDistance=0.2
r_WaterCaustics=1
r_WaterReflectionsQuality=4
e_water_ocean_fft=1
q_ShaderWater=3
e_shadows_water = 1
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05
e_water_waves = 0
==========================
;Texture
==========================
r_TexturesFilteringQuality = 0
d3d9_TripleBuffering = 0 (für AA mal zum Test auf 1)
r_TexNoAniso = 1
r_Texture_Anisotropic_Level = 0
r_TexMaxAnisotropy = 0
e_terrain_texture_lod_ratio = 1
e_terrain_deformations = 1
r_TexturesStreaming=0
e_decals_life_time_scale = 3
ca_useDecals=1
==========================
;Shader
==========================
q_Renderer = 3
q_ShaderFX = 3
q_ShaderGeneral = 3
q_ShaderGlass = 3
q_ShaderHDR = 3
q_ShaderIce = 3
q_ShaderMetal = 3
q_ShaderPostProcess = 3
q_ShaderShadow = 3
q_ShaderSky = 3
q_ShaderTerrain = 3
q_ShaderVegetation = 3
q_ShaderWater = 3
==========================
;Shading
==========================
r_SSAO=1
r_SSAO_darkening=0.6
r_SSAO_quality = 2
r_SSAO_radius = 3
==========================
;Hdr Lighting
==========================
q_ShaderHDR = 3
r_hdrlevel=0.3
==========================
;Physik
==========================
p_max_MC_iters = 7000
e_foliage_wind_activation_dist = 30
ca_UsePhysics = 1
e_particles_object_collisions = 1
e_particles_quality = 4
e_particles_preload = 1
e_particles_thread = 1
e_phys_foliage = 2
==========================
;Screenshot
==========================
bind 9 cl_Hud 0
bind 8 cl_Hud 1
e_screenshot = 1
e_screenshot_width = 1600
e_screenshot_height = 1200
e_screenshot_quality = 100
e_screenshot_file_format = jpg
==========================
;Level
==========================
sys_preload = 1
==========================
;Intro
==========================
g_skipIntro = 1
===================================
===================================