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Thema: Crysis Wars SSM Mod - Sammelthread

  1. #41
    Co-Administrator Avatar von ZaCXeeD
    Registriert seit
    17.11.2007
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    Zitat Zitat von TommyB Beitrag anzeigen
    Dafür gibt es hier den Nachfolger:

    http://forums.rodsmods.org/

    Grüße
    thomas
    Nuja bisjetzt sag ich mal ist SSM AEGIS das gleiche....kein Nachfolger...nur einfacher gemacht...

    Man muss nichts mehr selber machen und das wesentliche kann man in einer .lua einstellen...mehr aber auch net...für mich kein Nachfolger...eher eine "Vereinfachung"

    trotzdem thx für den Link

  2. #42
    Professional Avatar von Hamers
    Registriert seit
    29.02.2008
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    @TommyB

    Klar das wissen wir, auf der alten Seite waren nur ein paar Tuts, die nicht übernommen wurden in die neue Seite und die jetzt gelöscht wurden.

    Mfg

  3. #43

    Standard

    was suchste den vllt kann ich dir helfen .

  4. #44
    Professional
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    25.06.2008
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    hat einer das skript damit die BMT`s auch spawnpunkte sind und kann das mal hier posten ?

    danke!!!

  5. #45
    Professional
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    wie muss das skript aus schauen damit man !bigsmoke nur alle 60 sekunden machen kann ?

    hier das original,
    was man ja leider beliebig oft hintereinander eintippen kann

    PHP-Code:
    ---------------------------------------------------
    --                !
    bigsmoke
    ---------------------------------------------------


    function 
    AEGIS.chatCommands.bigsmoke:func(playerchatMsg)

          
    local pos XCalcSpawnPlayerPos(player,-1);
          
    g_gameRules:CreateExplosion(player.id,weaponId,50,pos,g_Vectors.up,3,3,3,3,"explosions.Smoke_grenade.smoke",5333);
         
    XSendChatToTarget(nilplayer"bigsmoke !");
    end 
    Geändert von Dj Copniker (16.06.2009 um 20:49 Uhr)

  6. #46
    Professional
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    mmm leider immer noch keine antworten
    daher mein letzter post und frage.

    die chat befehle !airstrike und !portal sind ja nur für die map mesa.
    also die eingestelten posizionen sind der von der map mesa.
    leider kann man die befehle der ssm wen ich sie einmal aktiviert habe
    auch in anderen maps machen.
    was aber bei beispiel !portal zur folge hat das man irgendwo im wasser landet

    kann ich die befehle für andere maps sperren lassen.
    aber wen dann wieder mesa läuft das die wieder gehen?

    oder wie müste das skripe aus sehen wen es nur für eine bestimmte map wer.
    also das ich für jede map ein neues skripte machen kann ?

    hier das original skripte mit den mesa daten


    Spoiler !airstrike:
    ---------------------------------------------------
    -- !airstrike
    ---------------------------------------------------


    function AEGIS.chatCommands.airstrike:func(player, chatMsg)
    if(player:IsDead()) then return end
    if(player.actor:GetSpectatorMode()~=0) then return end
    if(AirStrike) then XSendChatToTarget(nil, player, "AIR-SUPPORT : You must WAIT [ 10 ] MINUTES to call another airstrike!"); return end
    local Points = g_gameRules:GetPlayerPP(player.id)
    if (Points < 1000) then XSendChatToTarget(nil, player, "AIR-SUPPORT : COMMAND requires [ 1000 ] PRESTIGE POINTS!"); return else
    g_gameRules:AwardPPCount(player.id, -1000); end
    local Rank = g_gameRules:GetPlayerRank(player.id); if (Rank < 6) then XSendChatToTarget(nil, player, "AIR-SUPPORT : Rank must be MAJOR or above to command an airstrike!"); return end
    ---------------
    -- CHANGE ME --
    ---------------
    local spread = 0; -- extra positioning between bombs 0 is default, 30 is good
    local damage = 350; -- power of explosions, set to anything you like, its the radius which is key here
    local radius = 20; -- bomb/damage containment area, the bigger the number the larger the killzone
    local angle = 45; -- not that important
    local pressure = 1000; -- physics interactions?, try 10000
    local holesize = 2; -- not that important
    local scalesmall = 0.2;
    local scalemedium = 0.5;
    local scalefull = 1;
    local explosion1 = "explosions.warrior.collision_deck2"; -- sound, debris, short explosion
    local explosion2 = "explosions.grenade_air.explosion"; -- loud sound, lots of debris, long explosion
    local explosion3 = "explosions.train_destroy.small"; -- loud sound, lots of debris, long explosion
    local explosion4 = "explosions.jet_explosion.one_shot"; -- loud sound, lots of debris, long explosion
    local explosion5 = "explosions.tank_explosion.chinese_tank"; -- sound, lots of smoke and debris, good effect
    local explosion6 = "explosions.helicopter_explosion.a"; -- sound, lots of debris, long explosion
    local explosion7 = "explosions.mine_explosion.hunter_reveal"; -- slient, great explosion, lots of debris
    local explosion8 = "explosions.AA_TracerFire2.Large"; -- base protection effect
    ---------------
    -- CHANGE ME --
    ---------------
    Script.SetTimer( 01,function() AirStrike = true; local teamId = g_gameRules.game:GetTeam(player.id); if ( teamId == 2 ) then beaconpos = {x=2559.92, y=2484.35, z=58.1208}; AApos = {x=2550.85, y=2427.21, z=75.500}; Base = "NK";
    ----------------------------
    -- NK BASE BOMB POSITIONS --
    ----------------------------
    bombpos1 = {x=2575.65 + spread, y=2497.64 - spread, z=58.1149}; bombpos2 = {x=2614.58 - spread, y=2432.13 + spread, z=60.1869}; bombpos3 = {x=2585.42 + spread, y=2482.99 - spread, z=58.1483}; bombpos4 = {x=2575.27 - spread, y=2499.05 + spread, z=58.1207}; bombpos5 = {x=2549.85 + spread, y=2477.28 - spread, z=58.1515}; bombpos6 = {x=2543.13 - spread, y=2510.67 + spread, z=58.1384}; bombpos7 = {x=2519.77 + spread, y=2523.18 - spread, z=58.1391}; bombpos8 = {x=2548.81 - spread, y=2487.69 + spread, z=58.123}; bombpos9 = {x=2607.99 + spread, y=2448.11 - spread, z=61.5353}; bombpos10 = {x=2628.91 - spread, y=2423.79 + spread, z=60.0091}; bombpos11 = {x=2579.47 + spread, y=2447.51 - spread, z=58.0613}; bombpos12 = {x=2527.97 - spread, y=2477.7 + spread, z=58.153}; bombpos13 = {x=2526.38 + spread, y=2499.2 - spread, z=58.1181}; bombpos14 = {x=2583.1 - spread, y=2498.63 + spread, z=58.1521}; bombpos15 = {x=2560.56 + spread, y=2479.52 - spread, z=58.1532}; bombpos16 = {x=2578.33 - spread, y=2465.85 + spread, z=58.058}; bombpos17 = {x=2545.53 + spread, y=2518.43 - spread, z=58.1522}; bombpos18 = {x=2524.84 - spread, y=2490.01 + spread, z=58.1479}; bombpos19 = {x=2553.32 + spread, y=2453.68 - spread, z=58.147}; bombpos20 = {x=2601.94 - spread, y=2412.4 + spread, z=59.8022}; bombpos21 = {x=2623.03 + spread, y=2434 - spread, z=60.0099}; bombpos22 = {x=2556.63 - spread, y=2502.82 + spread, z=58.1521}; bombpos23 = {x=2512.7 + spread, y=2464.33 - spread, z=58.0997}; bombpos24 = {x=2574.12 - spread, y=2494.24 + spread, z=58.0657}; bombpos25 = {x=2565.15 + spread, y=2470.03 - spread, z=58.1562}; bombpos26 = {x=2547.1 - spread, y=2488.1 + spread, z=58.1285}; bombpos27 = {x=2529.81 + spread, y=2527.45 - spread, z=58.1496}; bombpos28 = {x=2570.98 - spread, y=2481 + spread, z=58.1067}; bombpos29 = {x=2523.98 + spread, y=2477.12 - spread, z=58.1489}; bombpos30 = {x=2579.44 - spread, y=2450.39 + spread, z=58.0564}; else beaconpos = {x=1549.05, y=1749.3, z=79.2328}; AApos = {x=1474.58, y=1710.99, z=96.500}; Base = "US";
    ----------------------------
    -- US BASE BOMB POSITIONS --
    ----------------------------
    bombpos1 = {x=1541.64 + spread, y=1783.25 - spread, z=79.2284}; bombpos2 = {x=1526.57 - spread, y=1773.48 + spread, z=79.2278}; bombpos3 = {x=1540.09 + spread, y=1796.86 - spread, z=79.2286}; bombpos4 = {x=1607.07 - spread, y=1735.42 + spread, z=81.1514}; bombpos5 = {x=1624.43 + spread, y=1713.22 - spread, z=79.2299}; bombpos6 = {x=1591.2 - spread, y=1759.63 + spread, z=79.5858}; bombpos7 = {x=1575.64 + spread, y=1748.64 - spread, z=79.2278}; bombpos8 = {x=1561.9 - spread, y=1734.96 + spread, z=79.2227}; bombpos9 = {x=1581.2 + spread, y=1714.91 - spread, z=79.2281}; bombpos10 = {x=1559.56 - spread, y=1713.8 + spread, z=79.2314}; bombpos11 = {x=1546.46 + spread, y=1738.54 - spread, z=79.233}; bombpos12 = {x=1557.75 - spread, y=1747.32 + spread, z=79.2249}; bombpos13 = {x=1535.55 + spread, y=1763.3 - spread, z=79.2363}; bombpos14 = {x=1521.28 - spread, y=1767.84 + spread, z=79.2322}; bombpos15 = {x=1554.4 + spread, y=1769.59 - spread, z=79.2299}; bombpos16 = {x=1593.62 - spread, y=1744.3 + spread, z=81.014}; bombpos17 = {x=1597.4 + spread, y=1719.34 - spread, z=82.6717}; bombpos18 = {x=1585.59 - spread, y=1732.69 + spread, z=82.6786}; bombpos19 = {x=1516.95 + spread, y=1779.26 - spread, z=79.2294}; bombpos20 = {x=1534.18 - spread, y=1796.31 + spread, z=79.2305}; bombpos21 = {x=1558.53 + spread, y=1731.53 - spread, z=79.2315}; bombpos22 = {x=1550.79 - spread, y=1780.86 + spread, z=79.2268}; bombpos23 = {x=1568.9 + spread, y=1757.39 - spread, z=79.231}; bombpos24 = {x=1610.31 - spread, y=1732.59 + spread, z=81.1539}; bombpos25 = {x=1629.43 + spread, y=1715.83 - spread, z=79.227}; bombpos26 = {x=1556.94 - spread, y=1759.51 + spread, z=79.263}; bombpos27 = {x=1551.33 + spread, y=1810.89 - spread, z=79.2272}; bombpos28 = {x=1556.22 - spread, y=1794.63 + spread, z=79.2263}; bombpos29 = {x=1579.15 + spread, y=1790.37 - spread, z=79.2282}; bombpos30 = {x=1602.75 - spread, y=1779.17 + spread, z=79.233}; end end);
    -----------
    -- START --
    -----------
    Script.SetTimer( 02,function() g_gameRules:CreateExplosion(player.id,SIGNAL,0,bea conpos,g_Vectors.up,1,1,1,1,"explosions.flare.nigh t_time_selfillum",1, 1, 1, 1); g_gameRules:CreateExplosion(player.id,TRACER,0,AAp os,g_Vectors.up,1,1,1,1,explosion8,scalefull, scalefull, scalefull, scalefull); XSendChatToTarget(nil, player, "AIR-SUPPORT // TARGET SIGNAL LOCATED [ %s BASE ] ::: LOCKED ON!", Base); end);
    Script.SetTimer( 1000,function() XSendBigCenterMessageToPlayer(player,"<font color=\"#FFFFFF\">[ </font><font color=\"#ff2525\">AIR-STRIKE</font><font color=\"#FFFFFF\"> ] : : INBOUND : : [<font color=\"#ffd800\"> 05 </font>]<font color=\"#FFFFFF\"> SECONDS TO TARGET</font>"); end);
    Script.SetTimer( 2000,function() XSendBigCenterMessageToPlayer(player,"<font color=\"#FFFFFF\">[ </font><font color=\"#ff2525\">AIR-STRIKE</font><font color=\"#FFFFFF\"> ] : : INBOUND : : [<font color=\"#ffd800\"> 04 </font>]<font color=\"#FFFFFF\"> SECONDS TO TARGET</font>"); end);
    Script.SetTimer( 3000,function() XSendBigCenterMessageToPlayer(player,"<font color=\"#FFFFFF\">[ </font><font color=\"#ff2525\">AIR-STRIKE</font><font color=\"#FFFFFF\"> ] : : INBOUND : : [<font color=\"#ffd800\"> 03 </font>]<font color=\"#FFFFFF\"> SECONDS TO TARGET</font>"); end);
    Script.SetTimer( 4000,function() XSendBigCenterMessageToPlayer(player,"<font color=\"#FFFFFF\">[ </font><font color=\"#ff2525\">AIR-STRIKE</font><font color=\"#FFFFFF\"> ] : : INBOUND : : [<font color=\"#ffd800\"> 02 </font>]<font color=\"#FFFFFF\"> SECONDS TO TARGET</font>"); end);
    Script.SetTimer( 5000,function() XSendBigCenterMessageToPlayer(player,"<font color=\"#FFFFFF\">[ </font><font color=\"#ff2525\">AIR-STRIKE</font><font color=\"#FFFFFF\"> ] : : INBOUND : : [<font color=\"#ffd800\"> 01 </font>]<font color=\"#FFFFFF\"> SECONDS TO TARGET</font>"); end);
    Script.SetTimer( 6000,function() XSendBigCenterMessageToPlayer(player," "); end); --clearscreen
    ----------------
    -- BOMBS AWAY --
    ----------------
    Script.SetTimer( 6500,function() g_gameRules:CreateExplosion(player.id,BOMB,damage, bombpos1,g_Vectors.up,radius,angle,pressure,holesi ze,explosion1,scalemedium, scalemedium, scalemedium, scalemedium); end);
    Script.SetTimer( 6550,function() g_gameRules:CreateExplosion(player.id,BOMB,damage, bombpos2,g_Vectors.up,radius,angle,pressure,holesi ze,explosion2,scalemedium, scalemedium, scalemedium, scalemedium); end);
    Script.SetTimer( 7500,function() g_gameRules:CreateExplosion(player.id,BOMB,damage, bombpos3,g_Vectors.up,radius,angle,pressure,holesi ze,explosion3,scalemedium, scalemedium, scalemedium, scalemedium); end);
    Script.SetTimer( 7550,function() g_gameRules:CreateExplosion(player.id,BOMB,damage, bombpos4,g_Vectors.up,radius,angle,pressure,holesi ze,explosion4,scalemedium, scalemedium, scalemedium, scalemedium); end);
    Script.SetTimer( 8500,function() g_gameRules:CreateExplosion(player.id,BOMB,damage, bombpos5,g_Vectors.up,radius,angle,pressure,holesi ze,explosion2,scalemedium, scalemedium, scalemedium, scalemedium); end);
    Script.SetTimer( 9500,function() g_gameRules:CreateExplosion(player.id,BOMB,damage, bombpos6,g_Vectors.up,radius,angle,pressure,holesi ze,explosion4,scalemedium, scalemedium, scalemedium, scalemedium); end);
    Script.SetTimer( 9550,function() g_gameRules:CreateExplosion(player.id,BOMB,damage, bombpos7,g_Vectors.up,radius,angle,pressure,holesi ze,explosion1,scalemedium, scalemedium, scalemedium, scalemedium); end);
    Script.SetTimer( 10000,function() g_gameRules:CreateExplosion(player.id,BOMB,damage, bombpos8,g_Vectors.up,radius,angle,pressure,holesi ze,explosion1,scalemedium, scalemedium, scalemedium, scalemedium); end);
    Script.SetTimer( 10500,function() g_gameRules:CreateExplosion(player.id,BOMB,damage, bombpos9,g_Vectors.up,radius,angle,pressure,holesi ze,explosion4,scalemedium, scalemedium, scalemedium, scalemedium); end);
    Script.SetTimer( 11000,function() g_gameRules:CreateExplosion(player.id,BOMB,damage, bombpos10,g_Vectors.up,radius,angle,pressure,holes ize,explosion5,scalemedium, scalemedium, scalemedium, scalemedium); end);
    Script.SetTimer( 11050,function() g_gameRules:CreateExplosion(player.id,BOMB,damage, bombpos11,g_Vectors.up,radius,angle,pressure,holes ize,explosion2,scalefull, scalefull, scalefull, scalefull); end);
    Script.SetTimer( 11500,function() g_gameRules:CreateExplosion(player.id,BOMB,damage, bombpos12,g_Vectors.up,radius,angle,pressure,holes ize,explosion2,scalemedium, scalemedium, scalemedium, scalemedium); end);
    Script.SetTimer( 12000,function() g_gameRules:CreateExplosion(player.id,BOMB,damage, bombpos13,g_Vectors.up,radius,angle,pressure,holes ize,explosion6,scalemedium, scalemedium, scalemedium, scalemedium); end);
    Script.SetTimer( 12250,function() g_gameRules:CreateExplosion(player.id,BOMB,damage, bombpos14,g_Vectors.up,radius,angle,pressure,holes ize,explosion4,scalemedium, scalemedium, scalemedium, scalemedium); end);
    Script.SetTimer( 12500,function() g_gameRules:CreateExplosion(player.id,BOMB,damage, bombpos15,g_Vectors.up,radius,angle,pressure,holes ize,explosion2,scalefull, scalefull, scalefull, scalefull); end);
    Script.SetTimer( 12750,function() g_gameRules:CreateExplosion(player.id,BOMB,damage, bombpos16,g_Vectors.up,radius,angle,pressure,holes ize,explosion3,scalemedium, scalemedium, scalemedium, scalemedium); end);
    Script.SetTimer( 13000,function() g_gameRules:CreateExplosion(player.id,BOMB,damage, bombpos17,g_Vectors.up,radius,angle,pressure,holes ize,explosion1,scalefull, scalefull, scalefull, scalefull); end);
    Script.SetTimer( 13500,function() g_gameRules:CreateExplosion(player.id,BOMB,damage, bombpos18,g_Vectors.up,radius,angle,pressure,holes ize,explosion2,scalemedium, scalemedium, scalemedium, scalemedium); end);
    Script.SetTimer( 13750,function() g_gameRules:CreateExplosion(player.id,BOMB,damage, bombpos19,g_Vectors.up,radius,angle,pressure,holes ize,explosion2,scalemedium, scalemedium, scalemedium, scalemedium); end);
    Script.SetTimer( 14000,function() g_gameRules:CreateExplosion(player.id,BOMB,damage, bombpos20,g_Vectors.up,radius,angle,pressure,holes ize,explosion4,scalemedium, scalemedium, scalemedium, scalemedium); end);
    Script.SetTimer( 14500,function() g_gameRules:CreateExplosion(player.id,BOMB,damage, bombpos21,g_Vectors.up,radius,angle,pressure,holes ize,explosion5,scalemedium, scalemedium, scalemedium, scalemedium); end);
    Script.SetTimer( 14750,function() g_gameRules:CreateExplosion(player.id,BOMB,damage, bombpos22,g_Vectors.up,radius,angle,pressure,holes ize,explosion1,scalemedium, scalemedium, scalemedium, scalemedium); end);
    Script.SetTimer( 15000,function() g_gameRules:CreateExplosion(player.id,BOMB,damage, bombpos23,g_Vectors.up,radius,angle,pressure,holes ize,explosion3,scalemedium, scalemedium, scalemedium, scalemedium); end);
    Script.SetTimer( 15500,function() g_gameRules:CreateExplosion(player.id,BOMB,damage, bombpos24,g_Vectors.up,radius,angle,pressure,holes ize,explosion2,scalemedium, scalemedium, scalemedium, scalemedium); end);
    Script.SetTimer( 15750,function() g_gameRules:CreateExplosion(player.id,BOMB,damage, bombpos25,g_Vectors.up,radius,angle,pressure,holes ize,explosion4,scalemedium, scalemedium, scalemedium, scalemedium); end);
    Script.SetTimer( 16000,function() g_gameRules:CreateExplosion(player.id,BOMB,damage, bombpos26,g_Vectors.up,radius,angle,pressure,holes ize,explosion4,scalemedium, scalemedium, scalemedium, scalemedium); end);
    Script.SetTimer( 16250,function() g_gameRules:CreateExplosion(player.id,BOMB,damage, bombpos27,g_Vectors.up,radius,angle,pressure,holes ize,explosion5,scalemedium, scalemedium, scalemedium, scalemedium); end);
    Script.SetTimer( 16500,function() g_gameRules:CreateExplosion(player.id,BOMB,damage, bombpos28,g_Vectors.up,radius,angle,pressure,holes ize,explosion2,scalemedium, scalemedium, scalemedium, scalemedium); end);
    Script.SetTimer( 17000,function() g_gameRules:CreateExplosion(player.id,BOMB,damage, bombpos29,g_Vectors.up,radius,angle,pressure,holes ize,explosion2,scalefull, scalefull, scalefull, scalefull); end);
    Script.SetTimer( 17500,function() g_gameRules:CreateExplosion(player.id,SOUND,0,bomb pos30,g_Vectors.up,1,1,1,1,explosion4,scalefull, scalefull, scalefull, scalefull); end); -- just for last bomb sound effect
    Script.SetTimer( 17501,function() g_gameRules:CreateExplosion(player.id,BOMB,damage, bombpos30,g_Vectors.up,radius,angle,pressure,holes ize,explosion7,scalefull, scalefull, scalefull, scalefull); end);
    Script.SetTimer( 18000,function() XSendChatToTarget(nil, player, "AIR-SUPPORT ::: MISSION COMPLETED!"); end);
    Script.SetTimer( 600000,function() AirStrike = false; end);
    end


    Spoiler !portal:
    ---------------------------------------------------
    -- !portal
    ---------------------------------------------------

    function AEGIS.chatCommands.portal:func(player, chatMsg)
    if(player:IsDead()) then
    return
    end
    if(player.actor:GetSpectatorMode()~=0) then
    return
    end
    if (player:IsOnVehicle()) then
    XSendChatToTarget(nil, player, "ERROR : LEAVE YOUR VEHICLE to use the PORTAL!");
    return
    end
    local xPrestigePoints = g_gameRules:GetPlayerPP(player.id)
    if (xPrestigePoints < 100) then
    XSendChatToTarget(nil, player, "A PORTAL COSTS : 100");
    return;
    else
    g_gameRules:AwardPPCount(player.id, -100);
    end
    local x = player:GetWorldPos().x;
    local y = player:GetWorldPos().y;
    local z = player:GetWorldPos().z;
    local teamId = g_gameRules.game:GetTeam(player.id);
    local usx = 1599.01;
    local usy = 1717.86;
    local usz = 84.2602;
    local nkx = 2603.07;
    local nky = 2447.55;
    local nkz = 63.1188;
    g_gameRules.game:SetInvulnerability(player.id, true, 12);
    player.actor:SetNanoSuitEnergy(200)
    g_gameRules:CreateExplosion(player.id,weaponId,1,{ x = x, y = y, z = z + 7},g_Vectors.up,1,1,1,1,"misc.sphere_energy.sphere _creation",0.5, 1, 1, 1);
    Script.SetTimer( 1,function() XSendBigCenterMessageToPlayer(player,"<font color=\"#EEEEEE\">Beyond Space, Beyond Time...</font>"); end);
    Script.SetTimer( 6500,function()
    if ( teamId == 2 ) then
    g_gameRules:CreateExplosion(player.id,weaponId,1,{ x = x, y = y, z = z - 1},g_Vectors.up,1,1,1,1,"misc.whirlpool.explosion" ,0.1, 1, 1, 1);
    g_gameRules.game:MovePlayer(player.id, {x = usx, y = usy, z = usz}, player:GetWorldAngles());
    local pos = { x = usx, y = usy, z = usz + 2 };
    g_gameRules:CreateExplosion(player.id,weaponId,1,p os,g_Vectors.up,1,1,1,1,"alien_special.Hunter.Pre_ Self_Destruct_body",0.5, 1, 1, 1);
    XSendChatToTarget(nil, player, "PORTAL :: Teleport to US-BASE complete!");
    else
    g_gameRules:CreateExplosion(player.id,weaponId,1,{ x = x, y = y, z = z - 1},g_Vectors.up,1,1,1,1,"misc.whirlpool.explosion" ,0.1, 1, 1, 1);
    g_gameRules.game:MovePlayer(player.id, {x = nkx, y = nky, z = nkz}, player:GetWorldAngles());
    local pos = { x = nkx, y = nky, z = nkz + 2 };
    g_gameRules:CreateExplosion(player.id,weaponId,1,p os,g_Vectors.up,1,1,1,1,"alien_special.Hunter.Pre_ Self_Destruct_body",0.5, 1, 1, 1);
    XSendChatToTarget(nil, player, "PORTAL :: Teleport to NK-BASE complete!");
    end
    end);
    end

  7. #47
    Professional Avatar von Hamers
    Registriert seit
    29.02.2008
    Ort
    Mittendrin
    Beiträge
    2.760

    Standard

    Das mit der Map-Beschränkung kannst du folgendermaßen lösen:

    Code:
    if (XVar.currentMapInfo.mapName == "Mesa") then
    
        -- Führe Airstrike aus!
    
        ... 
    
     else
    
        XSendChatToAll(nil,"Tut mir leid, aber für %q ist der Airstrike Command leider nicht verfügbar!", XVar.currentMapInfo.mapName);
    
    
     end
    Ich weiß nicht genau, was SSM unter "mapName" speichert (nur den Namen der map oder den ganzen Pfad inkl. dem Name), aber das kannst du ja mittels eines simplen Consolen Ausdrucks rausfinden oder der Log entnehmen.


    EDIT:

    Für die Zeitbeschränkung, ergänze diese Zeilen (ein paar sind auch nur wegen der zusätzlichen Sicherheit dar!):

    Code:
    ---------------------------------------------------
    --                !bigsmoke
    ---------------------------------------------------
    
    
    function AEGIS.chatCommands.bigsmoke:func(player, chatMsg)
    
               if(player:IsDead()) then return end
                if(player.actor:GetSpectatorMode()~=0) then return end
                 if(BigSmokeLock) then XSendChatToTarget(nil, player, "Du musst leider noch etwas warten, bevor du !bigsmoke wieder benutzen kannst!"); return end
                  Script.SetTimer( 01,function() BigSmokeLock = true; end); 
    
                  local pos = XCalcSpawnPlayerPos(player,-1);
                  g_gameRules:CreateExplosion(player.id,weaponId,50,pos,g_Vectors.up,3,3,3,3,"explosions.Smoke_grenade.smoke",5, 3, 3, 3);
                  XSendChatToTarget(nil, player, "bigsmoke !");
    
                  Script.SetTimer( 300000,function() BigSmokeLock = false; end);
    
    end
    Beim zweiten SetTimer stellst du deine Zeit(in Millisekunden) ein, die es dauern soll, bis der Befehl wieder freigeschaltet wird!

    Mfg
    Geändert von Hamers (16.06.2009 um 21:34 Uhr)

  8. #48
    Professional
    Registriert seit
    25.06.2008
    Beiträge
    1.926

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    @hamers

    das mit dem smoke klappt wunderbar
    das mit dem airstrike leider nicht
    der fadt mesa, hatteste recht ....
    wer zu kurz,
    in der log stand multiplayer/ps/mesa.
    aber mit dem fadt hatte ich auch keinen erfolg.

    dann habe ich noch eine frage.
    ich will die feinlichen geschütz türme wieder zerstörbar machen,
    wie in crysis 1.
    eventuel auch die reichweite etwas erhöhen.
    wie und wo mache ich das ?

    weil bei bei
    Spoiler TURRET RELATED FEATURES:
    --
    -- TURRET RELATED FEATURES
    --
    useVulnerableTurretsFeature = true; -- Set to true to make turrets destroyable
    useResurrectTurretsFeature = false; -- Set to true to make turrets resurrect
    repairDamagedTurretRate = 1; -- repair rate after damage from full health (25min)
    repairResurrectedTurretRate = 5; -- repair rate after resurrection until full health (5min)
    resurrectTurretDelay = 1200; -- time to stay destroyed (20min)

    passiert bei mir nichts wen ich was verändere

  9. #49
    User Avatar von TommyB
    Registriert seit
    06.01.2008
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    63

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    Zitat Zitat von TommyB Beitrag anzeigen
    Dafür gibt es hier den Nachfolger:

    http://forums.rodsmods.org/
    Das scheint jetzt auch gestorben zu sein - es kommt nur noch ein leere Seite...

  10. #50
    Co-Administrator Avatar von ZaCXeeD
    Registriert seit
    17.11.2007
    Ort
    München
    Beiträge
    12.149

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    Zitat Zitat von TommyB Beitrag anzeigen
    Das scheint jetzt auch gestorben zu sein - es kommt nur noch ein leere Seite...
    Hier gibbet noch eine:

    http://www.ssmaegis.info/index.html

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